* when physical changes or tuning is being done to the structure.
*/
+final int MaxCubeHeight = 6;
+final int NumBackTowers = 16;
+
public Model buildModel() {
// Shorthand helpers for specifying wiring more quickly
// Single cubes can be constructed directly here if you need them
Cube[] singleCubes = new Cube[] {
// new Cube(15, int( Cube.EDGE_HEIGHT), 39, 0, 10, 0, WRL), // Back left channel behind speaker
- // new Cube(x, y, z, rx, ry, rz, wiring),
+ //new Cube(x, y, z, rx, ry, rz, wiring),
+ //new Cube(0,0,0,0,225,0, WRR),
};
// The bass box!
////////////////////////////////////////////////////////////////////////
// dan's proposed lattice
- ArrayList<StaggeredTower> scubes = new ArrayList<StaggeredTower>();
- for (int i=0; i<9; i++) scubes.add(new StaggeredTower(
- (i+1)*CW, // x
- (i % 2 == 0) ? 0 : CH * 2./3., // y
- - ((i % 2 == 0) ? 0 : 11) + 97 , // z
- -135, (i % 2 == 0) ? 7 : 6)); // num cubes
-
- ArrayList<Cube> dcubes = new ArrayList<Cube>();
- for (int i=0; i<7; i++) {
- if (i>0) dcubes.add(new Cube(-6+CW*4/3*i , 0, 0, 0, 0, 0, WRR));
- dcubes.add(new Cube(-6+CW*4/3*i+CW*2/3., CH*.5, 0, 0, 0, 0, WRR));
- }
+ ArrayList<StaggeredTower> scubes = new ArrayList<StaggeredTower>();
+ //if (NumBackTowers != 25) exit();
+ // for (int i=0; i<NumBackTowers/2; i++) scubes.add(new StaggeredTower(
+ // (i+1)*CW, // x
+ // (i % 2 == 0) ? 0 : CH * 2./3. , // y
+ // - ((i % 2 == 0) ? 11 : 0) + 80 , // z
+ // -45, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight) ); // num cubes
+
+ // for (int i=0; i<NumBackTowers/2; i++) scubes.add(new StaggeredTower(
+ // (i+1)*CW, // x
+ // (i % 2 == 0) ? 0 : CH * 2./3. , // y
+ // - ((i % 2 == 0) ? 0 : 11) + 80 - pow(CH*CH + CW*CW, .5), // z
+ // 225, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight-1) );
+
+ // for (int i=0; i<2 ; i++) scubes.add(new StaggeredTower(
+ // (i+1)*CW, // x
+ // 0 , // y
+ // - 0 + 97 - 2*pow(CH*CH + CW*CW, .5), // z
+ // 225, MaxCubeHeight ) );
+
+ ArrayList<Cube> dcubes = new ArrayList<Cube>();
+ // for (int i=1; i<6; i++) {
+ // if (i>1) dcubes.add(new Cube(-6+CW*4/3*i , 0, 0, 0, 0, 0, WRR));
+ // dcubes.add(new Cube(-6+CW*4/3*i+CW*2/3., CH*.5, 0, 0, 0, 0, WRR));
+ // }
+
+float[] pos = new float[3];
+pos[0] = 50;
+pos[2] = 100;
+scubes.add(new StaggeredTower(//tower 1
+ pos[0], // x
+ 0 , // y
+ pos[2], // z
+ 0, 4, new Cube.Wiring[] { WRR, WRR, WRR, WRR, WRR, WRR}) );
+
+
+pos[0] += 25;
+pos[2] -= 10;
+scubes.add(new StaggeredTower(// tower 2
+ pos[0], // x
+ 15 , // y
+ pos[2], // z
+ 0, 4, new Cube.Wiring[] { WRR, WRR, WRR, WRR, WRR, WRR}) );
+
+pos[0] += 25;
+pos[2] += -12.5;
+scubes.add(new StaggeredTower(//tower 3
+ pos[0], // x
+ 0 , // y
+ pos[2], // z
+ 0, 5, new Cube.Wiring[] { WRR, WRR, WRR, WRR, WRR, WRR}) );
+
+pos[0] += -32.75;
+pos[2] += -13;
+scubes.add(new StaggeredTower(//tower 4
+ pos[0], // x
+ 0, // y
+ pos[2], // z
+ 0, 6, new Cube.Wiring[] { WRR, WRR, WRR, WRR, WRR, WRR}) );
