*/
class TimSpheres extends SCPattern {
private BasicParameter hueParameter = new BasicParameter("RAD", 1.0);
+ private BasicParameter periodParameter = new BasicParameter("PERIOD", 4000.0, 200.0, 10000.0);
private final SawLFO lfo = new SawLFO(0, 1, 10000);
- private final SinLFO sinLfo = new SinLFO(0, 1, 4000);
+ private final SinLFO sinLfo = new SinLFO(0, 1, periodParameter);
private final float centerX, centerY, centerZ;
class Sphere {
public TimSpheres(GLucose glucose) {
super(glucose);
addParameter(hueParameter);
+ addParameter(periodParameter);
addModulator(lfo).trigger();
addModulator(sinLfo).trigger();
centerX = (model.xMax + model.xMin) / 2;
spheres[0].radius = 100 * hueParameter.getValuef();
spheres[1].radius = 100 * hueParameter.getValuef();
- for (Point p : model.points) {
+ for (LXPoint p : model.points) {
float value = 0;
- color c = color(0, 0, 0);
+ color c = lx.hsb(0, 0, 0);
for (Sphere s : spheres) {
float d = sqrt(pow(p.x - s.x, 2) + pow(p.y - s.y, 2) + pow(p.z - s.z, 2));
float r = (s.radius); // * (sinLfoValue + 0.5));
value = max(0, 1 - max(0, d - r) / 10);
- c = blendColor(c, color(((s.hue + lfoValue) % 1) * 360, 100, min(1, value) * 100), ADD);
+ c = blendColor(c, lx.hsb(((s.hue + lfoValue) % 1) * 360, 100, min(1, value) * 100), ADD);
}
colors[p.index] = c;
return distanceTo(v.x, v.y, v.z);
}
- float distanceTo(Point p) {
+ float distanceTo(LXPoint p) {
return distanceTo(p.x, p.y, p.z);
}
raindrops.add(new Raindrop());
}
- for (Point p : model.points) {
+ for (LXPoint p : model.points) {
color c =
blendColor(
- color(210, 20, (float)Math.max(0, 1 - Math.pow((model.yMax - p.y) / 10, 2)) * 50),
- color(220, 60, (float)Math.max(0, 1 - Math.pow((p.y - model.yMin) / 10, 2)) * 100),
+ lx.hsb(210, 20, (float)Math.max(0, 1 - Math.pow((model.yMax - p.y) / 10, 2)) * 50),
+ lx.hsb(220, 60, (float)Math.max(0, 1 - Math.pow((p.y - model.yMin) / 10, 2)) * 100),
ADD);
for (Raindrop raindrop : raindrops) {
if (p.x >= (raindrop.p.x - raindrop.radius) && p.x <= (raindrop.p.x + raindrop.radius) &&
float d = raindrop.p.distanceTo(p) / raindrop.radius;
// float value = (float)Math.max(0, 1 - Math.pow(Math.min(0, d - raindrop.radius) / 5, 2));
if (d < 1) {
- c = blendColor(c, color(raindrop.hue, 80, (float)Math.pow(1 - d, 0.01) * 100), ADD);
+ c = blendColor(c, lx.hsb(raindrop.hue, 80, (float)Math.pow(1 - d, 0.01) * 100), ADD);
}
}
}
flashes.add(new CubeFlash());
}
- for (Point p : model.points) {
+ for (LXPoint p : model.points) {
colors[p.index] = 0;
}
for (CubeFlash flash : flashes) {
float hue = (hueParameter.getValuef() + (hueVarianceParameter.getValuef() * flash.hue)) % 1.0;
- color c = color(hue * 360, saturationParameter.getValuef() * 100, (flash.value) * 100);
- for (Point p : flash.c.points) {
+ color c = lx.hsb(hue * 360, saturationParameter.getValuef() * 100, (flash.value) * 100);
+ for (LXPoint p : flash.c.points) {
colors[p.index] = c;
}
}
Vector3 normalizedPoint = new Vector3();
- for (Point p : model.points) {
+ for (LXPoint p : model.points) {
if (random(1.0) < derez) {
continue;
}
final color planeColor;
if (d <= thickness) {
- planeColor = color(plane.hue, saturation, 100);
+ planeColor = lx.hsb(plane.hue, saturation, 100);
} else if (d <= thickness * 2) {
