| 1 | //---------------------------------------------------------------------------------------------------------------------------------- |
| 2 | public class Pong extends DPat { |
| 3 | SinLFO x,y,z,dx,dy,dz; |
| 4 | float cRad; DParam pSize; |
| 5 | Pick pChoose; |
| 6 | xyz v = new xyz(), vMir = new xyz(); |
| 7 | |
| 8 | Pong(GLucose glucose) { |
| 9 | super(glucose); |
| 10 | cRad = mMax.x/10; |
| 11 | addModulator(dx = new SinLFO(6000, 500, 30000 )).trigger(); |
| 12 | addModulator(dy = new SinLFO(3000, 500, 22472 )).trigger(); |
| 13 | addModulator(dz = new SinLFO(1000, 500, 18420 )).trigger(); |
| 14 | addModulator(x = new SinLFO(cRad, mMax.x - cRad, 0)).trigger(); x.modulateDurationBy(dx); |
| 15 | addModulator(y = new SinLFO(cRad, mMax.y - cRad, 0)).trigger(); y.modulateDurationBy(dy); |
| 16 | addModulator(z = new SinLFO(cRad, mMax.z - cRad, 0)).trigger(); z.modulateDurationBy(dz); |
| 17 | pSize = addParam ("Size" , 0.4 ); |
| 18 | pChoose = addPick ("Animiation" , 0, 2, new String[] {"Pong", "Ball", "Cone"} ); |
| 19 | } |
| 20 | |
| 21 | void StartRun(double deltaMs) { cRad = mMax.x*pSize.Val()/6; } |
| 22 | color CalcPoint(xyz p) { |
| 23 | v.set(x.getValuef(), y.getValuef(), z.getValuef()); |
| 24 | v.z=0;p.z=0;// ignore z dimension |
| 25 | switch(pChoose.Cur()) { |
| 26 | case 0: vMir.set(mMax); vMir.subtract(p); |
| 27 | return color(0,0,c1c(1 - min(v.distance(p), v.distance(vMir))*.5/cRad)); // balls |
| 28 | case 1: return color(0,0,c1c(1 - v.distance(p)*.5/cRad)); // ball |
| 29 | case 2: vMir.set(mMax.x/2,0,mMax.z/2); |
| 30 | return color(0,0,c1c(1 - CalcCone(p,v,vMir) * max(.02,.45-pSize.Val()))); // spot |
| 31 | } |
| 32 | return color(0,0,0); |
| 33 | } |
| 34 | } |
| 35 | //---------------------------------------------------------------------------------------------------------------------------------- |
| 36 | public class NDat { |
| 37 | float xz, yz, zz, hue, sat, speed, angle, den; |
| 38 | float xoff,yoff,zoff; |
| 39 | float sinAngle, cosAngle; |
| 40 | boolean isActive; |
| 41 | NDat () { isActive=false; } |
| 42 | boolean Active() { return isActive; } |
| 43 | void set (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) { |
| 44 | isActive = true; |
| 45 | hue=_hue; sat=_sat; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle; |
| 46 | xoff = random(100e3); yoff = random(100e3); zoff = random(100e3); |
| 47 | } |
| 48 | } |
| 49 | |
| 50 | public class Noise extends DPat |
| 51 | { |
| 52 | int CurAnim, iSymm; |
| 53 | int XSym=1,YSym=2,RadSym=3; |
| 54 | float zTime , zTheta=0, zSin, zCos, rtime, ttime, transAdd; |
| 55 | DParam pSpeed , pDensity; |
| 56 | Pick pChoose, pSymm; |
| 57 | int _ND = 4; |
| 58 | NDat N[] = new NDat[_ND]; |
| 59 | |
| 60 | Noise(GLucose glucose) { |
| 61 | super(glucose); |
| 62 | pSpeed = addParam("Fast" , .55); |
| 63 | pDensity = addParam("Dens" , .5); |
| 64 | pSymm = addPick("Symmetry" , 0, 3, new String[] {"None", "X", "Y", "Radial"} ); |
| 65 | pChoose = addPick("Animation", 6, 7, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark","VWave", "Wave"} ); |
| 66 | for (int i=0; i<_ND; i++) N[i] = new NDat(); |
