boolean btwn (double a,double b,double c) { return a >= b && a <= c; }
float interp (float a, float b, float c) { return (1-a)*b + a*c; }
float randctr (float a) { return random(a) - a*.5; }
-float min (float a, float b, float c, float d) { return min(min(a,b),min(c,d)); }
-float pointDist(Point p1, Point p2) { return dist(p1.x,p1.y,p1.z,p2.x,p2.y,p2.z); }
+float min (float a, float b, float c, float d) { return min(min(a,b),min(c,d)); }
+float pointDist(Point p1, Point p2) { return dist(p1.x,p1.y,p1.z,p2.x,p2.y,p2.z); }
+float xyDist (Point p1, Point p2) { return dist(p1.x,p1.y,p2.x,p2.y); }
float distToSeg(float x, float y, float x1, float y1, float x2, float y2) {
float A = x - x1, B = y - y1, C = x2 - x1, D = y2 - y1;
float dot = A * C + B * D, len_sq = C * C + D * D;
}
}
-public class DParam extends BasicParameter {
- double dflt;
- DParam (String label, double value) { super(label,value); dflt=value; }
- void set (double value) { super.setValue(value); }
- float Val () { return getValuef(); }
-}
//----------------------------------------------------------------------------------------------------------------------------------
public class xyz { float x,y,z; // extends pVector; eliminate half of the functions
xyz() {x=y=z=0;}
{
ArrayList<Pick> picks = new ArrayList<Pick> ();
ArrayList<DBool> bools = new ArrayList<DBool> ();
- ArrayList<DParam> params = new ArrayList<DParam>();
MidiOutput APCOut;
int nMaxRow = 53;
xyz xyzJog = new xyz(), vT1 = new xyz(), vT2 = new xyz();
xyz modmin;
- float NoiseMove = random(10000);
- DParam pSpark, pWave, pRotX, pRotY, pRotZ, pSpin, pTransX, pTransY;
- DBool pXsym, pYsym, pRsym, pXdup, pXtrip, pJog, pGrey;
+ float NoiseMove = random(10000);
+ BasicParameter pSpark, pWave, pRotX, pRotY, pRotZ, pSpin, pTransX, pTransY;
+ DBool pXsym, pYsym, pRsym, pXdup, pXtrip, pJog, pGrey;
float lxh () { return lx.getBaseHuef(); }
int c1c (float a) { return round(100*constrain(a,0,1)); }
float CalcCone (xyz v1, xyz v2, xyz c) { vT1.set(v1); vT2.set(v2); vT1.subtract(c); vT2.subtract(c);
return degrees( acos ( vT1.dot(vT2) / (sqrt(vT1.dot(vT1)) * sqrt(vT2.dot(vT2)) ) )); }
- void StartRun(double deltaMs) { }
- color CalcPoint(xyz p) { return lx.hsb(0,0,0); }
- color blend3(color c1, color c2, color c3){ return blendColor(c1,blendColor(c2,c3,ADD),ADD); }
+ void StartRun(double deltaMs) { }
+ color CalcPoint(xyz p) { return lx.hsb(0,0,0); }
+ color blend3(color c1, color c2, color c3){ return blendColor(c1,blendColor(c2,c3,ADD),ADD); }
+ float val (BasicParameter p) { return p.getValuef(); }
- DParam addParam(String label, double value) {
- DParam P = new DParam(label, value);
- super.addParameter(P);
- params.add(P); return P;
- }
+ BasicParameter addParam(String label, double value) { return new BasicParameter(label, value); }
Pick addPick(String name, int def, int _max, String[] desc) {
Pick P = new Pick(name, def, _max+1, nMaxRow, desc);
void onInactive() { uiDebugText.setText(""); }
void onReset() {
- for (int i=0; i<params.size(); i++) params.get(i).reset();
