| 1 | // Port of a pattern from Fadecandy. Micah Elizabeth Scott, November 2013. |
| 2 | class Rings extends SCPattern { |
| 3 | |
| 4 | float dx, dy, dz; |
| 5 | float angleParam, z, hue, satParam, spacingParam; |
| 6 | float dzParam, centerParam; |
| 7 | |
| 8 | public Rings(GLucose glucose) { |
| 9 | super(glucose); |
| 10 | } |
| 11 | |
| 12 | public void run(double deltaMs) { |
| 13 | |
| 14 | float noiseScale = 0.02; |
| 15 | float speed = 0.002; |
| 16 | float zspeed = 0.04; |
| 17 | float scale = 1.0; |
| 18 | |
| 19 | angleParam += (deltaMs * 0.001) % (2*PI); |
| 20 | float angle = sin(angleParam); |
| 21 | |
| 22 | z += deltaMs * 0.0008; |
| 23 | hue += (deltaMs * 0.036) % 360; |
| 24 | |
| 25 | satParam += deltaMs * 0.000122; |
| 26 | spacingParam += deltaMs * 0.000124; |
| 27 | dzParam += deltaMs * 0.000014; |
| 28 | centerParam += deltaMs * 0.000125; |
| 29 | |
| 30 | float saturation = 100 * constrain(pow(1.9 * noise(satParam), 2.5), 0, 1); |
| 31 | float spacing = noise(spacingParam) * 50; |
| 32 | |
| 33 | dx += cos(angle) * speed; |
| 34 | dy += sin(angle) * speed; |
| 35 | dz += (pow(noise(dzParam), 1.8) - 0.5) * zspeed; |
| 36 | |
| 37 | float centerx = map(noise(centerParam, 100), 0, 1, -0.1, 1.1); |
| 38 | float centery = map(noise(centerParam, 200), 0, 1, -0.1, 1.1); |
| 39 | float centerz = map(noise(centerParam, 300), 0, 1, -0.1, 1.1); |
| 40 | |
| 41 | float coordMin = min(model.xMin, min(model.yMin, model.zMin)); |
| 42 | float coordMax = max(model.xMax, max(model.yMax, model.zMax)); |
| 43 | |
| 44 | for (LXPoint p : model.points) { |
| 45 | |
| 46 | // Scale while preserving aspect ratio |
| 47 | float x = map(p.x, coordMin, coordMax, 0, 1); |
| 48 | float y = map(p.y, coordMin, coordMax, 0, 1); |
| 49 | float z = map(p.z, coordMin, coordMax, 0, 1); |
| 50 | |
| 51 | float dist = sqrt(sq(x - centerx) + sq(y - centery) + sq(z - centerz)); |
| 52 | float pulse = (sin(dz + dist * spacing) - 0.3) * 0.6; |
| 53 | |
| 54 | noiseDetail(4); |
| 55 | float n = map(noise(dx + x*scale + pulse, dy + y*scale, dz + z*scale), 0, 1, -0.65, 1); |
| 56 | float m = map(noise(dx + x*scale, dy + y*scale, dz + z*scale), 0, 1, 0, 300); |
| 57 | noiseDetail(1); |
| 58 | |
| 59 | colors[p.index] = lx.hsb( |
| 60 | (hue + m) % 360.0, |
| 61 | saturation, |
| 62 | 100 * constrain(pow(3.0 * n, 3.5), 0, 1.0) |
| 63 | ); |
| 64 | } |
| 65 | } |
| 66 | }; |