* If you're an artist, create a new tab in the Processing environment with
* your name. Implement your classes there, and add them to the list below.
*/
-
+
LXPattern[] patterns(GLucose glucose) {
return new LXPattern[] {
// Handles to globally triggerable effects
class Effects {
- FlashEffect flash = new FlashEffect(lx);
+ //FlashEffect flash = new FlashEffect(lx);
BoomEffect boom = new BoomEffect(glucose);
BlurEffect blur = new BlurEffect(glucose);
QuantizeEffect quantize = new QuantizeEffect(glucose);