| 1 | /** |
| 2 | * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND |
| 3 | * |
| 4 | * //\\ //\\ //\\ //\\ |
| 5 | * ///\\\ ///\\\ ///\\\ ///\\\ |
| 6 | * \\\/// \\\/// \\\/// \\\/// |
| 7 | * \\// \\// \\// \\// |
| 8 | * |
| 9 | * EXPERTS ONLY!! EXPERTS ONLY!! |
| 10 | * |
| 11 | * This class implements the mapping functions needed to lay out the physical |
| 12 | * cubes and the output ports on the panda board. It should only be modified |
| 13 | * when physical changes or tuning is being done to the structure. |
| 14 | */ |
| 15 | class SCMapping implements GLucose.Mapping { |
| 16 | public Cube[] buildCubeArray() { |
| 17 | // TODO(mcslee): find a cleaner way of representing this data, probably |
| 18 | // serialized in some more neutral form. also figure out what's going on |
| 19 | // with the indexing starting at 1 and some indices missing. |
| 20 | Cube[] cubes = new Cube[79]; |
| 21 | |
| 22 | int cubeIndex = 1; |
| 23 | |
| 24 | cubes[cubeIndex++] = new Cube(0, 0, 0, 0, 0, 0); |
| 25 | cubes[cubeIndex++] = new Cube(5, Cube.EDGE_HEIGHT, -10, 0, 20, 0); |
| 26 | cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, -6, 0, 0, 0); |
| 27 | cubes[cubeIndex++] = new Cube(-5, 3*Cube.EDGE_HEIGHT, -2, 0, -20, 0); |
| 28 | |
| 29 | cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 0, 0, 0, 0, 0); |
| 30 | cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, Cube.EDGE_HEIGHT, 5, 0, 10, 0); |
| 31 | cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 2*Cube.EDGE_HEIGHT, 2, 0, 20, 0); |
| 32 | cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 3*Cube.EDGE_HEIGHT, 0, 0, 30, 0); |
| 33 | |
| 34 | // Back Cubes behind DJ platform (in order of increasing x) |
| 35 | cubes[cubeIndex++] = new Cube(50, 0, BASS_DEPTH, 0, 0, 0); |
| 36 | cubes[cubeIndex++] = new Cube(52, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); |
| 37 | cubes[cubeIndex++] = new Cube(48, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); |
| 38 | cubes[cubeIndex++] = new Cube(45, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); |
| 39 | cubes[cubeIndex++] = new Cube(48, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); |
| 40 | |
| 41 | cubes[cubeIndex++] = new Cube(79, 0, BASS_DEPTH, 0, 0, 0); |
| 42 | cubes[cubeIndex++] = new Cube(81, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); |
| 43 | cubes[cubeIndex++] = new Cube(83, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); |
| 44 | cubes[cubeIndex++] = new Cube(81, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); |
| 45 | cubes[cubeIndex++] = new Cube(79, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); |
| 46 | |
| 47 | cubes[cubeIndex++] = new Cube(107, 0, BASS_DEPTH, 0, 0, 0); |
| 48 | cubes[cubeIndex++] = new Cube(111, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); |
| 49 | cubes[cubeIndex++] = new Cube(113, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); |
| 50 | cubes[cubeIndex++] = new Cube(110, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); |
| 51 | // cubes[cubeIndex++] = new Cube(115, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); |
| 52 | |
| 53 | cubes[cubeIndex++] = new Cube(133, 0, BASS_DEPTH, 0, 0, 0); |
| 54 | cubes[cubeIndex++] = new Cube(131, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); |
| 55 | cubes[cubeIndex++] = new Cube(133, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); |
| 56 | cubes[cubeIndex++] = new Cube(135, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); |
| 57 | // cubes[cubeIndex++] = new Cube(137, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); |
| 58 | |
| 59 | cubes[cubeIndex++] = new Cube(165, 0, BASS_DEPTH, 0, 0, 0); |
| 60 | cubes[cubeIndex++] = new Cube(164, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); |
| 61 | cubes[cubeIndex++] = new Cube(167, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); |
| 62 | cubes[cubeIndex++] = new Cube(163, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); |
| 63 | cubes[cubeIndex++] = new Cube(168, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); |
| 64 | |
| 65 | // front DJ cubes |
| 66 | cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 10, 0, 0, 0); |
| 67 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 0, 0, 20, 0); |
| 68 | |
| 69 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 3, BASS_HEIGHT, 10, 0, 0, 0); |
| 70 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 2, BASS_HEIGHT+Cube.EDGE_HEIGHT, 0, 0, 20, 0); |
| 71 | |
| 72 | |
| 73 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BASS_HEIGHT + 0, 10, 0, 0, 0); |
