LXPattern[] patterns(LX lx) {
return new LXPattern[] {
+
+ new SineSphere(glucose),
+ //new CubeCurl(glucose),
+ // DanH
+ new Noise(glucose),
+ new Play (glucose),
+ new Pong (glucose),
+ new Worms(glucose),
+
+
new SineSphere(lx),
//new CubeCurl(lx),
new MidiMusic(lx),
new Pulley(lx),
+
+ new ViolinWave(glucose),
+ new BouncyBalls(glucose),
+ new SpaceTime(glucose),
+ new ShiftingPlane(glucose),
+ new AskewPlanes(glucose),
+ new Blinders(glucose),
+ new CrossSections(glucose),
+ new Psychedelia(glucose),
+ new TimRaindrops(glucose),
+ new TimCubes(glucose),
+ new MultipleCubes(glucose),
+
+ new Traktor(glucose).setEligible(false),
+ new BassPod(glucose).setEligible(false),
+ new CubeEQ(glucose).setEligible(false),
+ new PianoKeyPattern(glucose).setEligible(false),
+
+ new StripBounce(glucose),
+
+ // AntonK
+ //new AKPong(glucose),
+ new Swim(glucose),
+ new Balance(glucose),
+
+
new ViolinWave(lx),
new BouncyBalls(lx),
new SpaceTime(lx),
new Pong (lx),
new Worms(lx),
+
+
// JR
new Gimbal(lx),
// Alex G
+
+ // Tim
+ new TimMetronome(glucose),
+ new TimPlanes(glucose),
+ new TimPinwheels(glucose),
+
+ // new TimTrace(glucose),
+ new TimSpheres(glucose),
+
// Tim
new TimMetronome(lx),
new TimPlanes(lx),
new VSTowers(lx),
// Toby
+
+ new GlitchPlasma(glucose),
+ new FireEffect(glucose).setEligible(false),
+
+ new SoundRain(glucose).setEligible(false),
+ new SoundSpikes(glucose).setEligible(false),
+ new FaceSync(glucose),
+
+ // Jack
+
new GlitchPlasma(lx),
new FireEffect(lx).setEligible(false),
new StripBounce(lx),
// Jack
new Swim(lx),
- new Balance(lx),
-
- // Ben
+ new Balance(lx), // Ben
// new Sandbox(lx),
new TowerParams(lx),
new DriveableCrossSections(lx),