final Cube.Wiring WFR = Cube.Wiring.FRONT_RIGHT;
final Cube.Wiring WRL = Cube.Wiring.REAR_LEFT;
final Cube.Wiring WRR = Cube.Wiring.REAR_RIGHT;
-
+
// Utility value if you need the height of a cube shorthand
final float CH = Cube.EDGE_HEIGHT;
final float CW = Cube.EDGE_WIDTH ;
-
-
// Positions for the bass box
final float BBY = BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH;
final float BBX = 56;
// We can do better than this. The raw object index should be obvious from the code-- looking through the
// rendered simulation and counting through cubes in mapping mode is grossly inefficient.
- TowerMapping[] towerCubes = new TowerMapping[] {};
-
// Single cubes can be constructed directly here if you need them
Cube[] singleCubes = new Cube[] {
// new Cube(15, int( Cube.EDGE_HEIGHT), 39, 0, 10, 0, WRL), // Back left channel behind speaker
- //new Cube(x, y, z, rx, ry, rz, wiring),
- //new Cube(0,0,0,0,225,0, WRR),
+ // new Cube(x, y, z, rx, ry, rz, wiring),
+ // new Cube(0,0,0,0,225,0, WRR),
};
// The bass box!
- // BassBox bassBox = BassBox.unlitBassBox(BBX, 0, BBZ); // frame exists, no lights
- BassBox bassBox = BassBox.noBassBox(); // no bass box at all
- // BassBox bassBox = new BassBox(BBX, 0, BBZ); // bass box with lights
-
+ BassBox bassBox = BassBox.noBassBox(); // no bass box at all
+
// The speakers!
List<Speaker> speakers = Arrays.asList(new Speaker[] {
- // Each speaker parameter is x, y, z, rotation, the left speaker comes first
- // new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15)
- });
-
-
- ////////////////////////////////////////////////////////////////////////
- // dan's proposed lattice
- ArrayList<StaggeredTower> scubes = new ArrayList<StaggeredTower>();
- if (NumBackTowers != 11) exit();
- // for (int i=0; i<NumBackTowers; i++) scubes.add(new StaggeredTower(
- // (i+1)*CW, // x
- // (i % 2 == 0) ? 0 : CH * 2./3. , // y
- // - ((i % 2 == 0) ? 0 : 11) + 97 , // z
- // 225, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight-1) ); // num cubes
-
- ArrayList<Cube> dcubes = new ArrayList<Cube>();
- // for (int i=1; i<6; i++) {
- // if (i>1) dcubes.add(new Cube(-6+CW*4/3*i , 0, 0, 0, 0, 0, WRR));
- // dcubes.add(new Cube(-6+CW*4/3*i+CW*2/3., CH*.5, 0, 0, 0, 0, WRR));
- // }
-
-scubes.add(new StaggeredTower(//tower 1
- 0, // x
- 0 , // y
- 0 , // z
- 0, 3, new Cube.Wiring[]{ WFR, WRL, WFR}));
-scubes.add(new StaggeredTower(// tower 2
- 22, // x
- 0 , // y
- 26 , // z
- 0, 3, new Cube.Wiring[]{ WRL, WFR, WRL}) );
-scubes.add(new StaggeredTower(//tower 3
- 27, // x
- 0 , // y
- 64, // z
- 0, 4, new Cube.Wiring[]{ WFR, WRL, WRL, WFR}) );
-scubes.add(new StaggeredTower(//tower 4
- 54, // x
- 7, // y
- 75.5 , // z
- 0, 4, new Cube.Wiring[]{ WFR, WRL, WFR, WRL}) );
-
-scubes.add(new StaggeredTower(//tower 5
- 75.5, // x
- 0 , // y
- 100.5 , // z
- 0, 4, new Cube.Wiring[]{ WRR, WFL, WRR, WFL}) );
-
-scubes.add(new StaggeredTower(//tower 6
- 93.5, // x
- 7 , // y
- 75.5, // z
- 0, 4, new Cube.Wiring[]{ WFR, WRL, WFR, WRL}) );
-scubes.add(new StaggeredTower(// tower 7
- 119, // x
- 0 , // y
- 56.5, // z
- 0, 4, new Cube.Wiring[]{ WRL, WFR, WFR, WRL}) );
-
-scubes.add(new StaggeredTower(//tower 8
- 136.5, // x
- 7 , // y
- 31.5 , // z
- 0, 4, new Cube.Wiring[]{ WFR, WRL, WFR, WRL}) );
-
-scubes.add(new StaggeredTower(//tower 9
- 161.5, // x
- 0 , // y
- 20 , // z
- 0, 4, new Cube.Wiring[]{ WFR, WRL, WFR, WRL}) );
-scubes.add(new StaggeredTower(//tower 10
- 176, // x
- 7 , // y
- -6.5 , // z
- 0, 3, new Cube.Wiring[]{ WRL, WFR, WRL}) );
-scubes.add(new StaggeredTower(// tower 11
- 202.5, // x
- 0 , // y
- -26.5, // z
- 0, 3, new Cube.Wiring[]{ WRL, WFR, WRL}) );
-scubes.add(new StaggeredTower(// tower 12 CENTER TOWER AT 45degrees
- 73, // x
- 0 , // y
- 58, // z
- -45, 4, new Cube.Wiring[]{ WFR, WRL, WFR, WRL}) );
-scubes.add(new StaggeredTower(// Single cube on top of tower 3
- 22, // x
- 81.5 , // y
- 39, // z
- -45, 1, new Cube.Wiring[]{ WRL}) );
