The death of GLucose! Hear ye, hear ye.
[SugarCubes.git] / SugarCubes.pde.orig
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-/**
- *           +-+-+-+-+-+               +-+-+-+-+-+
- *          /         /|               |\         \
- *         /         / +               + \         \
- *        +-+-+-+-+-+  |   +-+-+-+-+   |  +-+-+-+-+-+
- *        |         |  +  /         \  +  |         |
- *        +   THE   + /  /           \  \ +  CUBES  +
- *        |         |/  +-+-+-+-+-+-+-+  \|         |
- *        +-+-+-+-+-+   |             |   +-+-+-+-+-+
- *                      +             +
- *                      |    SUGAR    |
- *                      +             +
- *                      |             |
- *                      +-+-+-+-+-+-+-+
- *
- * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
- * animations, effects, and interactions for the platform. Most of the icky
- * code guts are embedded in the GLucose library extension. If you're an
- * artist, you shouldn't need to worry about any of that.
- *
- * Below, you will find definitions of the Patterns, Effects, and Interactions.
- * If you're an artist, create a new tab in the Processing environment with
- * your name. Implement your classes there, and add them to the list below.
- */ 
-
-LXPattern[] patterns(GLucose glucose) {
-  return new LXPattern[] {
-
-<<<<<<< HEAD
-    new SineSphere(glucose),
-    new CubeCurl(glucose),
-=======
->>>>>>> b8bb27489db7dc687bf150576e9d9439f1fa17a6
-    // Slee
-    new Cathedrals(glucose),
-    new MidiMusic(glucose),
-    new Pulley(glucose),
-    new Swarm(glucose),
-    new ViolinWave(glucose),
-    new BouncyBalls(glucose),
-    new SpaceTime(glucose),
-    new ShiftingPlane(glucose),
-    new AskewPlanes(glucose),
-    new Blinders(glucose),
-    new CrossSections(glucose),
-    new Psychedelia(glucose),
-    
-    new Traktor(glucose).setEligible(false),
-    new BassPod(glucose).setEligible(false),
-    new CubeEQ(glucose).setEligible(false),
-    new PianoKeyPattern(glucose).setEligible(false),
-
-    // DanH
-    new Noise(glucose),
-    new Play (glucose),
-    new Pong (glucose),
-    new Worms(glucose),
-
-    // Alex G
-     
-
-    // Shaheen
-    new HelixPattern(glucose).setEligible(false),
-    
-    // Toby
-    new GlitchPlasma(glucose),
-    new FireEffect(glucose).setEligible(false),
-    new StripBounce(glucose),
-    new SoundRain(glucose).setEligible(false),
-    new SoundSpikes(glucose).setEligible(false),
-    new FaceSync(glucose),
-
-    // Jack
-    new Swim(glucose),
-    new Balance(glucose),
-
-    // Tim
-    new TimPlanes(glucose),
-    new TimPinwheels(glucose),
-    new TimRaindrops(glucose),
-    new TimCubes(glucose),
-    // new TimTrace(glucose),
-    new TimSpheres(glucose),
-
-    // Ben
-    // new Sandbox(glucose),
-    new TowerParams(glucose),
-    new DriveableCrossSections(glucose),
-    new GranimTestPattern2(glucose),
-    
-    //JR
-    new Gimbal(glucose),
-    
-    // Sam
-    new JazzRainbow(glucose),
-    
-    // Arjun
-    new TelevisionStatic(glucose),
-    new AbstractPainting(glucose),
-    new Spirality(glucose),
-
-    // Basic test patterns for reference, not art    
-    new TestCubePattern(glucose),
-    new TestTowerPattern(glucose),
-    new TestProjectionPattern(glucose),
-    new TestStripPattern(glucose),
-    new TestBassMapping(glucose),
-    new TestFloorMapping(glucose),
-    new TestSpeakerMapping(glucose),    
-    // new TestHuePattern(glucose),
-    // new TestXPattern(glucose),
-    // new TestYPattern(glucose),
-    // new TestZPattern(glucose),
-
-  };
-}
-
-LXTransition[] transitions(GLucose glucose) {
-  return new LXTransition[] {
-    new DissolveTransition(lx),
-    new AddTransition(glucose),
-    new MultiplyTransition(glucose),
-    new OverlayTransition(glucose),
-    new DodgeTransition(glucose),
-    new SwipeTransition(glucose),
-    new FadeTransition(lx),
-//  new SubtractTransition(glucose),   // similar to multiply - dh
-//  new BurnTransition(glucose),               // similar to multiply - dh
-//  new ScreenTransition(glucose),             // same as add -dh
-//  new SoftLightTransition(glucose),  // same as overlay -dh
-  };
-}
-
-// Handles to globally triggerable effects 
-class Effects {
-  FlashEffect flash = new FlashEffect(lx);
-  BoomEffect boom = new BoomEffect(glucose);
-  BlurEffect blur = new BlurEffect(glucose);
-  QuantizeEffect quantize = new QuantizeEffect(glucose);
-  ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose);
-  
-  Effects() {
-    blur.enable();
-    quantize.enable();
-    colorFucker.enable();
-  }
-}
-