| 67 | } |
| 68 | |
| 69 | void StartPattern() { zTime = random(500); zTheta=0; rtime = 0; ttime = 0; transAdd=0; } |
| 70 | void StartRun(double deltaMs) { |
| 71 | zTime += deltaMs*(pSpeed.Val()-.5)*.002 ; |
| 72 | zTheta += deltaMs*(pSpin .Val()-.5)*.01 ; |
| 73 | rtime += deltaMs; |
| 74 | iSymm = pSymm.Cur(); |
| 75 | transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000); |
| 76 | zSin = sin(zTheta); |
| 77 | zCos = cos(zTheta); |
| 78 | |
| 79 | if (pChoose.Cur() != CurAnim) { |
| 80 | CurAnim = pChoose.Cur(); ttime = rtime; |
| 81 | pSpin .reset(); zTheta = 0; |
| 82 | pDensity .reset(); pSpeed .reset(); |
| 83 | for (int i=0; i<_ND; i++) { N[i].isActive = false; } |
| 84 | |
| 85 | switch(CurAnim) { |
| 86 | // hue sat xz yz zz den mph angle |
| 87 | case 0: N[0].set(0 ,0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.set(1 ); break; // drip |
| 88 | case 1: N[0].set(0 ,0 ,100,100,200,45 ,3 ,180); pSharp.set(0 ); break; // clouds |
| 89 | case 2: N[0].set(0 ,0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.set(.5); break; // rain |
| 90 | case 3: N[0].set(40 ,1 ,100,100,200,10 ,1 ,180); |
| 91 | N[1].set(0 ,1 ,100,100,200,10 ,5 ,180); pSharp.set(0 ); break; // fire 1 |
| 92 | case 4: N[0].set(0 ,1 ,40 ,40 ,40 ,15 ,2.5,180); |
| 93 | N[1].set(20 ,1 ,40 ,40 ,40 ,15 ,4 ,0 ); |
| 94 | N[2].set(40 ,1 ,40 ,40 ,40 ,15 ,2 ,90 ); |
| 95 | N[3].set(60 ,1 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.set(.5); break; // machine |
| 96 | case 5: N[0].set(0 ,1 ,400,100,2 ,15 ,3 ,90 ); |
| 97 | N[1].set(20 ,1 ,400,100,2 ,15 ,2.5,0 ); |
| 98 | N[2].set(40 ,1 ,100,100,2 ,15 ,2 ,180); |
| 99 | N[3].set(60 ,1 ,100,100,2 ,15 ,1.5,270); pSharp.set(.5); break; // spark |
| 100 | } |
| 101 | |
| 102 | DG.UpdateLights(); |
| 103 | } |
| 104 | |
| 105 | for (int i=0; i<_ND; i++) if (N[i].Active()) { |
| 106 | N[i].sinAngle = sin(radians(N[i].angle)); |
| 107 | N[i].cosAngle = cos(radians(N[i].angle)); |
| 108 | } |
| 109 | } |
| 110 | |
| 111 | color CalcPoint(xyz P) { |
| 112 | color c = 0; |
| 113 | P.RotateZ(mCtr, zSin, zCos); |
| 114 | |
| 115 | if (CurAnim == 6 || CurAnim == 7) { |
| 116 | P.setNorm(); |
| 117 | return color(0,0, 100 * ( |
| 118 | constrain(1-50*(1-pDensity.Val())*abs(P.y-sin(zTime*10 + P.x*(300))*.5 - .5),0,1) + |
| 119 | (CurAnim == 7 ? constrain(1-50*(1-pDensity.Val())*abs(P.x-sin(zTime*10 + P.y*(300))*.5 - .5),0,1) : 0)) |
| 120 | ); |
| 121 | } |
| 122 | |
| 123 | if (iSymm == XSym && P.x > mMax.x/2) P.x = mMax.x-P.x; |
| 124 | if (iSymm == YSym && P.y > mMax.y/2) P.y = mMax.y-P.y; |
| 125 | |
| 126 | for (int i=0;i<_ND; i++) if (N[i].Active()) { |
| 127 | NDat n = N[i]; |
| 128 | float zx = zTime * n.speed * n.sinAngle, |
| 129 | zy = zTime * n.speed * n.cosAngle; |
| 130 | |
| 131 | float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,mCtr)/n.xz) |
| 132 | : noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff)) |
| 133 | *1.8; |
| 134 | |
| 135 | b += n.den/100 -.4 + pDensity.Val() -1; |
| 136 | b += transAdd; |
| 137 | c = blendColor(c,color(n.hue,100*n.sat,c1c(b)),ADD); |
| 138 | } |
| 139 | return c; |
| 140 | } |
