* If you're an artist, create a new tab in the Processing environment with
* your name. Implement your classes there, and add them to the list below.
*/
+LXPattern gplay;
LXPattern[] patterns(GLucose glucose) {
return new LXPattern[] {
+
+ new Gimbal(glucose),
+
+ // DMK
// Slee
new Swarm(glucose),
+ //new ScreenScrape(glucose),
new SpaceTime(glucose),
new ShiftingPlane(glucose),
new AskewPlanes(glucose),
new CubeEQ(glucose).setEligible(false),
new PianoKeyPattern(glucose).setEligible(false),
- // Dan
- new Pong(glucose),
+ // DanH
new Noise(glucose),
+ gplay=new Play(glucose), // XXX do this properly
+ new Pong(glucose),
// Alex G
new SineSphere(glucose),
return new LXEffect[] {
new FlashEffect(lx),
new BoomEffect(glucose),
- new DesaturationEffect(lx),
- new ColorFuckerEffect(glucose),
+ //new DesaturationEffect(lx),
+ //new ColorFuckerEffect(glucose),
+ new DualBlender(glucose),
};
}
-