Implement the helper functions needed to list the playble shots
[Project_algorithmic_C.git] / lib / othello.h
index 628f8e1c1a3a706c62d48b65777e0aefb332a5cb..9800676693bd58f59919d56269428f3ed00c30ad 100644 (file)
 #ifndef OTHELLO_H
 #define OTHELLO_H
 
+#include <stdbool.h>
+
 #include "constants.h"
+#include "list.h"
 
-/* FIXME: declare and initialize the array here */
-//unsigned int pawns[board_size][board_size];
+/* linked list of can play shots */
+struct shots_list_s {
+    struct list_head list;
+    int y;
+    int x;
+    unsigned int type; /* can be white or black or hint allowed or hint_fordidden */
+};
 
 unsigned int current_player(unsigned int round_count);
+unsigned int eval_winner(unsigned int nb_white, unsigned int nb_black);
 
-int** init_pawns(unsigned int pawn_array[board_size][board_size]);
+void zero_pawns(unsigned int pawn_array[board_size][board_size]);
+void init_pawns(unsigned int pawn_array[board_size][board_size]);
+unsigned int get_box_value(int y, int x, unsigned int pawn_array[board_size][board_size]);
+void set_pawn(int y, int x, unsigned int type, unsigned int pawn_array[board_size][board_size]);
 
 bool is_box_type(int y, int x, unsigned int pawn_array[board_size][board_size], unsigned int type);
-unsigned int get_box_value(int y, int x, unsigned int pawn_array[board_size][board_size]);
-int** set_pawn(int y, int x, unsigned int type, unsigned int pawn_array[board_size][board_size]);
+bool is_board_full(unsigned int pawn_array[board_size][board_size]);
+
+unsigned int count_pawns_type(unsigned int pawn_array[board_size][board_size], unsigned int type);
 
-unsigned int count_pawn_type(unsigned int pawn_array[board_size][board_size], unsigned int type);
+unsigned int valid_shot(int y, int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]);
 
 #endif /* OTHELLO_H */