final Cube.Wiring WRL = Cube.Wiring.REAR_LEFT;
final Cube.Wiring WRR = Cube.Wiring.REAR_RIGHT;
+ // Utility value if you need the height of a cube shorthand
final float CH = Cube.EDGE_HEIGHT;
+ // Positions for the bass box
final float BBY = BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH;
final float BBX = 56;
final float BBZ = 2;
// The speakers!
List<Speaker> speakers = Arrays.asList(new Speaker[] {
+ // each speaker parameter is x, y, z, rotation, the left speaker comes first
new Speaker(-12, 6, 0, 15),
new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15)
});
+ //////////////////////////////////////////////////////////////////////
+ // BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! //
+ //////////////////////////////////////////////////////////////////////
+
// These guts just convert the shorthand mappings into usable objects
ArrayList<Tower> towerList = new ArrayList<Tower>();
ArrayList<Cube> tower;
return new Model(towerList, cubes, bassBox, speakers);
}
+/**
+ * This function maps the panda boards. We have an array of them, each has
+ * an IP address and a list of channels.
+ */
public PandaMapping[] buildPandaList() {
final int LEFT_SPEAKER = 0;
final int RIGHT_SPEAKER = 1;
new ChannelMapping(),
new ChannelMapping(),
new ChannelMapping(),
- new ChannelMapping(),
+ new ChannelMapping(),
new ChannelMapping(ChannelMapping.MODE_BASS),
new ChannelMapping(ChannelMapping.MODE_STRUTS_AND_FLOOR),
new ChannelMapping(ChannelMapping.MODE_SPEAKER, LEFT_SPEAKER),