| 141 | } |
| 142 | //---------------------------------------------------------------------------------------------------------------------------------- |
| 143 | public class Play extends DPat |
| 144 | { |
| 145 | public class rAngle { |
| 146 | float prvA, dstA, c; |
| 147 | float prvR, dstR, r; |
| 148 | float _cos, _sin, x, y; |
| 149 | float fixAngle (float a, float b) { return a<b ? |
| 150 | (abs(a-b) > abs(a+2*PI-b) ? a : a+2*PI) : |
| 151 | (abs(a-b) > abs(a-2*PI-b) ? a : a-2*PI) ; } |
| 152 | float getX(float r) { return mCtr.x + _cos*r; } |
| 153 | float getY(float r) { return mCtr.y + _sin*r; } |
| 154 | void move() { c = interp(t,prvA,dstA); |
| 155 | r = interp(t,prvR,dstR); |
| 156 | _cos = cos(c); _sin = sin(c); |
| 157 | x = getX(r); y = getY(r); } |
| 158 | void set() { prvA = dstA; dstA = random(2*PI); prvA = fixAngle(prvA, dstA); |
| 159 | prvR = dstR; dstR = random(mCtr.y); } |
| 160 | } |
| 161 | |
| 162 | int nBeats = 0; |
| 163 | DParam pAmp, pRadius, pBounce; |
| 164 | |
| 165 | float t,amp,rad,bnc; |
| 166 | float zTheta=0; |
| 167 | ArrayList<rWave> waves = new ArrayList<rWave>(10); |
| 168 | |
| 169 | rAngle a1 = new rAngle(), a2 = new rAngle(), |
| 170 | a3 = new rAngle(), a4 = new rAngle(); |
| 171 | xyz cPrev = new xyz(), cRand = new xyz(), |
| 172 | cMid = new xyz(), V = new xyz(), |
| 173 | Theta = new xyz(), TSin = new xyz(), |
| 174 | TCos = new xyz(), cMidNorm = new xyz(), |
| 175 | Pn = new xyz(); |
| 176 | float LastBeat=3, LastMeasure=3; |
| 177 | int CurRandTempo = 1, CurRandTPat = 1; |
| 178 | |
| 179 | Pick pTimePattern, pTempoMult, pShape; |
| 180 | int RandCube; |
| 181 | |
| 182 | Play(GLucose glucose) { |
| 183 | super(glucose); |
| 184 | pRadius = addParam("Rad" , .1 ); |
| 185 | pBounce = addParam("Bnc" , .2 ); |
| 186 | pAmp = addParam("Amp" , .2 ); |
| 187 | pTempoMult = addPick ("TMult" , 0 , 5 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } ); |
| 188 | pTimePattern= addPick ("TPat" , 6 , 7 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Deccel", "Slide", "Rand"} ); |
| 189 | pShape = addPick ("Shape" , 3 , 15 , new String[] {"Line", "Tap", "V", "RandV", |
| 190 | "Pyramid", "Wings", "W2", "Clock", |
| 191 | "Triangle", "Quad", "Sphere", "Cone", |
| 192 | "Noise", "Wave", "?", "?"} ); |
| 193 | } |
| 194 | |
| 195 | public class rWave { |
| 196 | float v0, a0, x0, t,damp,a; |
| 197 | boolean bDone=false; |
| 198 | final float len=8; |
| 199 | rWave(float _x0, float _a0, float _v0, float _damp) { x0=_x0*len; a0=_a0; v0=_v0; t=0; damp = _damp; } |
| 200 | void move(double deltaMs) { |
| 201 | t += deltaMs*.001; |
| 202 | if (t>4) bDone=true; |
| 203 | } |
| 204 | float val(float _x) { |
| 205 | _x*=len; |
| 206 | float dist = t*v0 - abs(_x-x0); |
| 207 | if (dist<0) { a=1; return 0; } |
| 208 | a = a0*exp(-dist*damp) * exp(-abs(_x-x0)/(.2*len)); // * max(0,1-t/dur) |
| 209 | return -a*sin(dist); |
| 210 | } |
| 211 | } |
| 212 | |
| 213 | void StartPattern() { zTheta=0; } |
| 214 | void StartRun(double deltaMs) { |
| 215 | t = lx.tempo.rampf(); |
| 216 | amp = pAmp.Val(); |
| 217 | rad = pRadius.getValuef(); |
