UIMidi uiMidi;
UIMapping uiMapping;
UIDebugText uiDebugText;
+UISpeed uiSpeed;
// Camera variables
float eyeR, eyeA, eyeX, eyeY, eyeZ, midX, midY, midZ;
new UIBlendMode(4, 332, 140, 86),
new UIEffects(4, 422, 140, 144),
new UITempo(4, 570, 140, 50),
- new UISpeed(4, 624, 140, 50),
+ uiSpeed = new UISpeed(4, 624, 140, 50),
new UIPatternDeck(lx.engine.getDeck(GLucose.RIGHT_DECK), "PATTERN B", width-144, 4, 140, 324),
uiMidi = new UIMidi(midiEngine, width-144, 332, 140, 158),