//spherys[1].run(deltaMs);
//spherys[2].run(deltaMs);
//spherys[3].run(deltaMs);]
- sinespin.reset(model)
+ sinespin.reset()
// Translate so the center of the car is the origin, offset by yPos
- .translateCenter(model, 0, 0, 0)
+ .center()
// Rotate around the origin (now the center of the car) about an X-vector
.rotate(yrot.getValuef(), 0, 1, 0);
- for (Point p: model.points){
+ for (LXPoint p : model.points){
color c = 0;
c = blendColor(c, spherys[1].spheryvalue(p.x, p.y, p.z, .75*model.xMax, model.yMax/2, model.zMax/2), ADD);
c = blendColor(c, spherys[0].spheryvalue(p.x, p.y, p.z, model.xMax/4, model.yMax/4, model.zMax/2), ADD);
// if (i%3 == 0){
-// for (Point p : c.points ){
+// for (LXPoint p : c.points ){
// // colors[p.index]=color(0,0,0);
// //float dif = (p.y - c.y);
// //colors[p.index] = color( bg.getValuef() , 80 , dif < curl.getValuef() ? 80 : 0, ADD);
// else if (i%3 == 1) {
-// for (Point p: c.points){
+// for (LXPoint p: c.points){
// colors[p.index]=color(0,0,0);
// float dif = (p.y - c.y);
// // colors[p.index] =
// }
// else if (i%3 == 2){
// centerlist[i].sub(cubeorigin(i);
- for (Point p: c.points) {
+ for (LXPoint p: c.points) {
PVector pv = new PVector(p.x, p.y, p.z);
colors[p.index] =color( constrain(4* pv.dist(centerlist.get(i)), 0, 360) , 50, 100 );
// colors[p.index] =color(constrain(centerlist[i].x, 0, 360), constrain(centerlist[i].y, 0, 100), );
}
void run(double deltaMs){
- for (Point p : model.points) {
+ for (LXPoint p : model.points) {
color c = 0;
c = blendColor(c, lx.hsb(360*HueT.getValuef(), 100*SatT.getValuef(), 100*BriT.getValuef()), ADD);
colors[p.index]= c;