#include "debug.h"
int main() {
- int min_y = 26, min_x = 42;
+ int min_y = 26 + 6, min_x = 42 + 14 + 15 + 4;
int row = 0, col = 0;
unsigned int round = 0;
unsigned int player = player_one; /* first player is black */
bool exit_condition = false;
unsigned int nb_white = 0, nb_black = 0;
- LIST_HEAD(shots_list);
-
char* title_msg = "Jeu Othello";
- char* score_white_msg = "Pions blancs: %d";
- char* score_black_msg = "Pions noirs: %d";
- char* player_msg = "Joueur %d joue !";
- char* winner_msg = "Joueur %d gagne !";
+ char* score_msg = "Pions %s: %d";
+ char* player_msg = "Joueur %d (%s) joue !";
+ char* winner_msg = "Joueur %d (%s) gagne !";
char* draw_msg = "Egalite !";
unsigned int pawns[board_size][board_size] = {{}};
initscr();
if (has_colors() == false) {
endwin();
- printf("Votre terminal ne supporte pas les couleurs\n");
+ printf("Votre terminal ne supporte pas les couleurs.\n");
exit(EXIT_FAILURE);
}
start_color();
getmaxyx(stdscr, row, col);
+ if (row < min_y || col < min_x) {
+ endwin();
+ printf("Votre terminal est trop petit pour afficher le jeu.\n");
+ printf("Merci d'agrandir la fenetre de votre terminal.\n");
+ exit(EXIT_FAILURE);
+ }
/* FIXME: fail if the screen size is too small */
echo();
curs_set(0);
player = current_player(round);
- mvprintw(center_y - 26/2 - 2, (center_x - strlen(player_msg)/2), player_msg, player);
+ if (player == player_one) {
+ mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, player_msg, player, "noir")/2, player_msg, player, "noir");
+ } else {
+ mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, player_msg, player, "blanc")/2, player_msg, player, "blanc");
+ }
nb_white = count_pawn_type(pawns, white);
nb_black = count_pawn_type(pawns, black);
- mvprintw(center_y, center_x - 42/2 - strlen(score_white_msg) - 2, score_white_msg, nb_white);
- mvprintw(center_y, center_x + 42/2 + 2, score_black_msg, nb_black);
+ mvprintw(center_y, center_x - 42/2 - snprintf(NULL, 0, score_msg, "noirs", nb_black) - 2, score_msg, "noirs", nb_black);
+ mvprintw(center_y, center_x + 42/2 + 2, score_msg, "blancs", nb_white);
int y;
char x;
bool input_ok = false;
do {
y = 0;
- x = "";
+ x = (char)"";
char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):";
int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, center_x - strlen(prompt_msg)/2, prompt_msg, &y, &x);
- if (is_valid_input(y, map_col_letter_to_int(x), pawns) && prmt_rt == 1) {
+ if (is_valid_input(y, map_col_letter_to_index(x), pawns) && prmt_rt == 1) {
input_ok = true;
}
} while (!input_ok);
- pawns[board_size][board_size] = set_pawn(y, map_col_letter_to_int(x), player, pawns);
- struct shots_list shot_current;
- shot_current.pawn_array_member = &pawns[y-1][x-1];
- //list_add(shot_current.list, shots_list.list);
+ pawns[board_size][board_size] = set_pawn(y, map_col_letter_to_index(x), player, pawns);
+ struct shots_history_list_s shots_history;
+ INIT_LIST_HEAD(&shots_history.list);
+ struct shots_history_list_s shots_elmt;
+ shots_elmt.pawn_array_member = &pawns[y-1][x-1];
+ list_add(&shots_elmt.list, &shots_history.list);
round++; /* increment the round count */
refresh();
/* here are all the end of the game conditions */
- //if (is_board_full(pawns) || round == 60) {
+ //if (is_board_full(pawns) || (round == 60)) {
if (is_board_full(pawns)) {
int winner = eval_winner(nb_white, nb_black);
if (winner != 0) {
- mvprintw(center_y - 26/2 - 2, (center_x - strlen(winner_msg)/2), winner_msg, winner);
+ if (winner == player_one) {
+ mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "noir"), winner_msg, winner, "noir");
+ } else {
+ mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "blanc"), winner_msg, winner, "blanc");
+ }
} else {
mvprintw(center_y - 26/2 - 2, (center_x - strlen(draw_msg)/2), draw_msg);
}