Fix point size, window machines make awful huge squares
[SugarCubes.git] / vert.glsl
CommitLineData
b5d6d7a0
BM
1uniform mat4 transform;
2attribute vec4 vertex;
3attribute vec4 color;
4varying vec4 vertColor;
5attribute float pointsize;
6void main() {
7 gl_Position = transform * vertex;
8 vertColor = color;
b08d4085 9 gl_PointSize = 2.0;
b5d6d7a0
BM
10}
11