mvprintw(center_y, center_x - 42/2 - snprintf(NULL, 0, score_msg, "noirs", nb_black) - 2, score_msg, "noirs", nb_black);
mvprintw(center_y, center_x + 42/2 + 2, score_msg, "blancs", nb_white);
- //display_array(1, 1, pawns);
+ build_playable_shots_list(player, &playable_shots, pawns);
+ print_shots_list(board_center_y, board_center_x, &playable_shots);
+
+ display_array(1, 1, pawns);
int y;
char x_char;
unsigned int nb_pawns_reversed = 0;
do {
y = 0;
- x_char = "";
+ x_char = (char)"";
const char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):";
int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, (center_x - strlen(prompt_msg)/2), prompt_msg, &y, &x_char);
int x = map_col_letter_to_index(x_char);
- nb_pawns_reversed = valid_shot(y, x, player, pawns);
- if (nb_pawns_reversed > 0 && prmt_rt == 1) {
+ /* TODO: a comparaison to the linked list of playable shots is better */
+ if (is_legal_shot(y, x, player, pawns) && prmt_rt == 1) {
+ nb_pawns_reversed = valid_shot(y, x, player, pawns);
input_ok = true;
clear();
} else {
}
} while (!input_ok);
+ free_shots_list(&playable_shots);
+
round++; /* increment the round count */
/* here are all the end of the game conditions */