super(glucose);
}
- public void run(int deltaMs) {
+ public void run(double deltaMs) {
int h = 0;
for (Speaker speaker : model.speakers) {
for (Strip strip : speaker.strips) {
super(glucose);
}
- public void run(int deltaMs) {
+ public void run(double deltaMs) {
int[] strips = { 2, 1, 0, 3, 13, 12, 15, 14, 9, 8, 11, 10, 5, 4, 7, 6 };
int h = 0;
for (int si : strips) {
super(glucose);
}
- public void run(int deltaMs) {
+ public void run(double deltaMs) {
int[] strutIndices = {6, 5, 4, 3, 2, 1, 0, 7};
int h = 0;
for (int si : strutIndices) {
addModulator(d).trigger();
}
- public void run(int deltaMs) {
+ public void run(double deltaMs) {
for (Strip s : model.strips) {
for (Point p : s.points) {
colors[p.index] = color(
super(glucose);
}
- public void run(int deltaMs) {
+ public void run(double deltaMs) {
// Access the core master hue via this method call
float hv = lx.getBaseHuef();
for (int i = 0; i < colors.length; ++i) {
super(glucose);
addModulator(xPos).trigger();
}
- public void run(int deltaMs) {
+ public void run(double deltaMs) {
float hv = lx.getBaseHuef();
for (Point p : model.points) {
// This is a common technique for modulating brightness.
super(glucose);
addModulator(yPos).trigger();
}
- public void run(int deltaMs) {
+ public void run(double deltaMs) {
float hv = lx.getBaseHuef();
for (Point p : model.points) {
float bv = max(0, 100 - abs(p.fy - yPos.getValuef()));
super(glucose);
addModulator(zPos).trigger();
}
- public void run(int deltaMs) {
+ public void run(double deltaMs) {
float hv = lx.getBaseHuef();
for (Point p : model.points) {
float bv = max(0, 100 - abs(p.fz - zPos.getValuef()));
addModulator(towerIndex).trigger();
}
- public void run(int deltaMs) {
+ public void run(double deltaMs) {
int ti = 0;
for (Tower t : model.towers) {
for (Point p : t.points) {
addModulator(yPos).trigger();
}
- public void run(int deltaMs) {
+ public void run(double deltaMs) {
// For the same reasons described above, it may logically feel to you that
// some of these operations are in reverse order. Again, just keep in mind that
// the car itself is what's moving, not the object
addModulator(index).start();
}
- public void run(int deltaMs) {
+ public void run(double deltaMs) {
for (Cube c : model.cubes) {
int i = 0;
for (Point p : c.points) {
printInfo();
}
- public void run(int deltaMs) {
+ public void run(double deltaMs) {
color off = color(0, 0, 0);
color c = off;
color r = #FF0000;