Model is now in processing, not glucose
[SugarCubes.git] / SugarCubes.pde
index c89a72e3eef713ef84ae677d62a82773b4448fd0..5fe3c7bb5f412a83a63e07129e44a0ec35dcca09 100644 (file)
@@ -15,8 +15,8 @@
  *
  * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
  * animations, effects, and interactions for the platform. Most of the icky
- * code guts are embedded in the GLucose library extension. If you're an
- * artist, you shouldn't need to worry about any of that.
+ * code guts are embedded in the HeronLX library, or files prefixed with
+ * an underscore. If you're an artist, you shouldn't need to worry about that.
  *
  * Below, you will find definitions of the Patterns, Effects, and Interactions.
  * If you're an artist, create a new tab in the Processing environment with
  */ 
 
 LXPattern[] patterns(GLucose glucose) {
-  return new LXPattern[] {
+  return new LXPattern[] {        
 
-    
+    new SineSphere(glucose),
+    //new CubeCurl(glucose), 
+     
     // Slee
-    new Cathedrals(glucose),
+    // new Cathedrals(glucose),
+    new Swarm(glucose),
     new MidiMusic(glucose),
     new Pulley(glucose),
-    new Swarm(glucose),
+    
     new ViolinWave(glucose),
     new BouncyBalls(glucose),
     new SpaceTime(glucose),
@@ -40,24 +43,49 @@ LXPattern[] patterns(GLucose glucose) {
     new Blinders(glucose),
     new CrossSections(glucose),
     new Psychedelia(glucose),
+
+    new MultipleCubes(glucose),
     
     new Traktor(glucose).setEligible(false),
     new BassPod(glucose).setEligible(false),
     new CubeEQ(glucose).setEligible(false),
     new PianoKeyPattern(glucose).setEligible(false),
 
+    // AntonK
+    new AKPong(glucose),
+
     // DanH
     new Noise(glucose),
     new Play (glucose),
     new Pong (glucose),
     new Worms(glucose),
 
+    // JR
+    new Gimbal(glucose),
+    
     // Alex G
-     new SineSphere(glucose),
-//     new CubeCurl(glucose),
+     
+    // Tim
+    new TimMetronome(glucose),
+    new TimPlanes(glucose),
+    new TimPinwheels(glucose),
+    new TimRaindrops(glucose),
+    new TimCubes(glucose),
+    // new TimTrace(glucose),
+    new TimSpheres(glucose),
 
-    // Shaheen
-    new HelixPattern(glucose).setEligible(false),
+    // Jackie
+    new JackieSquares(glucose),
+    new JackieLines(glucose),
+    new JackieDots(glucose),
+
+    // L8on
+    new L8onAutomata(glucose),
+    new L8onLife(glucose),
+    new L8onStripLife(glucose),
+
+    // Vincent
+    new VSTowers(glucose),
     
     // Toby
     new GlitchPlasma(glucose),
@@ -70,23 +98,15 @@ LXPattern[] patterns(GLucose glucose) {
     // Jack
     new Swim(glucose),
     new Balance(glucose),
-
-    // Tim
-    new TimPlanes(glucose),
-    new TimPinwheels(glucose),
-    new TimRaindrops(glucose),
-    new TimCubes(glucose),
-    // new TimTrace(glucose),
-    new TimSpheres(glucose),
-
+    
     // Ben
     // new Sandbox(glucose),
     new TowerParams(glucose),
     new DriveableCrossSections(glucose),
     new GranimTestPattern2(glucose),
     
-    //JR
-    new Gimbal(glucose),
+    // Shaheen
+    // new HelixPattern(glucose).setEligible(false),
     
     // Sam
     new JazzRainbow(glucose),
@@ -101,10 +121,6 @@ LXPattern[] patterns(GLucose glucose) {
     new TestTowerPattern(glucose),
     new TestProjectionPattern(glucose),
     new TestStripPattern(glucose),
-    new TestBassMapping(glucose),
-    new TestFloorMapping(glucose),
-    new TestSpeakerMapping(glucose),    
-    new TestPerformancePattern(glucose),
     // new TestHuePattern(glucose),
     // new TestXPattern(glucose),
     // new TestYPattern(glucose),
@@ -123,8 +139,8 @@ LXTransition[] transitions(GLucose glucose) {
     new SwipeTransition(glucose),
     new FadeTransition(lx),
 //  new SubtractTransition(glucose),   // similar to multiply - dh
-//  new BurnTransition(glucose),               // similar to multiply - dh
-//  new ScreenTransition(glucose),             // same as add -dh
+//  new BurnTransition(glucose),       // similar to multiply - dh
+//  new ScreenTransition(glucose),     // same as add -dh
 //  new SoftLightTransition(glucose),  // same as overlay -dh
   };
 }