+
+ //to-do: how to sync all hues across sphery's via one basicparameter
+ //public BasicParameter huespread = new BasicParameter("HueSpread", 180, 360);
+ public BasicParameter rotationx = new BasicParameter("rotx", 0, 0, 1 );
+ public BasicParameter rotationy = new BasicParameter("roty", 1, 0, 1);
+ public BasicParameter rotationz = new BasicParameter("rotz", 0, 0, 1);
+