float value = 1 - ((d - thickness) / thickness);
- planeColor = color(plane.hue, saturation, value * 100);
+ planeColor = lx.hsb(plane.hue, saturation, value * 100);
} else {
planeColor = 0;
}
float zSlope = (zSlopeParameter.getValuef() - 0.5) * 2;
int i = -1;
- for (Point p : model.points) {
+ for (LXPoint p : model.points) {
++i;
int value = 0;
}
if (value == 1) {
values[i] = 1;
-// colors[p.index] = color(120, 0, 100);
+// colors[p.index] = lx.hsb(120, 0, 100);
} else {
values[i] = max(0, values[i] - fadeAmount);
//color c = colors[p.index];
- //colors[p.index] = color(max(0, hue(c) - 10), min(100, saturation(c) + 10), brightness(c) - 5 );
+ //colors[p.index] = lx.hsb(max(0, lx.h(c) - 10), min(100, lx.s(c) + 10), lx.b(c) - 5 );
}
if (random(1.0) >= derez) {
float v = values[i];
- colors[p.index] = color((360 + hue + pow(v, 2) * hueSpread) % 360, 30 + pow(1 - v, 0.25) * 60, v * 100);
+ colors[p.index] = lx.hsb((360 + hue + pow(v, 2) * hueSpread) % 360, 30 + pow(1 - v, 0.25) * 60, v * 100);
}
}
}
* it but there may be useful code here.
*/
class TimTrace extends SCPattern {
- private Map<Point, List<Point>> pointToNeighbors;
- private Map<Point, Strip> pointToStrip;
+ private Map<LXPoint, List<LXPoint>> pointToNeighbors;
+ private Map<LXPoint, Strip> pointToStrip;
// private final Map<Strip, List<Strip>> stripToNearbyStrips;
int extraMs;
class MovingPoint {
- Point currentPoint;
+ LXPoint currentPoint;
float hue;
private Strip currentStrip;
private int currentStripIndex;
private int direction; // +1 or -1
- MovingPoint(Point p) {
+ MovingPoint(LXPoint p) {
this.setPointOnNewStrip(p);
hue = random(360);
}
- private void setPointOnNewStrip(Point p) {
+ private void setPointOnNewStrip(LXPoint p) {
this.currentPoint = p;
this.currentStrip = pointToStrip.get(p);
for (int i = 0; i < this.currentStrip.points.size(); ++i) {
}
void step() {
- List<Point> neighborsOnOtherStrips = pointToNeighbors.get(this.currentPoint);
+ List<LXPoint> neighborsOnOtherStrips = pointToNeighbors.get(this.currentPoint);
- Point nextPointOnCurrentStrip = null;
+ LXPoint nextPointOnCurrentStrip = null;
this.currentStripIndex += this.direction;
if (this.currentStripIndex >= 0 && this.currentStripIndex < this.currentStrip.points.size()) {
nextPointOnCurrentStrip = this.currentStrip.points.get(this.currentStripIndex);
Map<Strip, Vector3> stripToCenter = new HashMap();
for (Strip s : model.strips) {
Vector3 v = new Vector3();
- for (Point p : s.points) {
+ for (LXPoint p : s.points) {
v.add(p.x, p.y, p.z);
}
v.divide(s.points.size());
return stripToNeighbors;
}
- private Map<Point, List<Point>> buildPointToNeighborsMap() {
- Map<Point, List<Point>> m = new HashMap();
+ private Map<LXPoint, List<LXPoint>> buildPointToNeighborsMap() {
+ Map<LXPoint, List<LXPoint>> m = new HashMap();
Map<Strip, List<Strip>> stripToNearbyStrips = this.buildStripToNearbyStripsMap();
for (Strip s : model.strips) {
List<Strip> nearbyStrips = stripToNearbyStrips.get(s);
- for (Point p : s.points) {
+ for (LXPoint p : s.points) {
Vector3 v = new Vector3(p.x, p.y, p.z);
- List<Point> neighbors = new ArrayList();
+ List<LXPoint> neighbors = new ArrayList();
for (Strip nearbyStrip : nearbyStrips) {
- Point closestPoint = null;
