Finalize the implementation of the playable shots list displaying
[Project_algorithmic_C.git] / lib / othello.h
index dc6784ea58307edfa57ad118eeab1cad9a61b997..7146617a7a4136d3e2684cc0b6ece662597beea4 100644 (file)
@@ -45,6 +45,9 @@ bool is_board_full(unsigned int pawn_array[board_size][board_size]);
 
 unsigned int count_pawns_type(unsigned int pawn_array[board_size][board_size], unsigned int type);
 
-unsigned int valid_shot(int y, int x, unsigned int current_player, unsigned int     pawn_array[board_size][board_size]);
+unsigned int valid_shot(int y, int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]);
+
+void build_playable_shots_list(unsigned int current_player, struct shots_list_s* shots_list, unsigned int pawn_array[board_size][board_size]);
+void free_shots_list(struct shots_list_s* shots_list);
 
 #endif /* OTHELLO_H */