LXPattern[] patterns(LX lx) {
return new LXPattern[] {
- new SineSphere(lx),
+ //new SineSphere(lx),
//new CubeCurl(lx),
// Slee
// Micah
new Rings(lx),
+ // Open pixel control server
+ new OpenPixelControl(lx, this),
+
// Basic test patterns for reference, not art
new TestCubePattern(lx),
new TestTowerPattern(lx),