int CurAnim, iSymm;\r
int XSym=1,YSym=2,RadSym=3;\r
float zTime , zTheta=0, zSin, zCos, rtime, ttime, transAdd;\r
- DParam pSpeed , pDensity, pRotZ;\r
+ DParam pSpeed , pDensity;\r
Pick pChoose, pSymm;\r
int _ND = 4;\r
NDat N[] = new NDat[_ND];\r
\r
Noise(GLucose glucose) {\r
super(glucose);\r
- pRotZ = addParam("RotZ" , .5 ); pSpeed = addParam("Fast", .55);\r
- pDensity= addParam("Dens" , .5);\r
- pSymm = addPick("Symmetry" , 0, 3, new String[] {"None", "X", "Y", "Radial"} );\r
- pChoose = addPick("Animation", 6, 7, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark","VWave", "Wave"} );\r
+ pSpeed = addParam("Fast" , .55);\r
+ pDensity = addParam("Dens" , .5);\r
+ pSymm = addPick("Symmetry" , 0, 3, new String[] {"None", "X", "Y", "Radial"} );\r
+ pChoose = addPick("Animation", 6, 7, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark","VWave", "Wave"} );\r
for (int i=0; i<_ND; i++) N[i] = new NDat();\r
}\r
\r
void StartPattern() { zTime = random(500); zTheta=0; rtime = 0; ttime = 0; transAdd=0; }\r
void StartRun(double deltaMs) {\r
zTime += deltaMs*(pSpeed.Val()-.5)*.002 ;\r
- zTheta += deltaMs*(pRotZ .Val()-.5)*.01 ;\r
+ zTheta += deltaMs*(pSpin .Val()-.5)*.01 ;\r
rtime += deltaMs;\r
iSymm = pSymm.Cur();\r
transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000);\r
\r
if (pChoose.Cur() != CurAnim) {\r
CurAnim = pChoose.Cur(); ttime = rtime;\r
- pRotZ .reset(); zTheta = 0;\r
- pDensity .reset(); pSpeed .reset(); \r
+ pSpin .reset(); zTheta = 0;\r
+ pDensity .reset(); pSpeed .reset();\r
for (int i=0; i<_ND; i++) { N[i].isActive = false; }\r
\r
switch(CurAnim) {\r
\r
int nBeats = 0;\r
DParam pAmp, pRadius, pBounce;\r
- DParam pRotX, pRotY, pRotZ;\r
\r
float t,amp,rad,bnc;\r
\r
float LastBeat=3, LastMeasure=3;\r
int CurRandTempo = 1, CurRandTPat = 1;\r
\r
-\r
- Pick pTimePattern, pTempoMult, pShape, pForm;\r
+ Pick pTimePattern, pTempoMult, pShape;\r
int RandCube;\r
\r
Play(GLucose glucose) {\r
super(glucose);\r
- pRotX = addParam("RotX", .5);\r
- pRotY = addParam("RotY", .5);\r
- pRotZ = addParam("RotZ", .5);\r
pRadius = addParam("Rad" , .1 );\r
pBounce = addParam("Bnc" , .2 );\r
pAmp = addParam("Amp" , .2 );\r
"Pyramid", "Wings", "W2", "Clock",\r
"Triangle", "Quad", "Sphere", "Cone",\r
"Noise", "Wave", "?", "?"} );\r
- pForm = addPick ("Form" , 2 , 2 , new String[] {"Bar", "Volume", "Fade"} );\r
}\r
\r
public class rWave {\r
w.move(deltaMs); if (w.bDone) waves.remove(i); else i++;\r
}\r
\r
- if (t<LastBeat) {\r
- cPrev.set(cRand); cRand.setRand();\r
- a1.set(); a2.set(); a3.set(); a4.set();\r
+ if ((t<LastBeat && !pKey.b) || DG.KeyPressed>-1) {\r
waves.add(new rWave(\r
- random(1), // location\r
+ pKey.b ? map(DG.KeyPressed,0,7,0,1) : random(1), // location\r
bnc*10, // bounciness\r
7, // velocity\r
2*(1-amp))); // dampiness\r
+ DG.KeyPressed=-1;\r
if (waves.size() > 5) waves.remove(0);\r
+ }\r
+ \r
+ if (t<LastBeat) {\r
+ cPrev.set(cRand); cRand.setRand();\r
+ a1.set(); a2.set(); a3.set(); a4.set();\r
} LastBeat = t;\r
\r
switch (nTPat) {\r
default: return color(0,0,0);\r
}\r
\r
- switch (pForm.Cur()) {\r
- case 0: return color(0,0,c1c(1 - V.distance(Pn)/rad > .5?1:0));\r
- case 1: return color(0,0,c1c(Pn.y < V.y ?1:0));\r
- case 2: return color(0,0,c1c(1 - V.distance(Pn)/rad));\r
-\r
- default: return color(0,0,c1c(Pn.y < V.y ?1:0));\r
- }\r
+ return color(0,0,c1c(1 - V.distance(Pn)/rad));\r
}\r
}\r
//----------------------------------------------------------------------------------------------------------------------------------\r