+void print_shots_list(int base_y, int base_x, struct shots_list_s* shots_list) {
+ struct shots_list_s* list_counter;
+
+ list_for_each_entry(list_counter, &shots_list->list, list) {
+ print_x(base_y + remap_y(list_counter->y), base_x + remap_x(list_counter->x), list_counter->type);
+ }
+}
+