Commit | Line | Data |
---|---|---|
e28f168c AG |
1 | //----------------------------------------------------------------------------------------------------------------------------------\r |
2 | public class Pong extends DPat {\r | |
3 | SinLFO x,y,z,dx,dy,dz; \r | |
4 | float cRad; _DhP pSize;\r | |
5 | Pick pChoose;\r | |
6 | \r | |
7 | Pong(GLucose glucose) {\r | |
8 | super(glucose);\r | |
9 | cRad = xdMax/15;\r | |
10 | addModulator(dx = new SinLFO(6000, 500, 30000 )).trigger();\r | |
11 | addModulator(dy = new SinLFO(3000, 500, 22472 )).trigger();\r | |
12 | addModulator(dz = new SinLFO(1000, 500, 18420 )).trigger();\r | |
13 | addModulator(x = new SinLFO(cRad, xdMax - cRad, 0)).trigger(); x.modulateDurationBy(dx);\r | |
14 | addModulator(y = new SinLFO(cRad, ydMax - cRad, 0)).trigger(); y.modulateDurationBy(dy);\r | |
15 | addModulator(z = new SinLFO(cRad, zdMax - cRad, 0)).trigger(); z.modulateDurationBy(dz);\r | |
16 | pSize = addParam ("Size" , 0.4 );\r | |
17 | pChoose = addPick ("Animiation" , 0 , 3 );\r | |
18 | }\r | |
19 | \r | |
a8d55ade | 20 | void StartRun(double deltaMs) { cRad = xdMax*pSize.Val()/6; }\r |
e28f168c AG |
21 | color CalcPoint(xyz p) {\r |
22 | xyz v = new xyz(x.getValuef(), y.getValuef(), z.getValuef());\r | |
23 | switch(pChoose.Cur()) {\r | |
24 | case 0: return color(0,0,c1c(1 - min(v.distance(p), v.distance(xyzdMax.minus(p)))*.5/cRad)); // balls\r | |
25 | case 1: return color(0,0,c1c(1 - v.distance(p)*.5/cRad)); // ball\r | |
26 | case 2: return color(0,0,c1c(1 - CalcCone(p,v,new xyz(xdMax/2,0,zdMax/2)) * max(.02,.45-pSize.Val()))); // spot\r | |
27 | }\r | |
28 | return color(0,0,0);\r | |
29 | } \r | |
30 | }\r | |
31 | //----------------------------------------------------------------------------------------------------------------------------------\r | |
32 | public class NDat {\r | |
33 | float xz, yz, zz, hue, sat, speed, angle, den;\r | |
34 | float xoff,yoff,zoff;\r | |
35 | NDat (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) {\r | |
36 | hue=_hue; sat=_sat; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle;\r | |
37 | xoff = random(100e3); yoff = random(100e3); zoff = random(100e3);\r | |
38 | }\r | |
39 | }\r | |
40 | \r | |
41 | public class Noise extends DPat\r | |
42 | {\r | |
43 | int CurAnim = -1, numAnims = 6;\r | |
44 | float zTime = random(10000), zTheta=0;\r | |
45 | float rtime = 0, ttime = 0, transAdd=0;\r | |
46 | int XSym=1,YSym=2,RadSym=3;\r | |
47 | int iSymm;\r | |
48 | ArrayList noises = new ArrayList();\r | |
49 | _DhP pSpeed , pDensity, pRotZ;\r | |
50 | Pick pChoose, pSymm;\r | |
51 | \r | |
52 | Noise(GLucose glucose) {\r | |
53 | super(glucose);\r | |
54 | pRotZ = addParam("RotZ" , .5 ); pSpeed = addParam("Fast", .55);\r | |
55 | pDensity= addParam("Dens" , .5);\r | |
56 | pSymm = addPick("Symmetry", 0, 4); pChoose = addPick("Animation", 1, 6);\r | |
57 | }\r | |
58 | \r | |
a8d55ade | 59 | void StartRun(double deltaMs) {\r |
e28f168c AG |
60 | zTime += deltaMs*(pSpeed.Val()-.5)*.002 ;\r |
61 | zTheta += deltaMs*(pRotZ .Val()-.5)*.01 ;\r | |
62 | rtime += deltaMs;\r | |
63 | iSymm = pSymm.Cur();\r | |
64 | transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000);\r | |
65 | \r | |
66 | if (pChoose.Cur() != CurAnim) {\r | |
67 | noises.clear(); CurAnim = pChoose.Cur(); ttime = rtime;\r | |
68 | switch(CurAnim) {\r | |
69 | // hue sat xz yz zz den mph angle\r | |