+ LXPoint closestPoint = null;
float closestPointDistance = 100000;
- for (Point nsp : nearbyStrip.points) {
+ for (LXPoint nsp : nearbyStrip.points) {
float distance = v.distanceTo(nsp.x, nsp.y, nsp.z);
if (closestPoint == null || distance < closestPointDistance) {
closestPoint = nsp;
return m;
}
- private Map<Point, Strip> buildPointToStripMap() {
- Map<Point, Strip> m = new HashMap();
+ private Map<LXPoint, Strip> buildPointToStripMap() {
+ Map<LXPoint, Strip> m = new HashMap();
for (Strip s : model.strips) {
- for (Point p : s.points) {
+ for (LXPoint p : s.points) {
m.put(p, s);
}
}
}
public void run(double deltaMs) {
- for (Point p : model.points) {
+ for (LXPoint p : model.points) {
color c = colors[p.index];
- colors[p.index] = color(hue(c), saturation(c), brightness(c) - 3);
+ colors[p.index] = lx.hsb(lx.h(c), lx.s(c), lx.b(c) - 3);
}
for (MovingPoint mp : movingPoints) {
mp.step();
- colors[mp.currentPoint.index] = blendColor(colors[mp.currentPoint.index], color(mp.hue, 10, 100), ADD);
+ colors[mp.currentPoint.index] = blendColor(colors[mp.currentPoint.index], lx.hsb(mp.hue, 10, 100), ADD);
}
}
}
+
+class TimMetronome extends SCPattern {
+ private BasicParameter clickyParameter = new BasicParameter("CLICK", 0, 0, 10.0);
+ private BasicParameter derezParameter = new BasicParameter("DREZ", 0.5, 0, 1.0);
+ private BasicParameter driftParameter = new BasicParameter("DRIFT", 0, 0, 1.0);
+ private BasicParameter fadeParameter = new BasicParameter("FADE", 0.05, 0, 0.2);
+ private float modelWidth;
+ private int beatNum;
+ private float prevTempoRamp;
+ private LXProjection projection;
+ private float[] values;
+ private float[] hues;
+
+ TimMetronome(GLucose glucose) {
+ super(glucose);
+ addParameter(clickyParameter);
+ addParameter(derezParameter);
+ addParameter(driftParameter);
+ addParameter(fadeParameter);
+ modelWidth = model.xMax - model.xMin;
+ projection = new LXProjection(model);
+ beatNum = 0;
+ prevTempoRamp = 0;
+ values = new float[model.points.size()];
+ hues = new float[model.points.size()];
+ }
+
+ public void run(double deltaMs) {
+ float tempoRamp = lx.tempo.rampf();
+ if (tempoRamp < prevTempoRamp) {
+ beatNum = (beatNum + 1) % 1000;
+ }
+ prevTempoRamp = tempoRamp;
+
+ float phase = beatNum + pow(tempoRamp, 1.0 + clickyParameter.getValuef());
+
+ projection.reset();
+ projection.translateCenter(model.xMin, model.yMin, model.cz);
+ projection.rotate(phase * 0.5 * PI, 0, 0, 1);
+
+ projection.translate(driftParameter.getValuef() * tempoRamp * modelWidth * 0.5, 0, 0);
+
+ float derezCutoff = derezParameter.getValuef();
+
+ float fadeMultiplier = (1.0 - fadeParameter.getValuef());
+
+ float armRadius = modelWidth * 0.1;
+ for (LXVector p : projection) {
+ boolean onArm = false;
+ if (abs(p.x) < armRadius) {
+ onArm = (p.y > 0) || (sqrt(pow(p.x, 2) + pow(p.y, 2)) < armRadius);
+ }
+ if (onArm) {
+ values[p.index] = 1.0;
+ hues[p.index] = (floor(phase / 4) * 90) % 360;
+ } else {
+ values[p.index] *= fadeMultiplier;
+ }
+
+ float saturation = pow(1 - values[p.index], 0.5) * 0.7 + 0.3;
+ float brightness = values[p.index];
+
+ if (random(1.0) > derezCutoff) {
+ colors[p.index] = lx.hsb(hues[p.index], saturation * 100, brightness * 100);
+ }
+ }
+ }
+}
+