final int VIEWPORT_WIDTH = 900;
final int VIEWPORT_HEIGHT = 700;
-int targetFramerate = 45;
+int targetFramerate = 60;
int startMillis, lastMillis;
GLucose glucose;
// Camera variables
float eyeR, eyeA, eyeX, eyeY, eyeZ, midX, midY, midZ;
+final float FEET = 12;
+
void setup() {
startMillis = lastMillis = millis();
if (debugMode) {
debugUI.maskColors(colors);
}
-
+
camera(
eyeX, eyeY, eyeZ,
midX, midY, midZ,
0, -1, 0
);
- stroke(#333333);
- fill(#292929);
- float yFloor = -2;
+
+ float trailerWidth = 20*FEET;
+ float trailerDepth = 8*FEET;
+ float trailerHeight = 2*FEET;
+ noStroke();
+ fill(#141414);
+ drawBox(0, -trailerHeight, 0, 0, 0, 0, trailerWidth, trailerHeight, trailerDepth, trailerHeight/2.);
+ fill(#070707);
+ stroke(#222222);
beginShape();
- vertex(0, yFloor, 0);
- vertex(glucose.model.xMax, yFloor, 0);
- vertex(glucose.model.xMax, yFloor, glucose.model.zMax);
- vertex(0, yFloor, glucose.model.zMax);
- endShape(CLOSE);
+ vertex(0, 0, 0);
+ vertex(trailerWidth, 0, 0);
+ vertex(trailerWidth, 0, trailerDepth);
+ vertex(0, 0, trailerDepth);
+ endShape();
+ noStroke();
+ fill(#292929);
+ for (Cube c : glucose.model.cubes) {
+ drawCube(c);
+ }
+
noFill();
strokeWeight(2);
beginShape(POINTS);
// 2D Overlay
camera();
+ noLights();
javax.media.opengl.GL gl= ((PGraphicsOpenGL)g).beginGL();
gl.glClear(javax.media.opengl.GL.GL_DEPTH_BUFFER_BIT);
((PGraphicsOpenGL)g).endGL();
}
}
+void drawCube(Cube c) {
+ drawBox(c.x, c.y, c.z, c.rx, c.ry, c.rz, Cube.EDGE_WIDTH, Cube.EDGE_HEIGHT, Cube.EDGE_WIDTH, Strip.CHANNEL_WIDTH);
+}
+
+void drawBox(float x, float y, float z, float rx, float ry, float rz, float xd, float yd, float zd, float sw) {
+ pushMatrix();
+ translate(x, y, z);
+ rotate(rx, 1, 0, 0);
+ rotate(ry / 180. * PI, 0, -1, 0);
+ rotate(rz, 0, 0, 1);
+ for (int i = 0; i < 4; ++i) {
+ float wid = (i % 2 == 0) ? xd : zd;
+
+ beginShape();
+ vertex(0, 0);
+ vertex(wid, 0);
+ vertex(wid, yd);
+ vertex(wid - sw, yd);
+ vertex(wid - sw, sw);
+ vertex(0, sw);
+ endShape();
+ beginShape();
+ vertex(0, sw);
+ vertex(0, yd);
+ vertex(wid - sw, yd);
+ vertex(wid - sw, yd - sw);
+ vertex(sw, yd - sw);
+ vertex(sw, sw);
+ endShape();
+
+ translate(wid, 0, 0);
+ rotate(HALF_PI, 0, -1, 0);
+ }
+ popMatrix();
+}
+
void drawUI() {
if (uiOn) {
ui.draw();