70 | case 0: noises.add(new NDat(0 ,0 ,75 ,75 ,150,45 ,3 ,0 )); pSharp.Set(1 ); break; // drip\r | |
71 | case 1: noises.add(new NDat(0 ,0 ,100,100,200,45 ,3 ,180)); pSharp.Set(0 ); break; // clouds\r | |
72 | case 2: noises.add(new NDat(0 ,0 ,2 ,400,2 ,20 ,3 ,0 )); pSharp.Set(.5); break; // rain\r | |
73 | case 3: noises.add(new NDat(40 ,1 ,100,100,200,10 ,1 ,180)); \r | |
74 | noises.add(new NDat(0 ,1 ,100,100,200,10 ,5 ,180)); pSharp.Set(0 ); break; // fire 1\r | |
75 | case 4: noises.add(new NDat(0 ,1 ,40 ,40 ,40 ,15 ,2.5,180));\r | |
76 | noises.add(new NDat(20 ,1 ,40 ,40 ,40 ,15 ,4 ,0 ));\r | |
77 | noises.add(new NDat(40 ,1 ,40 ,40 ,40 ,15 ,2 ,90 ));\r | |
78 | noises.add(new NDat(60 ,1 ,40 ,40 ,40 ,15 ,3 ,-90)); pSharp.Set(.5); break; // machine\r | |
79 | case 5: noises.add(new NDat(0 ,1 ,400,100,2 ,15 ,3 ,90 ));\r | |
80 | noises.add(new NDat(20 ,1 ,400,100,2 ,15 ,2.5,0 ));\r | |
81 | noises.add(new NDat(40 ,1 ,100,100,2 ,15 ,2 ,180));\r | |
82 | noises.add(new NDat(60 ,1 ,100,100,2 ,15 ,1.5,270)); pSharp.Set(.5); break; // spark\r | |
83 | }\r | |
84 | }\r | |
85 | \r | |
86 | }\r | |
87 | \r | |
88 | color CalcPoint(xyz P) {\r | |
89 | color c = 0;\r | |
90 | xyz v = P.RotateZ(xyzMid,zTheta);\r | |
91 | if (iSymm == XSym && v.x > xdMax/2) v.x = xdMax-v.x;\r | |
92 | if (iSymm == YSym && v.y > ydMax/2) v.y = ydMax-v.y;\r | |
93 | \r | |
94 | for (int i=0;i<noises.size(); i++) {\r | |
95 | NDat n = (NDat) noises.get(i);\r | |
96 | float zx = zTime * n.speed * sin(radians(n.angle)),\r | |
97 | zy = zTime * n.speed * cos(radians(n.angle));\r | |
98 | \r | |
99 | float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(v,xyzMid)/n.xz)\r | |
100 | : noise(v.x/n.xz+zx+n.xoff,v.y/n.yz+zy+n.yoff,v.z/n.zz+n.zoff))\r | |
101 | *1.8;\r | |
102 | \r | |
103 | b += n.den/100 -.4 + pDensity.Val() -1;\r | |
104 | b += transAdd;\r | |
105 | c = blendColor(c,color(n.hue,100*n.sat,c1c(b)),ADD);\r | |
106 | }\r | |
107 | return c;\r | |
108 | }\r | |
109 | }\r | |
110 | //----------------------------------------------------------------------------------------------------------------------------------\r | |
111 | public class Play extends DPat\r | |
112 | {\r | |
113 | int nBeats = 0;\r | |
114 | _DhP pAmp, pRad;\r | |
115 | _DhP pRotX, pRotY, pRotZ;\r | |
116 | xyz Theta = new xyz();\r | |
117 | Pick pTimePattern, pTempoMult, pShape, pForm;\r | |
118 | int RandCube;\r | |
119 | \r | |
120 | Play(GLucose glucose) {\r | |
121 | super(glucose);\r | |
122 | pAmp = addParam("Amp" , .2);\r | |
123 | pRotX = addParam("RotX", .5);\r | |
124 | pRotY = addParam("RotY", .5);\r | |
125 | pRotZ = addParam("RotZ", .5);\r | |
126 | pRad = addParam("Rad" , .1 );\r | |
127 | pTimePattern= addPick ("TimePattern", 0 , 5 );\r | |
128 | pTempoMult = addPick ("TimeMult" , 0 , 6 );\r | |
129 | pShape = addPick ("Shape" , 0 , 16 );\r | |
130 | pForm = addPick ("Form" , 0 , 3 );\r | |
131 | }\r | |
132 | \r | |
133 | float t,a;\r | |
134 | xyz cPrev = new xyz(), cCur = new xyz(), cMid = new xyz(), cMidNorm;\r | |
135 | float LastBeat=3, LastMeasure=3;\r | |
136 | int CurRandTempo = 1;\r | |
137 | \r | |
a8d55ade | 138 | void StartRun(double deltaMs) {\r |
e28f168c AG |
139 | t = lx.tempo.rampf();\r |
140 | a = pAmp.Val();\r | |
141 | \r | |
142 | Theta.x = pRotX.ZeroOrOne() ? 0 :(pRotX.Val()-.5)*10;\r | |
143 | Theta.y = pRotY.ZeroOrOne() ? 0 :(pRotY.Val()-.5)*10;\r | |
144 | Theta.z = pRotZ.ZeroOrOne() ? 0 :(pRotZ.Val()-.5)*10;\r | |
