Model is now in processing, not glucose
[SugarCubes.git] / SugarCubes.pde
index ab81e307cc8357ddc7a8385fac9c800f97035c7d..5fe3c7bb5f412a83a63e07129e44a0ec35dcca09 100644 (file)
@@ -15,8 +15,8 @@
  *
  * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
  * animations, effects, and interactions for the platform. Most of the icky
- * code guts are embedded in the GLucose library extension. If you're an
- * artist, you shouldn't need to worry about any of that.
+ * code guts are embedded in the HeronLX library, or files prefixed with
+ * an underscore. If you're an artist, you shouldn't need to worry about that.
  *
  * Below, you will find definitions of the Patterns, Effects, and Interactions.
  * If you're an artist, create a new tab in the Processing environment with
  */ 
 
 LXPattern[] patterns(GLucose glucose) {
-  return new LXPattern[] {
-    
+  return new LXPattern[] {        
+
+    new SineSphere(glucose),
+    //new CubeCurl(glucose), 
+     
     // Slee
+    // new Cathedrals(glucose),
     new Swarm(glucose),
+    new MidiMusic(glucose),
+    new Pulley(glucose),
+    
+    new ViolinWave(glucose),
+    new BouncyBalls(glucose),
     new SpaceTime(glucose),
     new ShiftingPlane(glucose),
     new AskewPlanes(glucose),
     new Blinders(glucose),
     new CrossSections(glucose),
     new Psychedelia(glucose),
+
+    new MultipleCubes(glucose),
     
     new Traktor(glucose).setEligible(false),
     new BassPod(glucose).setEligible(false),
     new CubeEQ(glucose).setEligible(false),
     new PianoKeyPattern(glucose).setEligible(false),
 
-    // Dan
-    new Pong(glucose),
+    // AntonK
+    new AKPong(glucose),
+
+    // DanH
     new Noise(glucose),
+    new Play (glucose),
+    new Pong (glucose),
+    new Worms(glucose),
 
+    // JR
+    new Gimbal(glucose),
+    
     // Alex G
-    new SineSphere(glucose),
+     
+    // Tim
+    new TimMetronome(glucose),
+    new TimPlanes(glucose),
+    new TimPinwheels(glucose),
+    new TimRaindrops(glucose),
+    new TimCubes(glucose),
+    // new TimTrace(glucose),
+    new TimSpheres(glucose),
 
-    // Shaheen
-    new HelixPattern(glucose).setEligible(false),
+    // Jackie
+    new JackieSquares(glucose),
+    new JackieLines(glucose),
+    new JackieDots(glucose),
+
+    // L8on
+    new L8onAutomata(glucose),
+    new L8onLife(glucose),
+    new L8onStripLife(glucose),
+
+    // Vincent
+    new VSTowers(glucose),
     
     // Toby
     new GlitchPlasma(glucose),
@@ -61,22 +98,24 @@ LXPattern[] patterns(GLucose glucose) {
     // Jack
     new Swim(glucose),
     new Balance(glucose),
-
-    // Tim
-    new TimPlanes(glucose),
-    new TimPinwheels(glucose),
-    new TimRaindrops(glucose),
-    new TimCubes(glucose),
-    // new TimTrace(glucose),
-    new TimSpheres(glucose),
-
+    
     // Ben
+    // new Sandbox(glucose),
+    new TowerParams(glucose),
     new DriveableCrossSections(glucose),
     new GranimTestPattern2(glucose),
-     
+    
+    // Shaheen
+    // new HelixPattern(glucose).setEligible(false),
+    
     // Sam
     new JazzRainbow(glucose),
     
+    // Arjun
+    new TelevisionStatic(glucose),
+    new AbstractPainting(glucose),
+    new Spirality(glucose),
+
     // Basic test patterns for reference, not art    
     new TestCubePattern(glucose),
     new TestTowerPattern(glucose),
@@ -93,16 +132,31 @@ LXPattern[] patterns(GLucose glucose) {
 LXTransition[] transitions(GLucose glucose) {
   return new LXTransition[] {
     new DissolveTransition(lx),
+    new AddTransition(glucose),
+    new MultiplyTransition(glucose),
+    new OverlayTransition(glucose),
+    new DodgeTransition(glucose),
     new SwipeTransition(glucose),
     new FadeTransition(lx),
+//  new SubtractTransition(glucose),   // similar to multiply - dh
+//  new BurnTransition(glucose),       // similar to multiply - dh
+//  new ScreenTransition(glucose),     // same as add -dh
+//  new SoftLightTransition(glucose),  // same as overlay -dh
   };
 }
 
-LXEffect[] effects(GLucose glucose) {
-  return new LXEffect[] {
-    new FlashEffect(lx),
-    new BoomEffect(glucose),
-    new DesaturationEffect(lx),
-  };
+// Handles to globally triggerable effects 
+class Effects {
+  FlashEffect flash = new FlashEffect(lx);
+  BoomEffect boom = new BoomEffect(glucose);
+  BlurEffect blur = new BlurEffect(glucose);
+  QuantizeEffect quantize = new QuantizeEffect(glucose);
+  ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose);
+  
+  Effects() {
+    blur.enable();
+    quantize.enable();
+    colorFucker.enable();
+  }
 }