| 74 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 6, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 10, 0); |
| 75 | |
| 76 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BASS_HEIGHT + 0, 10, 0, 0, 0); |
| 77 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 8, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0); |
| 78 | |
| 79 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 10, 0, 0, 0); |
| 80 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 14, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0); |
| 81 | |
| 82 | // left dj cubes |
| 83 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0); |
| 84 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0); |
| 85 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0); |
| 86 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0); |
| 87 | |
| 88 | // right dj cubes |
| 89 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0); |
| 90 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0); |
| 91 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0); |
| 92 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0); |
| 93 | |
| 94 | cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0); |
| 95 | cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0); |
| 96 | cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); |
| 97 | cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); |
| 98 | cubes[cubeIndex++] = new Cube(200, 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0); |
| 99 | |
| 100 | cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0); |
| 101 | cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0); |
| 102 | cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); |
| 103 | cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); |
| 104 | |
| 105 | cubes[cubeIndex++] = new Cube(10, 0 , Cube.EDGE_HEIGHT + 10, 0, 40, 0); |
| 106 | cubes[cubeIndex++] = new Cube(3, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 8, 0, 20, 0); |
| 107 | cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0); |
| 108 | cubes[cubeIndex++] = new Cube(0, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 60, 0); |
| 109 | cubes[cubeIndex++] = new Cube(0, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0); |
| 110 | |
| 111 | cubes[cubeIndex++] = new Cube(20, 0, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); |
| 112 | cubes[cubeIndex++] = new Cube(30, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 20, 0); |
| 113 | cubes[cubeIndex++] = new Cube(25, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); |
| 114 | cubes[cubeIndex++] = new Cube(30, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 60, 0); |
| 115 | cubes[cubeIndex++] = new Cube(32, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); |
| 116 | |
| 117 | cubes[cubeIndex++] = new Cube(210, 0, Cube.EDGE_HEIGHT + 15, 0, 40, 0); |
| 118 | cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 20, 0); |
| 119 | cubes[cubeIndex++] = new Cube(218, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0); |
| 120 | cubes[cubeIndex++] = new Cube(213, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 60, 0); |
| 121 | cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0); |
| 122 | |
| 123 | cubes[cubeIndex++] = new Cube(210, 0, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); |
| 124 | cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 20, 0); |
| 125 | cubes[cubeIndex++] = new Cube(212, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); |
| 126 | cubes[cubeIndex++] = new Cube(215, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 60, 0); |
| 127 | cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); |
| 128 | |
| 129 | return cubes; |
| 130 | } |
| 131 | |
| 132 | public int[][] buildFrontChannelList() { |
| 133 | return new int[][] { |
| 134 | { 1, 2, 3, 4 }, // ch1 |
| 135 | { 5, 6, 7, 8 }, // ch2 |
| 136 | { 9, 10, 11, 12 }, // ch3 |
| 137 | { 13, 14, 15, 16 }, // ch4 |
| 138 | { 17, 18, 19, 20 }, // ch5 |
| 139 | { 21, 22, 23, 24 }, // ch6 |
| 140 | { 25, 26, 27, 28 }, // ch7 |
| 141 | { 29, 30, 31, 32 }, // ch8 |
| 142 | }; |
| 143 | } |
| 144 | |
| 145 | public int[][] buildRearChannelList() { |
| 146 | return new int[][] { |
| 147 | { 33, 34, 35, 36 }, // ch9 |
| 148 | { 37, 38, 39, 40 }, // ch10 |
| 149 | { 41, 42, 43, 44 }, // ch11 |
| 150 | { 45, 46, 47, 48 }, // ch12 |
| 151 | { 49, 50, 51, 52 }, // ch13 |
| 152 | { 53, 54, 55, 56 }, // ch14 |
| 153 | { 57, 58, 59, 60 }, // ch15 |
| 154 | { 61, 62, 63, 64 }, // ch16 |
| 155 | }; |
| 156 | } |
| 157 | } |
| 158 | |