for (int i=0; i<bools .size(); i++) bools.get(i).reset();
for (int i=0; i<picks .size(); i++) picks.get(i).reset();
presetManager.dirty(this);
NoiseMove += deltaMs; NoiseMove = NoiseMove % 1e7;
StartRun (deltaMs);
xyz P = new xyz(), tP = new xyz(), pSave = new xyz();
- xyz pTrans = new xyz(pTransX.Val()*200-100, pTransY.Val()*100-50,0);
+ xyz pTrans = new xyz(val(pTransX)*200-100, val(pTransY)*100-50,0);
nPoint = 0;
if (pJog.b) {
}
// precalculate this stuff
- float wvAmp = pWave.Val(), sprk = pSpark.Val();
+ float wvAmp = val(pWave), sprk = val(pSpark);
if (wvAmp > 0) {
for (int i=0; i<ceil(mMax.x)+1; i++)
yWaveNz[i] = wvAmp * (noise(i/(mMax.x*.3)-(2e3+NoiseMove)/1500.) - .5) * (mMax.y/2.);
}
class dVertex {
- dVertex c0, c1, // connections on the cube
- opp, same; // opp - same strip, opp direction
- // same - same strut, diff strip, dir
- dTurn t0, t1;
+ dVertex c0, c1, c2, c3, // connections on the cube
+ opp, same; // opp - same strip, opp direction
+ // same - same strut, diff strip, dir
+ dTurn t0, t1, t2, t3;
Strip s;
int dir, ci; // dir -- 1 or -1.
// ci -- color index
//----------------------------------------------------------------------------------------------------------------------------------
class dPixel { dVertex v; int pos; dPixel(dVertex _v, int _pos) { v=_v; pos=_pos; } }
class dLattice {
- void addTurn(dVertex v0, int pos0, dVertex v1, int pos1) { dTurn t = new dTurn(pos0, v1, pos1); if (v0.t0 == null) v0.t0=t; else v0.t1=t; }
+ void addTurn (dVertex v0, int pos0, dVertex v1, int pos1) { dTurn t = new dTurn(pos0, v1, pos1);
+ if (v0.t0 == null) { v0.t0=t; return; }
+ if (v0.t1 == null) { v0.t1=t; return; }
+ if (v0.t2 == null) { v0.t2=t; return; }
+ if (v0.t3 == null) { v0.t3=t; return; }
+ }
float dist2 (Strip s1, int pos1, Strip s2, int pos2) { return pointDist(s1.points.get(pos1), s2.points.get(pos2)); }
float pd2 (Point p1, float x, float y, float z) { return dist(p1.x,p1.y,p1.z,x,y,z); }
boolean sameSame (Strip s1, Strip s2) { return max(dist2(s1, 0, s2, 0), dist2(s1,15, s2,15)) < 5 ; } // same strut, same direction
boolean sameOpp (Strip s1, Strip s2) { return max(dist2(s1, 0, s2,15), dist2(s1,15, s2,0 )) < 5 ; } // same strut, opp direction
boolean sameBar (Strip s1, Strip s2) { return sameSame(s1,s2) || sameOpp(s1,s2); } // 2 strips on same strut
+
+
void addJoint (dVertex v1, dVertex v2) {
// should probably replace parallel but further with the new one
if (v1.c0 != null && sameBar(v2.s, v1.c0.s)) return;
if (v1.c1 != null && sameBar(v2.s, v1.c1.s)) return;
+ if (v1.c2 != null && sameBar(v2.s, v1.c2.s)) return;
+ if (v1.c3 != null && sameBar(v2.s, v1.c3.s)) return;
+
if (v1.c0 == null) v1.c0 = v2;
else if (v1.c1 == null) v1.c1 = v2;
+ else if (v1.c2 == null) v1.c2 = v2;
+ else if (v1.c3 == null) v1.c3 = v2;
}
dVertex v0(Strip s) { return (dVertex)s.obj1; }
if (d>5) continue;
addTurn(v0(s1), pos1, v0(s2), pos2); addTurn(v1(s1), 15-pos1, v0(s2), pos2);
addTurn(v0(s2), pos2, v0(s1), pos1); addTurn(v1(s2), 15-pos2, v0(s1), pos1);
-
}}
}
}