Now with shader language and many fps
[SugarCubes.git] / SugarCubes.pde
index 0afeefecc75bb85893e0dbee8f3ca367dd9178cb..b941bdbcc891ff3d38035917d69a1043afe82f34 100644 (file)
@@ -26,7 +26,7 @@
 LXPattern[] patterns(LX lx) {
   return new LXPattern[] {        
 
-    new SineSphere(lx),
+    //new SineSphere(lx),
     //new CubeCurl(lx), 
      
     // Slee