// "raw object index" is serialized by running through towermapping and then individual cube mapping below.
// We can do better than this. The raw object index should be obvious from the code-- looking through the
// rendered simulation and counting through cubes in mapping mode is grossly inefficient.
-
+
List<Tower> towers = new ArrayList<Tower>();
Cube[] cubes = new Cube[200];
int cubeIndex = 1;
towers.add(new Tower(tower));
}
- return new Model(towers, cubes, BassBox.noBassBox(), new ArrayList<Speaker>());
+ return new Model(towers, cubes);
}
-