Add test patterns for new tower abstraction with cubes in it
[SugarCubes.git] / SugarCubes.pde
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1/**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
0e3c5542 4 * / / + + \ \
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5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
25
26LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
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28 new ShiftingPlane(glucose),
29 new AskewPlanes(glucose),
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30 new Swarm(glucose),
31 new SpaceTime(glucose),
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32 new Pong(glucose),
33 new Noise(glucose),
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34 new Blinders(glucose),
35 new CrossSections(glucose),
36 new Psychedelia(glucose),
37 new CubeEQ(glucose),
38 new PianoKeyPattern(glucose),
99c99d34 39 new WarmPlasma(glucose),
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40 // new FireTest(glucose),
41 // new SineSphere(glucose),
49815cc0 42
254d34c0 43 // Basic test patterns for reference, not art
bfff6bc2 44 new TestCubePattern(glucose),
186bc4d3 45 new TestTowerPattern(glucose),
0ba6ac44 46 new TestProjectionPattern(glucose),
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47 // new TestHuePattern(glucose),
48 // new TestXPattern(glucose),
49 // new TestYPattern(glucose),
50 // new TestZPattern(glucose),
f3f5a876 51
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52 };
53}
54
55LXTransition[] transitions(GLucose glucose) {
56 return new LXTransition[] {
3f8be614 57 new DissolveTransition(lx),
49815cc0 58 new SwipeTransition(glucose),
3f8be614 59 new FadeTransition(lx),
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60 };
61}
62
63LXEffect[] effects(GLucose glucose) {
64 return new LXEffect[] {
65 new FlashEffect(lx),
3f8be614 66 new BoomEffect(glucose),
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67 new DesaturationEffect(lx),
68 };
69}
70