Code cleanup on the shot validation path
[Project_algorithmic_C.git] / src / main.c
index 08c621621dcd56cc33380adfde270055f0993af4..3ed7991b2229685cdc40c975a1937b38f3709f32 100644 (file)
@@ -15,21 +15,17 @@ int main() {
     bool exit_condition = false;
     unsigned int nb_white = 0, nb_black = 0;
 
-    char* title_msg = "Jeu Othello";
-    char* score_msg = "Pions %s: %d";
-    char* player_msg = "Joueur %d (%s) joue !";
-    char* winner_msg = "Joueur %d (%s) gagne !";
-    char* draw_msg = "Egalite !";
-   
-    /* linked list of the history shots */
-    //struct shots_history_list_s shots_history;
-    //INIT_LIST_HEAD(&shots_history.list);
-    /* linked list of black playable shots */
-    struct shots_list_s black_playable_shots;
-    INIT_LIST_HEAD(&black_playable_shots.list);
-    /* linked list of white playable shots */
-    struct shots_list_s white_playable_shots;
-    INIT_LIST_HEAD(&white_playable_shots.list);
+    const char* title_msg = "Jeu Othello";
+    const char* score_msg = "Pions %s: %d";
+    const char* invalid_move_msg = "Coup invalide";
+    const char* player_msg = "Joueur %d (%s) joue !";
+    const char* winner_msg = "Joueur %d (%s) gagne !";
+    const char* draw_msg = "Egalite !";
+    const char* exit_msg = "Pressez une touche pour sortir ou \'r\' pour rejouer";
+
+    /* linked list of playable shots */
+    struct shots_list_s playable_shots;
+    INIT_LIST_HEAD(&playable_shots.list);
 
     unsigned int pawns[board_size][board_size] = {
         {0, 0},
@@ -77,48 +73,73 @@ int main() {
 
         nb_white = count_pawns_type(pawns, white);
         nb_black = count_pawns_type(pawns, black);
-        
+
         mvprintw(center_y, center_x - 42/2 - snprintf(NULL, 0, score_msg, "noirs", nb_black) - 2, score_msg, "noirs", nb_black);
         mvprintw(center_y, center_x + 42/2 + 2, score_msg, "blancs", nb_white);
-        
+
+        build_playable_shots_list(player, &playable_shots, pawns);
+        print_shots_list(board_center_y, board_center_x, &playable_shots);
+
         display_array(1, 1, pawns);
 
         int y;
         char x_char;
         bool input_ok = false;
+        unsigned int nb_pawns_reversed = 0;
         do {
             y = 0;
-            x_char = "";
-            char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):";
-            int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, center_x - strlen(prompt_msg)/2, prompt_msg, &y, &x_char);
+            x_char = (char)"";
+            const char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):";
+            int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, (center_x - strlen(prompt_msg)/2), prompt_msg, &y, &x_char);
             int x = map_col_letter_to_index(x_char);
-            if (valid_shot(y, x, player, pawns) > 0 && prmt_rt == 1) {
+            /* TODO: a comparaison to the linked list of playable shots is better */
+            if (is_legal_shot(y, x, player, pawns) && prmt_rt == 1) {
+                nb_pawns_reversed = valid_shot(y, x, player, pawns);
                 input_ok = true;
+                clear();
+            } else {
+                mvprintw(center_y + 26/2 + 4, (center_x - strlen(invalid_move_msg)/2), invalid_move_msg);
             }
         } while (!input_ok);
 
+        free_shots_list(&playable_shots);
+
         round++; /* increment the round count */
 
         /* here are all the end of the game conditions */
         if (is_board_full(pawns)) {
+            print_board(board_center_y, board_center_x);
+            /* print the updated pawns before exiting */
+            print_pawns(board_center_y, board_center_x, pawns);
             unsigned int winner = eval_winner(nb_white, nb_black);
             if (winner != 0) {
                 if (winner == player_one) {
-                    mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "noir"), winner_msg, winner, "noir");
+                    mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "noir")/2, winner_msg, winner, "noir");
                 } else {
-                    mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "blanc"), winner_msg, winner, "blanc");
+                    mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "blanc")/2, winner_msg, winner, "blanc");
                 }
             } else {
                 mvprintw(center_y - 26/2 - 2, (center_x - strlen(draw_msg)/2), draw_msg);
             }
-            /* print and implement restart possibility */
+            mvprintw(center_y + 26/2 + 1, (center_x - strlen(exit_msg)/2), exit_msg);
             exit_condition = true;
+            /*  getch() is blocking */
+            int key_exit = getch();
+            if (key_exit == 'r') {
+                round = 0;
+                player = player_one;
+                nb_white = nb_black = 0;
+                /* FIXME: do not seem properly reset the pawns 2D array */
+                init_pawns(pawns);
+                exit_condition = false;
+                clear();
+            }
         }
-        
+
         refresh();
 
     } while (!exit_condition);
-    
+
     endwin();
 
     exit(EXIT_SUCCESS);