| 218 | bnc = pBounce.getValuef(); |
| 219 | zTheta += deltaMs*(pSpin .Val()-.5)*.01; |
| 220 | |
| 221 | Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2 + zTheta); |
| 222 | TSin .set(sin(Theta.x), sin(Theta.y), sin(Theta.z)); |
| 223 | TCos .set(cos(Theta.x), cos(Theta.y), cos(Theta.z)); |
| 224 | |
| 225 | if (t<LastMeasure) { |
| 226 | if (random(3) < 1) { CurRandTempo = int(random(4)); if (CurRandTempo == 3) CurRandTempo = int(random(4)); } |
| 227 | if (random(3) < 1) { CurRandTPat = pShape.Cur() > 6 ? 2+int(random(5)) : int(random(7)); } |
| 228 | } LastMeasure = t; |
| 229 | |
| 230 | int nTempo = pTempoMult .Cur(); if (nTempo == 5) nTempo = CurRandTempo; |
| 231 | int nTPat = pTimePattern.Cur(); if (nTPat == 7) nTPat = CurRandTPat ; |
| 232 | |
| 233 | switch (nTempo) { |
| 234 | case 0: t = t; break; |
| 235 | case 1: t = (t*2. )%1.; break; |
| 236 | case 2: t = (t*4. )%1.; break; |
| 237 | case 3: t = (t*8. )%1.; break; |
| 238 | case 4: t = (t*16.)%1.; break; |
| 239 | } |
| 240 | |
| 241 | int i=0; while (i< waves.size()) { |
| 242 | rWave w = waves.get(i); |
| 243 | w.move(deltaMs); if (w.bDone) waves.remove(i); else i++; |
| 244 | } |
| 245 | |
| 246 | if ((t<LastBeat && !pKey.b) || DG.KeyPressed>-1) { |
| 247 | waves.add(new rWave( |
| 248 | pKey.b ? map(DG.KeyPressed,0,7,0,1) : random(1), // location |
| 249 | bnc*10, // bounciness |
| 250 | 7, // velocity |
| 251 | 2*(1-amp))); // dampiness |
| 252 | DG.KeyPressed=-1; |
| 253 | if (waves.size() > 5) waves.remove(0); |
| 254 | } |
| 255 | |
| 256 | if (t<LastBeat) { |
| 257 | cPrev.set(cRand); cRand.setRand(); |
| 258 | a1.set(); a2.set(); a3.set(); a4.set(); |
| 259 | } LastBeat = t; |
| 260 | |
| 261 | switch (nTPat) { |
| 262 | case 0: t = sin(PI*t); break; // bounce |
| 263 | case 1: t = norm(sin(2*PI*(t+PI/2)),-1,1); break; // sin |
| 264 | case 2: t = t; break; // roll |
| 265 | case 3: t = constrain(int(t*8)/7.,0,1); break; // quant |
| 266 | case 4: t = t*t*t; break; // accel |
| 267 | case 5: t = sin(PI*t*.5); break; // deccel |
| 268 | case 6: t = .5*(1-cos(PI*t)); break; // slide |
| 269 | } |
| 270 | |
| 271 | cMid.set (cPrev); cMid.interpolate (t,cRand); |
| 272 | cMidNorm.set (cMid); cMidNorm.setNorm(); |
| 273 | a1.move(); a2.move(); a3.move(); a4.move(); |
| 274 | } |
| 275 | |
| 276 | color CalcPoint(xyz Px) { |
| 277 | if (Theta.x != 0) Px.RotateX(mCtr, TSin.x, TCos.x); |
| 278 | if (Theta.y != 0) Px.RotateY(mCtr, TSin.y, TCos.y); |
| 279 | if (Theta.z != 0) Px.RotateZ(mCtr, TSin.z, TCos.z); |
| 280 | |
| 281 | Pn.set(Px); Pn.setNorm(); |
| 282 | |
| 283 | float mp = min(Pn.x, Pn.z); |
| 284 | float yt = map(t,0,1,.5-bnc/2,.5+bnc/2); |
| 285 | float r,d; |
| 286 | |
| 287 | switch (pShape.Cur()) { |
| 288 | case 0: V.set(Pn.x, yt , Pn.z); break; // bouncing line |
| 289 | case 1: V.set(Pn.x, map(cos(PI*t * Pn.x),-1,1,0,1) , Pn.z); break; // top tap |
| 290 | case 2: V.set(Pn.x, bnc*map(Pn.x<.5?Pn.x:1-Pn.x,0,.5 ,0,t-.5)+.5, Pn.z); break; // V shape |
| 291 | case 3: V.set(Pn.x, Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) : |
| 292 | map(Pn.x,cMidNorm.x,1, yt,.5), Pn.z); break; // Random V shape |
