Merge branch 'master' of https://github.com/sugarcubes/SugarCubes into alexgreen
[SugarCubes.git] / SugarCubes.pde.orig
diff --git a/SugarCubes.pde.orig b/SugarCubes.pde.orig
new file mode 100644 (file)
index 0000000..e989980
--- /dev/null
@@ -0,0 +1,148 @@
+/**
+ *           +-+-+-+-+-+               +-+-+-+-+-+
+ *          /         /|               |\         \
+ *         /         / +               + \         \
+ *        +-+-+-+-+-+  |   +-+-+-+-+   |  +-+-+-+-+-+
+ *        |         |  +  /         \  +  |         |
+ *        +   THE   + /  /           \  \ +  CUBES  +
+ *        |         |/  +-+-+-+-+-+-+-+  \|         |
+ *        +-+-+-+-+-+   |             |   +-+-+-+-+-+
+ *                      +             +
+ *                      |    SUGAR    |
+ *                      +             +
+ *                      |             |
+ *                      +-+-+-+-+-+-+-+
+ *
+ * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
+ * animations, effects, and interactions for the platform. Most of the icky
+ * code guts are embedded in the GLucose library extension. If you're an
+ * artist, you shouldn't need to worry about any of that.
+ *
+ * Below, you will find definitions of the Patterns, Effects, and Interactions.
+ * If you're an artist, create a new tab in the Processing environment with
+ * your name. Implement your classes there, and add them to the list below.
+ */ 
+
+LXPattern[] patterns(GLucose glucose) {
+  return new LXPattern[] {
+
+<<<<<<< HEAD
+    new SineSphere(glucose),
+    new CubeCurl(glucose),
+=======
+>>>>>>> b8bb27489db7dc687bf150576e9d9439f1fa17a6
+    // Slee
+    new Cathedrals(glucose),
+    new MidiMusic(glucose),
+    new Pulley(glucose),
+    new Swarm(glucose),
+    new ViolinWave(glucose),
+    new BouncyBalls(glucose),
+    new SpaceTime(glucose),
+    new ShiftingPlane(glucose),
+    new AskewPlanes(glucose),
+    new Blinders(glucose),
+    new CrossSections(glucose),
+    new Psychedelia(glucose),
+    
+    new Traktor(glucose).setEligible(false),
+    new BassPod(glucose).setEligible(false),
+    new CubeEQ(glucose).setEligible(false),
+    new PianoKeyPattern(glucose).setEligible(false),
+
+    // DanH
+    new Noise(glucose),
+    new Play (glucose),
+    new Pong (glucose),
+    new Worms(glucose),
+
+    // Alex G
+     
+
+    // Shaheen
+    new HelixPattern(glucose).setEligible(false),
+    
+    // Toby
+    new GlitchPlasma(glucose),
+    new FireEffect(glucose).setEligible(false),
+    new StripBounce(glucose),
+    new SoundRain(glucose).setEligible(false),
+    new SoundSpikes(glucose).setEligible(false),
+    new FaceSync(glucose),
+
+    // Jack
+    new Swim(glucose),
+    new Balance(glucose),
+
+    // Tim
+    new TimPlanes(glucose),
+    new TimPinwheels(glucose),
+    new TimRaindrops(glucose),
+    new TimCubes(glucose),
+    // new TimTrace(glucose),
+    new TimSpheres(glucose),
+
+    // Ben
+    // new Sandbox(glucose),
+    new TowerParams(glucose),
+    new DriveableCrossSections(glucose),
+    new GranimTestPattern2(glucose),
+    
+    //JR
+    new Gimbal(glucose),
+    
+    // Sam
+    new JazzRainbow(glucose),
+    
+    // Arjun
+    new TelevisionStatic(glucose),
+    new AbstractPainting(glucose),
+    new Spirality(glucose),
+
+    // Basic test patterns for reference, not art    
+    new TestCubePattern(glucose),
+    new TestTowerPattern(glucose),
+    new TestProjectionPattern(glucose),
+    new TestStripPattern(glucose),
+    new TestBassMapping(glucose),
+    new TestFloorMapping(glucose),
+    new TestSpeakerMapping(glucose),    
+    // new TestHuePattern(glucose),
+    // new TestXPattern(glucose),
+    // new TestYPattern(glucose),
+    // new TestZPattern(glucose),
+
+  };
+}
+
+LXTransition[] transitions(GLucose glucose) {
+  return new LXTransition[] {
+    new DissolveTransition(lx),
+    new AddTransition(glucose),
+    new MultiplyTransition(glucose),
+    new OverlayTransition(glucose),
+    new DodgeTransition(glucose),
+    new SwipeTransition(glucose),
+    new FadeTransition(lx),
+//  new SubtractTransition(glucose),   // similar to multiply - dh
+//  new BurnTransition(glucose),               // similar to multiply - dh
+//  new ScreenTransition(glucose),             // same as add -dh
+//  new SoftLightTransition(glucose),  // same as overlay -dh
+  };
+}
+
+// Handles to globally triggerable effects 
+class Effects {
+  FlashEffect flash = new FlashEffect(lx);
+  BoomEffect boom = new BoomEffect(glucose);
+  BlurEffect blur = new BlurEffect(glucose);
+  QuantizeEffect quantize = new QuantizeEffect(glucose);
+  ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose);
+  
+  Effects() {
+    blur.enable();
+    quantize.enable();
+    colorFucker.enable();
+  }
+}
+