Add the basic code to make othello playable without any rule checks
[Project_algorithmic_C.git] / src / main.c
index 7a327bed08e9bb79e74ecfbb03cd3f9815d08667..195bdbe1ef51644bf83d737bb6d42c148cadcfa3 100644 (file)
@@ -8,8 +8,15 @@
 
 int main() {
     int row = 0, col = 0;
-    int key_pressed = 0;
+    unsigned int round = 0;
+    unsigned int player = player_one; /* first player is black */
     bool exit_condition = false;
+    unsigned int nb_white = 0, nb_black = 0;
+
+    char* player_msg;
+
+    unsigned int pawns[board_size][board_size] = {{}};
+    pawns[board_size][board_size] = init_pawns(pawns);
 
     initscr();
     if (has_colors() == false) {
@@ -19,22 +26,64 @@ int main() {
     }
     start_color();
     getmaxyx(stdscr, row, col);
-    noecho();
+    //noecho();
+    echo();
     curs_set(0);
 
-    /* center the board */
-    int center_board_y = row/2 - 23/2;
-    int center_board_x = col/2 - 41/2;
+    /* center */
+    int center_y = row/2;
+    int center_x = col/2;
+    /* base coordinates to center the board */
+    int board_center_y = center_y - 26/2;
+    int board_center_x = center_x - 42/2;
 
     do {
-        print_board(center_board_y, center_board_x);
+        print_board(board_center_y, board_center_x);
+        print_pawns(board_center_y, board_center_x, pawns);
+
+        char* title_msg = "Jeu othello";
+        mvprintw(center_y - 26/2 - 4, (center_x - strlen(title_msg)/2), title_msg);
 
-        key_pressed = getch();
-        if (key_pressed == 'q') {
-            exit_condition = true;
+        nb_white = count_pawn_type(pawns, white);
+        nb_black = count_pawn_type(pawns, black);
+        
+        char* score_white_msg = "Pions blancs: %d";
+        mvprintw(center_y, center_x - 42/2 - strlen(score_white_msg) - 2, score_white_msg, nb_white);
+        char* score_black_msg = "Pions noirs: %d";
+        mvprintw(center_y, center_x + 42/2 + 2, score_black_msg, nb_black);
+
+        player = current_player(round);
+        
+        if (player == player_one) {
+            player_msg = "Joueur un (noir) joue !";
+        } else {
+            player_msg = "Joueur deux (blanc) joue !";
         }
-    } while (!exit_condition);
+        mvprintw(center_y - 26/2 - 2, (center_x - strlen(player_msg)/2), player_msg);
 
+        int y;
+        char x;
+        bool input_ok = false;
+        do {
+            y = 0;
+            x = "";
+            char* prompt_msg = "Prochain pion ? - ligne colonne (chiffre lettre):";
+            prompt_values(stdscr, center_y + 26/2 + 1, center_x - strlen(prompt_msg)/2, prompt_msg, &y, &x);
+            /* FIXME: separate the tests to permit to print explicit error messages */
+            if (((y > 0 && y < board_size + 1) || \
+                    (map_col_letter_to_int(x) > 0 && map_col_letter_to_int(x) < board_size + 1)) \
+                    && is_box_type(y, x, pawns, empty)) {
+                input_ok = true;
+            }
+        } while (!input_ok);
+        pawns[board_size][board_size] = set_pawn(y, map_col_letter_to_int(x), player, pawns);
+
+        round++; /* increment the round count */
+
+        refresh();
+
+    } while (!exit_condition);
+    
     endwin();
 
     exit(EXIT_SUCCESS);