| 293 | |
| 294 | case 4: V.set(Pn.x, .5*(Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) : |
| 295 | map(Pn.x,cMidNorm.x,1, yt,.5)) + |
| 296 | .5*(Pn.z < cMidNorm.z ? map(Pn.z,0,cMidNorm.z, .5,yt) : |
| 297 | map(Pn.z,cMidNorm.z,1, yt,.5)), Pn.z); break; // Random Pyramid shape |
| 298 | |
| 299 | case 5: V.set(Pn.x, bnc*map((Pn.x-.5)*(Pn.x-.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings |
| 300 | case 6: V.set(Pn.x, bnc*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings |
| 301 | |
| 302 | case 7: d = min( |
| 303 | distToSeg(Px.x, Px.y, a1.getX(70),a1.getY(70), mCtr.x, mCtr.y), |
| 304 | distToSeg(Px.x, Px.y, a2.getX(40),a2.getY(40), mCtr.x, mCtr.y)); |
| 305 | d = constrain(30*(rad*40-d),0,100); |
| 306 | return color(0,max(0,150-d), d); // clock |
| 307 | |
| 308 | case 8: r = amp*200 * map(bnc,0,1,1,sin(PI*t)); |
| 309 | d = min( |
| 310 | distToSeg(Px.x, Px.y, a1.getX(r),a1.getY(r), a2.getX(r),a2.getY(r)), |
| 311 | distToSeg(Px.x, Px.y, a2.getX(r),a2.getY(r), a3.getX(r),a3.getY(r)), |
| 312 | distToSeg(Px.x, Px.y, a3.getX(r),a3.getY(r), a1.getX(r),a1.getY(r)) // triangle |
| 313 | ); |
| 314 | d = constrain(30*(rad*40-d),0,100); |
| 315 | return color(0,max(0,150-d), d); // clock |
| 316 | |
| 317 | case 9: r = amp*200 * map(bnc,0,1,1,sin(PI*t)); |
| 318 | d = min( |
| 319 | distToSeg(Px.x, Px.y, a1.getX(r),a1.getY(r), a2.getX(r),a2.getY(r)), |
| 320 | distToSeg(Px.x, Px.y, a2.getX(r),a2.getY(r), a3.getX(r),a3.getY(r)), |
| 321 | distToSeg(Px.x, Px.y, a3.getX(r),a3.getY(r), a4.getX(r),a4.getY(r)), |
| 322 | distToSeg(Px.x, Px.y, a4.getX(r),a4.getY(r), a1.getX(r),a1.getY(r)) // quad |
| 323 | ); |
| 324 | d = constrain(30*(rad*40-d),0,100); |
| 325 | return color(0,max(0,150-d), d); // clock |
| 326 | |
| 327 | case 10: |
| 328 | r = map(bnc,0,1,a1.r,amp*200*sin(PI*t)); |
| 329 | return color(0,0,c1c(.9+2*rad - dist(Px.x,Px.y,a1.getX(r),a1.getY(r))*.03) ); // sphere |
| 330 | |
| 331 | case 11: |
| 332 | Px.z=mCtr.z; cMid.z=mCtr.z; |
| 333 | return color(0,0,c1c(1 - CalcCone(Px,cMid,mCtr) * 0.02 > .5?1:0)); // cone |
| 334 | |
| 335 | case 12: return color(100 + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200, |
| 336 | 85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0)); // noise |
| 337 | |
| 338 | case 13: float y=0; for (rWave w : waves) y += .5*w.val(Pn.x); |
| 339 | V.set(Pn.x, .7+y, Pn.z); |
| 340 | break; |
| 341 | |
| 342 | default: return color(0,0,0); |
| 343 | } |
| 344 | |
| 345 | return color(0, |
| 346 | 150-c1c(1 - V.distance(Pn)/rad), |
| 347 | c1c(1 - V.distance(Pn)/rad)); |
| 348 | } |
| 349 | } |
| 350 | //---------------------------------------------------------------------------------------------------------------------------------- |
| 351 | // 0 - TLB, L (b), BLB, B (l) // Fwd , Down, Back, Up |
| 352 | // 4 - TLF, F (l), BLF, L (f) // Fwd , Down, Back, Up |
| 353 | // 8 - TRF, R (f), BRF, F (r) // Back, Down, Fwd , Up |
| 354 | // 12- TRB, B (r), BRB, R (b) // Back, Down, Fwd , Up |
| 355 | // 1->7, 15->9 |
| 356 | |
| 357 | int randDir() { return round(random(1))*2-1; } |
