#include <ncurses.h>
#include "ui.h"
+#include "othello.h"
+#include "debug.h"
int main() {
+ int min_y = 26, min_x = 42;
int row = 0, col = 0;
- int key_pressed = 0;
+ unsigned int round = 0;
+ unsigned int player = player_one; /* first player is black */
bool exit_condition = false;
+ unsigned int nb_white = 0, nb_black = 0;
+
+ LIST_HEAD(shots_list);
+
+ char* title_msg = "Jeu Othello";
+ char* score_white_msg = "Pions blancs: %d";
+ char* score_black_msg = "Pions noirs: %d";
+ char* player_msg = "Joueur %d joue !";
+ char* winner_msg = "Joueur %d gagne !";
+ char* draw_msg = "Egalite !";
+
+ unsigned int pawns[board_size][board_size] = {{}};
+ pawns[board_size][board_size] = init_pawns(pawns);
initscr();
if (has_colors() == false) {
}
start_color();
getmaxyx(stdscr, row, col);
- noecho();
+ /* FIXME: fail if the screen size is too small */
+ echo();
curs_set(0);
- /* center the board */
- int center_board_y = row/2 - 23/2;
- int center_board_x = col/2 - 40/2;
+ /* center */
+ int center_y = row/2;
+ int center_x = col/2;
+ /* base coordinates to center the board */
+ int board_center_y = center_y - 26/2;
+ int board_center_x = center_x - 42/2;
do {
- print_board(center_board_y, center_board_x);
+ print_board(board_center_y, board_center_x);
+ print_pawns(board_center_y, board_center_x, pawns);
+
+ mvprintw(center_y - 26/2 - 4, (center_x - strlen(title_msg)/2), title_msg);
+
+ player = current_player(round);
+
+ mvprintw(center_y - 26/2 - 2, (center_x - strlen(player_msg)/2), player_msg, player);
- key_pressed = getch();
- if (key_pressed == 'q') {
+ nb_white = count_pawn_type(pawns, white);
+ nb_black = count_pawn_type(pawns, black);
+
+ mvprintw(center_y, center_x - 42/2 - strlen(score_white_msg) - 2, score_white_msg, nb_white);
+ mvprintw(center_y, center_x + 42/2 + 2, score_black_msg, nb_black);
+
+ int y;
+ char x;
+ bool input_ok = false;
+ do {
+ y = 0;
+ x = "";
+ char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):";
+ int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, center_x - strlen(prompt_msg)/2, prompt_msg, &y, &x);
+ if (is_valid_input(y, map_col_letter_to_int(x), pawns) && prmt_rt == 1) {
+ input_ok = true;
+ }
+ } while (!input_ok);
+ pawns[board_size][board_size] = set_pawn(y, map_col_letter_to_int(x), player, pawns);
+ struct shots_list shot_current;
+ shot_current.pawn_array_member = &pawns[y-1][x-1];
+ //list_add(shot_current.list, shots_list.list);
+
+ round++; /* increment the round count */
+
+ refresh();
+
+ /* here are all the end of the game conditions */
+ //if (is_board_full(pawns) || round == 60) {
+ if (is_board_full(pawns)) {
+ int winner = eval_winner(nb_white, nb_black);
+ if (winner != 0) {
+ mvprintw(center_y - 26/2 - 2, (center_x - strlen(winner_msg)/2), winner_msg, winner);
+ } else {
+ mvprintw(center_y - 26/2 - 2, (center_x - strlen(draw_msg)/2), draw_msg);
+ }
+ /* print and implement restart possibility */
exit_condition = true;
}
- } while (!exit_condition);
+ } while (!exit_condition);
+
endwin();
exit(EXIT_SUCCESS);