noFill();
strokeWeight(2);
beginShape(POINTS);
- for (Point p : glucose.model.points) {
- stroke(colors[p.index]);
- vertex(p.fx, p.fy, p.fz);
+ // TODO(mcslee): restore when bassBox/speakers are right again
+ // for (Point p : glucose.model.points) {
+ for (Cube cube : glucose.model.cubes) {
+ for (Point p : cube.points) {
+ stroke(colors[p.index]);
+ vertex(p.fx, p.fy, p.fz);
+ }
}
endShape();