145 | \r | |
146 | if (t<LastMeasure) { CurRandTempo = int(random(4)); } LastMeasure = t;\r | |
147 | \r | |
148 | switch (pTempoMult.Cur()) {\r | |
149 | case 0: t = t; break;\r | |
150 | case 1: t = (t*2. )%1.; break;\r | |
151 | case 2: t = (t*4. )%1.; break;\r | |
152 | case 3: t = (t*8. )%1.; break;\r | |
153 | case 4: t = (t*16.)%1.; break;\r | |
154 | case 5: t = (t*pow(2,CurRandTempo))%1.; break;\r | |
155 | }\r | |
156 | \r | |
157 | if (t<LastBeat) { cPrev = cCur; cCur = cCur.setRand(); } LastBeat = t;\r | |
158 | \r | |
159 | switch (pTimePattern.Cur()) {\r | |
160 | case 0: t = sin(PI*t); break;\r | |
161 | case 1: t = norm(sin(2*PI*(t+PI/2)),-1,1); break;\r | |
162 | case 2: t = t; break;\r | |
163 | case 3: t = constrain(int(t*8)/7.,0,1); break;\r | |
164 | case 4: t = t*t*t; break;\r | |
165 | }\r | |
166 | \r | |
167 | cMid = cPrev.interpolate(t,cCur);\r | |
168 | cMidNorm = cMid.setNorm();\r | |
169 | }\r | |
170 | \r | |
171 | color CalcPoint(xyz Px) {\r | |
172 | xyz V = new xyz();\r | |
173 | xyz P = Px.setNorm();\r | |
174 | if (Theta.x>0) P = P.RotateZ(xyzHalf, Theta.x);\r | |
175 | if (Theta.y>0) P = P.RotateZ(xyzHalf, Theta.y);\r | |
176 | if (Theta.z>0) P = P.RotateZ(xyzHalf, Theta.z);\r | |
177 | \r | |
178 | float mp = min(P.x, P.z);\r | |
179 | float yt = map(t,0,1,.5-a/2,.5+a/2);\r | |
180 | \r | |
181 | switch (pShape.Cur()) {\r | |
182 | case 0: V = new xyz(P.x, yt , P.z); break; // bouncing line\r | |
183 | case 1: V = new xyz(P.x, map(cos(PI*t * P.x),-1,1,0,1) , P.z); break; // top tap\r | |
184 | case 2: V = new xyz(P.x, a*map(P.x<.5?P.x:1-P.x,0,.5 ,0,t-.5)+.5, P.z); break; // V shape\r | |
185 | case 3: V = new xyz(P.x, P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r | |
186 | map(P.x,cMidNorm.x,1, yt,.5), P.z); break; // Random V shape\r | |
187 | \r | |
188 | case 4: V = new xyz(P.x, .5*(P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r | |
189 | map(P.x,cMidNorm.x,1, yt,.5)) +\r | |
190 | .5*(P.z < cMidNorm.z ? map(P.z,0,cMidNorm.z, .5,yt) :\r | |
191 | map(P.z,cMidNorm.z,1, yt,.5)), P.z); break; // Random Pyramid shape\r | |
192 | \r | |
193 | case 5: V = new xyz(P.x, a*map((P.x-.5)*(P.x-.5),0,.25,0,t-.5)+.5, P.z); break; // wings\r | |
194 | case 6: V = new xyz(P.x, a*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, P.z); break; // wings\r | |
195 | \r | |
196 | case 7: V = new xyz(cMid.x,cMid.y,cMid.z);\r | |
197 | return color(0,0,c1c(1 - (V.distance(Px) > (pRad.getValuef()+.1)*150?1:0)) ); // sphere\r | |
198 | \r | |
199 | case 8: V = new xyz(cMid.x,cMid.y,cMid.z);\r | |
200 | return color(0,0,c1c(1 - CalcCone(Px,V,xyzMid) * 0.02 > .5?1:0)); // cone\r | |
201 | \r | |
202 | case 9: return color(100 + noise(P.x,P.y,P.z + (NoiseMove+50000)/1000.)*200,\r | |
203 | 85,c1c(P.y < noise(P.x + NoiseMove/2000.,P.z)*(1+a)-a/2.-.1 ? 1 : 0)); //\r | |
204 | }\r | |
205 | \r | |
206 | \r | |
207 | switch (pForm.Cur()) {\r | |
208 | case 0: return color(0,0,c1c(1 - V.distance(P)/pRad.getValuef() > .5?1:0));\r | |
209 | case 1: return color(0,0,c1c(P.y < V.y ?1:0));\r | |
210 | case 2: return color(0,0,c1c(1 - V.distance(P)/pRad.getValuef()));\r | |
211 | \r | |
212 | default: return color(0,0,c1c(P.y < V.y ?1:0));\r | |
213 | }\r | |
214 | }\r | |
215 | }\r | |
216 | //----------------------------------------------------------------------------------------------------------------------------------\r |