MidiOutput APCOut = null;
MidiInput APCIn = null, OxygenIn = null;
DPat CurPat = null;
+ int KeyPressed = -1;
float Sliders[] = new float [] {1,0,0,0,0,0,0,0};
- String SliderText[] = new String[] {"Level", "SpinHue", "Spark", "Xwave", "Ywave", "Trails", "??", "??", "??"};
+ String SliderText[] = new String[] {"Level", "SpinHue", "Spark", "Xwave", "Ywave", "Trails", "Quant", "??", "??"};
void SetNoteOn (int row, int col, int clr){ if (APCOut != null) APCOut.sendNoteOn (col, row, clr); }
void SetNoteOff (int row, int col, int clr){ if (APCOut != null) APCOut.sendNoteOff (col, row, clr); }
Pick GetPick (int i) { return (Pick) CurPat.picks .get(i); }
DParam GetParam(int i) { return (DParam) CurPat.params.get(i); }
- float _Dim () { return Sliders[0]; }
+ float _Level () { return Sliders[0]; }
float _SpinHue () { return Sliders[1]; }
float _Spark () { return Sliders[2]; }
float _XWave () { return Sliders[3]; }
float _YWave () { return Sliders[4]; }
float _Trails () { return Sliders[5]; }
+ float _Quantize () { return Sliders[6]; }
void Init () {
if (bInit) return; bInit=true;
int row = note.getPitch(), col = note.getChannel();
for (int i=0; i<CurPat.picks.size(); i++) if (GetPick(i).set(row, col)) return;
for (int i=0; i<CurPat.bools.size(); i++) if (GetBool(i).set(row, col, true)) return;
- //println("row: " + row + " col: " + col);
+ if (row == 52) { KeyPressed = col; return; }
+ println("row: " + row + " col: " + col);
}
}
//----------------------------------------------------------------------------------------------------------------------------------
int nPoint , nPoints;
xyz xyzJog = new xyz(), vT1 = new xyz(), vT2 = new xyz();
xyz modmin;
-
+
float NoiseMove = random(10000);
- DParam pSharp, pQuantize, pSaturate;
- DBool pXsym, pYsym, pRsym, pXdup, pXtrip, pJog;
+ DParam pRotX, pRotY, pRotZ, pSpin, pSharp, pSaturate, pTransX, pTransY;
+
+ DBool pXsym, pYsym, pRsym, pXdup, pXtrip, pJog, pKey;
float Dist (xyz a, xyz b) { return dist(a.x,a.y,a.z,b.x,b.y,b.z); }
int c1c (float a) { return round(100*constrain(a,0,1)); }
float interpWv(float i, float[] vals) { return interp(i-floor(i), vals[floor(i)], vals[ceil(i)]); }
super.addParameter(P);
params.add(P); return P;
}
+
Pick addPick(String name, int def, int _max, String[] desc) {
Pick P = new Pick(name, def, _max+1, nMaxRow, desc);
nMaxRow = P.EndRow + 1;
DPat(GLucose glucose) {
super(glucose);
- pSharp = addParam("Shrp", 0 );
- pQuantize = addParam("Qunt", 0 );
- pSaturate = addParam("Sat" , .5);
+
+ pSharp = addParam("Shrp", 0);
+ pSaturate = addParam("Sat" , .5);
+ pTransX = addParam("TrnX", .5);
+ pTransY = addParam("TrnY", .5);
+ pRotX = addParam("RotX", .5);
+ pRotY = addParam("RotY", .5);
+ pRotZ = addParam("RotZ", .5);
+ pSpin = addParam("Spin", .5);
+
nPoints = model.points.size();
pXsym = new DBool("X-SYM", false, 49, 0); bools.add(pXsym );
pYsym = new DBool("Y-SYM", false, 49, 1); bools.add(pYsym );
pRsym = new DBool("R-SYM", false, 49, 2); bools.add(pRsym );
pXdup = new DBool("X-DUP", false, 49, 3); bools.add(pXdup );
pJog = new DBool("JOGGER",false, 49, 4); bools.add(pJog );
+ pKey = new DBool("KBD" ,false, 49, 5); bools.add(pKey );
modmin = new xyz(model.xMin, model.yMin, model.zMin);
mMax = new xyz(model.xMax, model.yMax, model.zMax); mMax.subtract(modmin);
mCtr = new xyz(mMax); mCtr.scale(.5);
StartRun (deltaMs);
zSpinHue += DG._SpinHue ()*deltaMs*.05; zSpinHue = zSpinHue % 5000.;
xyz P = new xyz(), tP = new xyz(), pSave = new xyz();
+ xyz pTrans = new xyz(pTransX.Val()*200-100, pTransY.Val()*100-50,0);
float fSharp = 1/(1.0001-pSharp.Val());
- float fQuant = pQuantize.Val();
+ float fQuant = DG._Quantize ();
float fSaturate = pSaturate.Val();
DG.SetText();
nPoint = 0;
-
+
if (fQuant > 0) {
float tRamp = (lx.tempo.rampf() % (1./pow(2,floor((1-fQuant) * 4))));
float f = LastQuant; LastQuant = tRamp; if (tRamp > f) return;
for (Point p : model.points) { nPoint++;
P.set(p);
P.subtract(modmin);
+ P.subtract(pTrans);
if (sprk > 0) { P.y += sprk*randctr(50); P.x += sprk*randctr(50); P.z += sprk*randctr(50); }
if (yWv > 0) P.y += interpWv(p.x-modmin.x, yWaveNz);
if (xWv > 0) P.x += interpWv(p.y-modmin.y, xWaveNz);
colors[p.index] = color(
(hue(cNew) + zSpinHue) % 360,
saturation(cNew) + 100*(fSaturate*2-1),
- 100 * b * DG._Dim()
+ 100 * b * DG._Level()
);
// colors[p.index] = color(0,0, p.fx >= modmin.x && p.fy >= modmin.y && p.fz >= modmin.z &&