Now with shader language and many fps
[SugarCubes.git] / Internals.pde
index b593f3ef07b9c4aa7db088430348d3da9c653ae7..5a74a3742bc9a8a453521776bd9407f9741e4b32 100644 (file)
@@ -134,7 +134,6 @@ void setup() {
   size(VIEWPORT_WIDTH, VIEWPORT_HEIGHT, OPENGL);
   frameRate(targetFramerate);
   noSmooth();
-  // hint(ENABLE_OPENGL_4X_SMOOTH); // no discernable improvement?
   logTime("Created viewport");
 
   // Create the model