+
+pos[0] += 26;
+pos[2] += -16;
+scubes.add(new StaggeredTower(//tower 5
+ pos[0], // x
+ 15 , // y
+ pos[2], // z
+ 0, 6, new Cube.Wiring[] { WRR, WRR, WRR, WRR, WRR, WRR}) );
+
+pos[0] += 26;
+pos[2] += -4.5;
+scubes.add(new StaggeredTower(//tower 6
+ pos[0], // x
+ 0 , // y
+ pos[2], // z
+ 0, 6, new Cube.Wiring[] { WRR, WRR, WRR, WRR, WRR, WRR}) );
+
+pos[0] += -56.5;
+pos[2] += -6.5;
+scubes.add(new StaggeredTower(// tower 7
+ pos[0], // x
+ 15 , // y
+ pos[2], // z
+ 0, 4, new Cube.Wiring[] { WRR, WRR, WRR, WRR, WRR, WRR}) );
+
+pos[0] += 26;
+pos[2] += -16.5;
+scubes.add(new StaggeredTower(//tower 8
+ pos[0], // x
+ 0 , // y
+ pos[2], // z
+ 0, 5, new Cube.Wiring[] { WRR, WRR, WRR, WRR, WRR, WRR}) );
+
+pos[0] += 27;
+pos[2] += -4.5;
+scubes.add(new StaggeredTower(//tower 9
+ pos[0], // x
+ 15 , // y
+ pos[2], // z
+ 0, 5, new Cube.Wiring[] { WRR, WRR, WRR, WRR, WRR, WRR}) );
+
+// //TOWERS ON DANCE FLOOR
+// scubes.add(new StaggeredTower(//tower 10
+// 83.75+39+43-124.5, // x
+// 0, // y
+// -47.5-43, // z
+// 45, 4, new Cube.Wiring[]{ WRR, WRR, WRR, WRR}) );
+// scubes.add(new StaggeredTower(//tower 11
+// 83.75, // x
+// 0, // y
+// -47.5, // z
+// 45, 4, new Cube.Wiring[]{ WRR, WRR, WRR, WRR}) );
+// scubes.add(new StaggeredTower(//tower 12
+// 83.75+39, // x
+// 0, // y
+// -47.5, // z
+// 45, 4, new Cube.Wiring[]{ WRR, WRR, WRR, WRR}) );
+// scubes.add(new StaggeredTower(//tower 13
+// 83.75+39+43, // x
+// 0, // y
+// -47.5-43, // z
+// 45, 4, new Cube.Wiring[]{ WRR, WRR, WRR, WRR}) );
+
+// scubes.add(new StaggeredTower(// Single cube on top of tower 4
+// 42, // x
+// 112 , // y
+// 72, // z
+// -10, 1, new Cube.Wiring[]{ WRL}) );
+
+
+
+
+
+
//////////////////////////////////////////////////////////////////////
// BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! //
// These guts just convert the shorthand mappings into usable objects
ArrayList<Tower> towerList = new ArrayList<Tower>();
ArrayList<Cube> tower;
- Cube[] cubes = new Cube[80];
+ Cube[] cubes = new Cube[200];
int cubeIndex = 1;
float px, pz, ny;
for (TowerMapping tm : towerCubes) {
towerList.add(new Tower(tower));
}
- for (Cube cube : singleCubes) cubes[cubeIndex++] = cube;
- for (Cube cube : dcubes) cubes[cubeIndex++] = cube;
-
+
+ for (Cube cube : singleCubes) {
+ cubes[cubeIndex++] = cube;
+ }
+ for (Cube cube : dcubes) {
+ cubes[cubeIndex++] = cube;
+ }
for (StaggeredTower st : scubes) {
tower = new ArrayList<Cube>();
- for (int i=0; i < st.n; i++)
- tower.add(cubes[cubeIndex++] = new Cube(st.x, st.y + CH* 4/3.*i, st.z, 0, st.r, 0, WRR));
+ for (int i=0; i < st.n; i++) {
+ Cube.Wiring w = (i < st.wiring.length) ? st.wiring[i] : WRR;
+ tower.add(cubes[cubeIndex++] = new Cube(st.x, st.y + CH* 4/3.*i, st.z, 0, st.r, 0, w));
+ }
towerList.add(new Tower(tower));
- }
+ }
return new Model(towerList, cubes, bassBox, speakers);
}
// 8 channels map to: 3, 4, 7, 8, 13, 14, 15, 16.
