if (abs(p.x - cx) < arm) {
d = min(abs(p.x - cx), abs(p.y - middle));
}
- colors[p.index] = color(
+ colors[p.index] = lx.hsb(
(lx.getBaseHuef() + .2*abs(p.y - model.cy)) % 360,
min(100, sf*dist(abs(p.x - cx), p.y, arm, middle)),
- max(0, 120 - d*falloff));
+ constrain(120 - d*falloff, 0, 100));
}
}
}
}
float posf = position.getValuef();
for (Point p : model.points) {
- colors[p.index] = blendColor(colors[p.index], color(
+ colors[p.index] = blendColor(colors[p.index], lx.hsb(
(lx.getBaseHuef() + .2*abs(p.x - model.cx) + .2*abs(p.y - model.cy)) % 360,
100,
max(0, bright - posf*100 - falloff*abs(p.y - posf*model.yMax))
for (Point p : s.points) {
int wavi = (int) constrain(p.x / model.xMax * wval.length, 0, wval.length-1);
float wavb = max(0, wave.getValuef()*100. - 8.*abs(p.y - wval[wavi]));
- colors[p.index] = color(
+ colors[p.index] = lx.hsb(
(lx.getBaseHuef() + .2*abs(p.x - model.cx) + .2*abs(p.y - model.cy)) % 360,
100,
constrain(wavb + max(0, maxBright - 40.*abs(sparklePos - abs(i - (Cube.POINTS_PER_STRIP-1)/2.))), 0, 100)
float bMod = level.getValuef();
float sMod = 1 - desat.getValuef();
float hMod = hueShift.getValuef();
- float fSharp = 1/(1.0001-sharp.getValuef());
+ float fSharp = sharp.getValuef();
float fSoft = soft.getValuef();
boolean mon = mono.getValuef() > 0.5;
boolean ivt = invert.getValuef() > 0.5;
hsb[2] = 1 - hsb[2];
}
if (fSharp > 0) {
- hsb[2] = hsb[2] < .5 ? pow(hsb[2],fSharp) : 1-pow(1-hsb[2],fSharp);
+ fSharp = 1/(1-fSharp);
+ if (hsb[2] < .5) {
+ hsb[2] = pow(hsb[2],fSharp);
+ } else {
+ hsb[2] = 1-pow(1-hsb[2],fSharp);
+ }
}
if (fSoft > 0) {
if (hsb[2] > 0.5) {
class BlurEffect extends SCEffect {
- final LXParameter amount = new BasicParameter("AMT", 0);
+ final BasicParameter amount = new BasicParameter("AMT", 0);
final int[] frame;
final LinearEnvelope env = new LinearEnvelope(0, 1, 100);