Code cleanup and fix the logic behind the player constants number
[Project_algorithmic_C.git] / src / main.c
index 195bdbe1ef51644bf83d737bb6d42c148cadcfa3..b8c0c5e4c9bd1b05ac2ab4d83e5ab63f85f1def5 100644 (file)
@@ -5,15 +5,24 @@
 
 #include "ui.h"
 #include "othello.h"
+#include "debug.h"
 
 int main() {
+    int min_y = 26, min_x = 42;
     int row = 0, col = 0;
     unsigned int round = 0;
     unsigned int player = player_one; /* first player is black */
     bool exit_condition = false;
     unsigned int nb_white = 0, nb_black = 0;
 
-    char* player_msg;
+    LIST_HEAD(shots_list);
+
+    char* title_msg = "Jeu Othello";
+    char* score_white_msg = "Pions blancs: %d";
+    char* score_black_msg = "Pions noirs: %d";
+    char* player_msg = "Joueur %d joue !";
+    char* winner_msg = "Joueur %d gagne !";
+    char* draw_msg = "Egalite !";
 
     unsigned int pawns[board_size][board_size] = {{}};
     pawns[board_size][board_size] = init_pawns(pawns);
@@ -26,7 +35,7 @@ int main() {
     }
     start_color();
     getmaxyx(stdscr, row, col);
-    //noecho();
+    /* FIXME: fail if the screen size is too small */
     echo();
     curs_set(0);
 
@@ -41,47 +50,52 @@ int main() {
         print_board(board_center_y, board_center_x);
         print_pawns(board_center_y, board_center_x, pawns);
 
-        char* title_msg = "Jeu othello";
         mvprintw(center_y - 26/2 - 4, (center_x - strlen(title_msg)/2), title_msg);
 
+        player = current_player(round);
+
+        mvprintw(center_y - 26/2 - 2, (center_x - strlen(player_msg)/2), player_msg, player);
+
         nb_white = count_pawn_type(pawns, white);
         nb_black = count_pawn_type(pawns, black);
         
-        char* score_white_msg = "Pions blancs: %d";
         mvprintw(center_y, center_x - 42/2 - strlen(score_white_msg) - 2, score_white_msg, nb_white);
-        char* score_black_msg = "Pions noirs: %d";
         mvprintw(center_y, center_x + 42/2 + 2, score_black_msg, nb_black);
 
-        player = current_player(round);
-        
-        if (player == player_one) {
-            player_msg = "Joueur un (noir) joue !";
-        } else {
-            player_msg = "Joueur deux (blanc) joue !";
-        }
-        mvprintw(center_y - 26/2 - 2, (center_x - strlen(player_msg)/2), player_msg);
-
         int y;
         char x;
         bool input_ok = false;
         do {
             y = 0;
             x = "";
-            char* prompt_msg = "Prochain pion ? - ligne colonne (chiffre lettre):";
-            prompt_values(stdscr, center_y + 26/2 + 1, center_x - strlen(prompt_msg)/2, prompt_msg, &y, &x);
-            /* FIXME: separate the tests to permit to print explicit error messages */
-            if (((y > 0 && y < board_size + 1) || \
-                    (map_col_letter_to_int(x) > 0 && map_col_letter_to_int(x) < board_size + 1)) \
-                    && is_box_type(y, x, pawns, empty)) {
+            char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):";
+            int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, center_x - strlen(prompt_msg)/2, prompt_msg, &y, &x);
+            if (is_valid_input(y, map_col_letter_to_int(x), pawns) && prmt_rt == 1) {
                 input_ok = true;
             }
         } while (!input_ok);
         pawns[board_size][board_size] = set_pawn(y, map_col_letter_to_int(x), player, pawns);
+        struct shots_list shot_current;
+        shot_current.pawn_array_member = &pawns[y-1][x-1];
+        //list_add(shot_current.list, shots_list.list);
 
         round++; /* increment the round count */
 
         refresh();
 
+        /* here are all the end of the game conditions */
+        //if (is_board_full(pawns) || round == 60) {
+        if (is_board_full(pawns)) {
+            int winner = eval_winner(nb_white, nb_black);
+            if (winner != 0) {
+                mvprintw(center_y - 26/2 - 2, (center_x - strlen(winner_msg)/2), winner_msg, winner);
+            } else {
+                mvprintw(center_y - 26/2 - 2, (center_x - strlen(draw_msg)/2), draw_msg);
+            }
+            /* print and implement restart possibility */
+            exit_condition = true;
+        }
+
     } while (!exit_condition);
     
     endwin();