return new PandaMapping[] {
- // new PandaMapping(
- // "10.200.1.30", new ChannelMapping[] {
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 39, 40, 41, 42 }), // 30 J3 *
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 36, 35}), // 30 J4 //ORIG *
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J7 *
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16, 17, 18, 19}), // 30 J8 *
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J13 (not working)
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J14 (unplugged)
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J15 (unplugged)
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 53, 54, 55, 72 }), // 30 J16
- // }),
- // new PandaMapping(
- // "10.200.1.29", new ChannelMapping[] {
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 29 J3 (not connected)
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 29 J4 (not connected)
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30, 2}), // 29 J7
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 33, 34, 32, 31}), // 29 J8 //XXX
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 29 J13 //XX //bassbox (not working)
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 29 J14 (not working)
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 12, 13, 14, 15 }), // 29 J15
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8, 9, 10, 11 }), // 29 J16
- // }),
new PandaMapping(
- "10.200.1.28", new ChannelMapping[] {
-/* new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 60, 61, 62, 63 }), // 28 J3
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 33, 34, 32, 31}), // 28 J4
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 45, 46, 47, 48 }), // 28 J7
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 24, 25, 26, 27}), // 28 J8
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4, 5, 6, 7}), // 28 J13
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 64, 65, 66, 67 }), // 28 J14
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 68, 69, 70, 71 }), // 28 J15
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 49, 50, 51, 52}), // 28 J16
-*/
- }),
- // new PandaMapping(
- // "10.200.1.31", new ChannelMapping[] {
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 31 J3
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 31 J4
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 73}), // 31 J7
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 24, 25, 26, 27}), // 31 J8
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 31 J13
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 56, 57, 58, 59}), // 31 J14
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 20, 21, 22, 23}), // 31 J15
- // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 31 J16
- // }),
+ "192.168.88.100", new ChannelMapping[] { // G1
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 6}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 6}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 2}),
+
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 3}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 11}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 10}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 9}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 9}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 12}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 13}),
+ }),
+
+ new PandaMapping(
+ "192.168.88.101", new ChannelMapping[] { //G4
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 23}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 24}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 43}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 45}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 44}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
+
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 41}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 42}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 21}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 20}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 22}),
+ }),
+
+ new PandaMapping(
+ "192.168.88.104", new ChannelMapping[] { // G3
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 26}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 27}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 19}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 18}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 17}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
+
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 18}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 19}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 15}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 14}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 29}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 30}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 31}),
+ }),
+
+ new PandaMapping(
+ "192.168.88.105", new ChannelMapping[] { // G2
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 39}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 38}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 40}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 34}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 35}),
+
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 33}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 32}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1}),
+ }),
};
}
class StaggeredTower {
public final float x, y, z, r;
public final int n;
- StaggeredTower(float _x, float _y, float _z, float _r, int _n) { x=_x; y=_y; z=_z; r=_r; n=_n;}
+ public final Cube.Wiring[] wiring;
+ StaggeredTower(float _x, float _y, float _z, float _r, int _n) { this(_x, _y, _z, _r, _n, new Cube.Wiring[]{}); }
+ StaggeredTower(float _x, float _y, float _z, float _r, int _n, Cube.Wiring[] _wiring) { x=_x; y=_y; z=_z; r=_r; n=_n; wiring=_wiring;}
}
/**
class PandaMapping {
// How many channels are on the panda board
- public final static int CHANNELS_PER_BOARD = 8;
+ public final static int CHANNELS_PER_BOARD = 16;
// How many total pixels on the whole board
public final static int PIXELS_PER_BOARD = ChannelMapping.PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD;
class ChannelMapping {
// How many cubes per channel xc_PB is configured for
- public final static int CUBES_PER_CHANNEL = 4;
+ public final static int CUBES_PER_CHANNEL = 1;
// How many total pixels on each channel
public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL;