-
- unsigned int pawns[board_size][board_size] = {{}};
- pawns[board_size][board_size] = init_pawns(pawns);
+
+ /* linked list of the history shots */
+ //struct shots_history_list_s shots_history;
+ //INIT_LIST_HEAD(&shots_history.list);
+ /* linked list of black playable shots */
+ struct shots_list_s black_playable_shots;
+ INIT_LIST_HEAD(&black_playable_shots.list);
+ /* linked list of white playable shots */
+ struct shots_list_s white_playable_shots;
+ INIT_LIST_HEAD(&white_playable_shots.list);
+
+ unsigned int pawns[board_size][board_size] = {
+ {0, 0},
+ {0, 0}
+ };
+ init_pawns(pawns);