Code cleanup and fix the logic behind the player constants number
[Project_algorithmic_C.git] / src / main.c
index 7a327bed08e9bb79e74ecfbb03cd3f9815d08667..b8c0c5e4c9bd1b05ac2ab4d83e5ab63f85f1def5 100644 (file)
@@ -5,11 +5,27 @@
 
 #include "ui.h"
 #include "othello.h"
+#include "debug.h"
 
 int main() {
+    int min_y = 26, min_x = 42;
     int row = 0, col = 0;
-    int key_pressed = 0;
+    unsigned int round = 0;
+    unsigned int player = player_one; /* first player is black */
     bool exit_condition = false;
+    unsigned int nb_white = 0, nb_black = 0;
+
+    LIST_HEAD(shots_list);
+
+    char* title_msg = "Jeu Othello";
+    char* score_white_msg = "Pions blancs: %d";
+    char* score_black_msg = "Pions noirs: %d";
+    char* player_msg = "Joueur %d joue !";
+    char* winner_msg = "Joueur %d gagne !";
+    char* draw_msg = "Egalite !";
+
+    unsigned int pawns[board_size][board_size] = {{}};
+    pawns[board_size][board_size] = init_pawns(pawns);
 
     initscr();
     if (has_colors() == false) {
@@ -19,22 +35,69 @@ int main() {
     }
     start_color();
     getmaxyx(stdscr, row, col);
-    noecho();
+    /* FIXME: fail if the screen size is too small */
+    echo();
     curs_set(0);
 
-    /* center the board */
-    int center_board_y = row/2 - 23/2;
-    int center_board_x = col/2 - 41/2;
+    /* center */
+    int center_y = row/2;
+    int center_x = col/2;
+    /* base coordinates to center the board */
+    int board_center_y = center_y - 26/2;
+    int board_center_x = center_x - 42/2;
 
     do {
-        print_board(center_board_y, center_board_x);
+        print_board(board_center_y, board_center_x);
+        print_pawns(board_center_y, board_center_x, pawns);
+
+        mvprintw(center_y - 26/2 - 4, (center_x - strlen(title_msg)/2), title_msg);
+
+        player = current_player(round);
+
+        mvprintw(center_y - 26/2 - 2, (center_x - strlen(player_msg)/2), player_msg, player);
 
-        key_pressed = getch();
-        if (key_pressed == 'q') {
+        nb_white = count_pawn_type(pawns, white);
+        nb_black = count_pawn_type(pawns, black);
+        
+        mvprintw(center_y, center_x - 42/2 - strlen(score_white_msg) - 2, score_white_msg, nb_white);
+        mvprintw(center_y, center_x + 42/2 + 2, score_black_msg, nb_black);
+
+        int y;
+        char x;
+        bool input_ok = false;
+        do {
+            y = 0;
+            x = "";
+            char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):";
+            int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, center_x - strlen(prompt_msg)/2, prompt_msg, &y, &x);
+            if (is_valid_input(y, map_col_letter_to_int(x), pawns) && prmt_rt == 1) {
+                input_ok = true;
+            }
+        } while (!input_ok);
+        pawns[board_size][board_size] = set_pawn(y, map_col_letter_to_int(x), player, pawns);
+        struct shots_list shot_current;
+        shot_current.pawn_array_member = &pawns[y-1][x-1];
+        //list_add(shot_current.list, shots_list.list);
+
+        round++; /* increment the round count */
+
+        refresh();
+
+        /* here are all the end of the game conditions */
+        //if (is_board_full(pawns) || round == 60) {
+        if (is_board_full(pawns)) {
+            int winner = eval_winner(nb_white, nb_black);
+            if (winner != 0) {
+                mvprintw(center_y - 26/2 - 2, (center_x - strlen(winner_msg)/2), winner_msg, winner);
+            } else {
+                mvprintw(center_y - 26/2 - 2, (center_x - strlen(draw_msg)/2), draw_msg);
+            }
+            /* print and implement restart possibility */
             exit_condition = true;
         }
-    } while (!exit_condition);
 
+    } while (!exit_condition);
+    
     endwin();
 
     exit(EXIT_SUCCESS);