updated dpat
[SugarCubes.git] / DanHorwitz.pde
index acf85949d17ba3229bcda89838b7d273c21e0fc6..741ff46694d7f33e917aaee89da2c5bfd3f5912d 100644 (file)
@@ -51,7 +51,7 @@ public class Noise extends DPat
 {
        int                     CurAnim, iSymm;
        int             XSym=1,YSym=2,RadSym=3;
-       float           zTime , zTheta=0, zSin, zCos, rtime, ttime, transAdd;
+       float           zTime , zTheta=0, zSin, zCos, rtime, ttime;
        DParam          pSpeed , pDensity, pSharp;
        Pick            pChoose, pSymm;
        int                     _ND = 4;
@@ -67,14 +67,13 @@ public class Noise extends DPat
                for (int i=0; i<_ND; i++) N[i] = new NDat();
        }
 
-       void onActive() { zTime = random(500); zTheta=0; rtime = 0; ttime = 0; transAdd=0; }
+       void onActive() { zTime = random(500); zTheta=0; rtime = 0; ttime = 0; }
 
        void StartRun(double deltaMs) {
                zTime   += deltaMs*(pSpeed.Val()-.5)*.002       ;
                zTheta  += deltaMs*(pSpin .Val()-.5)*.01        ;
                rtime   += deltaMs;
                iSymm    = pSymm.Cur();
-               transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000);
                zSin    = sin(zTheta);
                zCos    = cos(zTheta);
 
@@ -110,7 +109,7 @@ public class Noise extends DPat
 
        color CalcPoint(xyz P) {
                color c = 0;
-               P.RotateZ(mCtr, zSin, zCos);
+               P.rotateZ(mCtr, zSin, zCos);
 
                if (CurAnim == 6 || CurAnim == 7) {
                        P.setNorm();
@@ -128,12 +127,11 @@ public class Noise extends DPat
                        float zx    = zTime * n.speed * n.sinAngle,
                                  zy    = zTime * n.speed * n.cosAngle;
 
-                       float b     = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,mCtr)/n.xz)
+                       float b     = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-P.distance(mCtr)/n.xz)
                                                                                 : noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff))
                                                        *1.8;
 
                        b +=    n.den/100 -.4 + pDensity.Val() -1;
-                       b +=    transAdd;
                        c =     blendColor(c,lx.hsb(lxh()+n.hue,100,c1c(b)),ADD);
                }
                return c;
@@ -285,9 +283,9 @@ public class Play extends DPat
        }
 
        color CalcPoint(xyz Px) {
-               if (Theta.x != 0) Px.RotateX(mCtr, TSin.x, TCos.x);
-               if (Theta.y != 0) Px.RotateY(mCtr, TSin.y, TCos.y);
-               if (Theta.z != 0) Px.RotateZ(mCtr, TSin.z, TCos.z);
+               if (Theta.x != 0) Px.rotateX(mCtr, TSin.x, TCos.x);
+               if (Theta.y != 0) Px.rotateY(mCtr, TSin.y, TCos.y);
+               if (Theta.z != 0) Px.rotateZ(mCtr, TSin.z, TCos.z);
                
                Pn.set(Px); Pn.setNorm();