| 358 | //---------------------------------------------------------------------------------------------------------------------------------- |
| 359 | boolean dDebug = true; |
| 360 | class dCursor { |
| 361 | dVertex v, vNext; |
| 362 | int pos,posNext; // 0 - 65535 |
| 363 | int stop; // 0-15 |
| 364 | color clr; |
| 365 | |
| 366 | dCursor(color _c) { clr=_c;} |
| 367 | |
| 368 | boolean isDone() { return pos==stop<<12; } |
| 369 | void set(dVertex _v, int _pos) { pos = _pos; v = _v; vNext = null; stop=16; } |
| 370 | |
| 371 | boolean Turn(dTurn t) { |
| 372 | if (t.pos0<<12 < pos) return false; |
| 373 | vNext = t.v; |
| 374 | stop = t.pos0; |
| 375 | posNext = t.pos1<<12; |
| 376 | if (randDir()<0) { vNext = t.v.opp; posNext = (16<<12)-posNext; } |
| 377 | return true; |
| 378 | } |
| 379 | |
| 380 | void PickNext() { |
| 381 | if (vNext != null) { set(vNext, posNext); } |
| 382 | else { set(random(2) < 1 ? v.c0 : v.c1, 0); } |
| 383 | // plan to turn the corner |
| 384 | float r = random(3); |
| 385 | if (r<1 && v.t0 != null && Turn(v.t0)) return; |
| 386 | if (r<2 && v.t1 != null && Turn(v.t1)) return; |
| 387 | } |
| 388 | Point p1, p2; int i2; |
| 389 | } |
| 390 | |
| 391 | //---------------------------------------------------------------------------------------------------------------------------------- |
| 392 | class Worms extends SCPattern { |
| 393 | float StripsPerSec = 10; |
| 394 | float TrailTime = 1000; |
| 395 | int Cursors = 25; |
| 396 | dCursor cur[] = new dCursor[Cursors]; |
| 397 | |
| 398 | int draw(dCursor c, int nAmount) { |
| 399 | int nFrom = (c.pos ) >> 12; |
| 400 | int nMv = min(nAmount, (c.stop<<12)-c.pos); |
| 401 | int nTo = min(15,(c.pos+nMv) >> 12); |
| 402 | |
| 403 | if (dDebug) { c.p1 = c.v.getPoint(nFrom); float d = (c.p2 == null ? 0 : PointDist(c.p1,c.p2)); if (d>5) { println("too wide! quitting: " + d); exit(); }} |
| 404 | for (int i = nFrom; i <= nTo; i++) { colors[c.v.ci + c.v.dir*i ] = c.clr; } |
| 405 | if (c.v.same != null) for (int i = nFrom; i <= nTo; i++) { colors[c.v.same.ci + c.v.same.dir*i] = c.clr; } |
| 406 | if (dDebug) { c.p2 = c.v.getPoint(nTo); c.i2 = nTo; } |
| 407 | |
| 408 | c.pos += nMv; return nAmount - nMv; |
| 409 | } |
| 410 | |
| 411 | Worms(GLucose glucose) { |
| 412 | super(glucose); |
| 413 | if (DL_ == null) DL_ = new dLattice(); |
| 414 | for (int i=0; i<Cursors; i++) { cur[i] = new dCursor(color(135,100,100)); DL_.setRand(cur[i]); } |
| 415 | } |
| 416 | |
| 417 | void run(double deltaMs) { |
| 418 | for (int i=0,s=model.points.size(); i<s; i++) { |
| 419 | float b = brightness(colors[i]); |
| 420 | color c = colors[i]; |
| 421 | if (b>0) colors[i] = color(hue(c), saturation(c), (float)(b-100*deltaMs/TrailTime)); |
| 422 | } |
| 423 | |
| 424 | for (int i=0; i<Cursors; i++) { |
| 425 | int nLeft = floor((float)deltaMs*.001*StripsPerSec * 65536); |
| 426 | while(nLeft > 0) { nLeft = draw(cur[i], nLeft); if (cur[i].isDone()) cur[i].PickNext(); } |
| 427 | } |
| 428 | } |
| 429 | } |
| 430 | //---------------------------------------------------------------------------------------------------------------------------------- |