-scubes.add(new StaggeredTower(// Single cube on top of tower 4
- 42, // x
- 112 , // y
- 72, // z
- -10, 1, new Cube.Wiring[]{ WRL}) );
-
-
-
+ // Each speaker parameter is x, y, z, rotation, the left speaker comes first
+ // new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15)
+ }
+ );
+
+ List<StaggeredTower> scubes = new ArrayList<StaggeredTower>();
+
+ float[] pos = new float[3];
+ pos[0] = 50;
+ pos[2] = 100;
+ scubes.add(new StaggeredTower(//tower 1
+ pos[0], // x
+ 0, // y
+ pos[2], // z
+ 0, 4, new Cube.Wiring[] {
+ WRR, WRR, WRR, WRR, WRR, WRR
+ }
+ ));
+ pos[0] += 25;
+ pos[2] -= 10;
+ scubes.add(new StaggeredTower(// tower 2
+ pos[0], // x
+ 15, // y
+ pos[2], // z
+ 0, 4, new Cube.Wiring[] {
+ WRR, WRR, WRR, WRR, WRR, WRR
+ }
+ ));
+
+ pos[0] += 25;
+ pos[2] += -12.5;
+ scubes.add(new StaggeredTower(//tower 3
+ pos[0], // x
+ 0, // y
+ pos[2], // z
+ 0, 5, new Cube.Wiring[] {
+ WRR, WRR, WRR, WRR, WRR, WRR
+ }
+ ));
+
+ pos[0] += -32.75;
+ pos[2] += -13;
+ scubes.add(new StaggeredTower(//tower 4
+ pos[0], // x
+ 0, // y
+ pos[2], // z
+ 0, 6, new Cube.Wiring[] {
+ WRR, WRR, WRR, WRR, WRR, WRR
+ }
+ ));
+
+ pos[0] += 26;
+ pos[2] += -16;
+ scubes.add(new StaggeredTower(//tower 5
+ pos[0], // x
+ 15, // y
+ pos[2], // z
+ 0, 6, new Cube.Wiring[] {
+ WRR, WRR, WRR, WRR, WRR, WRR
+ }
+ ));
+
+ pos[0] += 26;
+ pos[2] += -4.5;
+ scubes.add(new StaggeredTower(//tower 6
+ pos[0], // x
+ 0, // y
+ pos[2], // z
+ 0, 6, new Cube.Wiring[] {
+ WRR, WRR, WRR, WRR, WRR, WRR
+ }
+ ));
+
+ pos[0] += -56.5;
+ pos[2] += -6.5;
+ scubes.add(new StaggeredTower(// tower 7
+ pos[0], // x
+ 15, // y
+ pos[2], // z
+ 0, 4, new Cube.Wiring[] {
+ WRR, WRR, WRR, WRR, WRR, WRR
+ }
+ ));
+
+ pos[0] += 26;
+ pos[2] += -16.5;
+ scubes.add(new StaggeredTower(//tower 8
+ pos[0], // x
+ 0, // y
+ pos[2], // z
+ 0, 5, new Cube.Wiring[] {
+ WRR, WRR, WRR, WRR, WRR, WRR
+ }
+ ));
+
+ pos[0] += 27;
+ pos[2] += -4.5;
+ scubes.add(new StaggeredTower(//tower 9
+ pos[0], // x
+ 15, // y
+ pos[2], // z
+ 0, 5, new Cube.Wiring[] {
+ WRR, WRR, WRR, WRR, WRR, WRR
+ }
+ ));
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
// These guts just convert the shorthand mappings into usable objects
- ArrayList<Tower> towerList = new ArrayList<Tower>();
- ArrayList<Cube> tower;
- Cube[] cubes = new Cube[100];
+ List<Tower> towerList = new ArrayList<Tower>();
+ List<Cube> tower;
+ Cube[] cubes = new Cube[200];
int cubeIndex = 1;
- float px, pz, ny;
- for (TowerMapping tm : towerCubes) {
- px = tm.x;
- ny = tm.y;
- pz = tm.z;
- tower = new ArrayList<Cube>();
- for (CubeMapping cm : tm.cubeMappings) {
- tower.add(cubes[cubeIndex++] = new Cube(px = px + cm.dx, ny, pz = pz + cm.dz, 0, cm.ry, 0, cm.wiring));
- ny += Cube.EDGE_HEIGHT;
- }
- towerList.add(new Tower(tower));
- }
-
- for (Cube cube : singleCubes) cubes[cubeIndex++] = cube;
- for (Cube cube : dcubes) cubes[cubeIndex++] = cube;
-for (StaggeredTower st : scubes) {
+ for (Cube cube : singleCubes) {
+ cubes[cubeIndex++] = cube;
+ }
+ for (StaggeredTower st : scubes) {
tower = new ArrayList<Cube>();
- for (int i=0; i < st.n; i++) {
+ for (int i = 0; i < st.n; i++) {
Cube.Wiring w = (i < st.wiring.length) ? st.wiring[i] : WRR;
tower.add(cubes[cubeIndex++] = new Cube(st.x, st.y + CH* 4/3.*i, st.z, 0, st.r, 0, w));
}
towerList.add(new Tower(tower));
- }
+ }
return new Model(towerList, cubes, bassBox, speakers);
}
-/**
- * This function maps the panda boards. We have an array of them, each has
- * an IP address and a list of channels.
- */
-public PandaMapping[] buildPandaList() {
- final int LEFT_SPEAKER = 0;
- final int RIGHT_SPEAKER = 1;
-
- // 8 channels map to: 3, 4, 7, 8, 13, 14, 15, 16.
- return new PandaMapping[] {
- new PandaMapping(
- "10.200.1.28", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J3 *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J4 //ORIG *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 41, 42}), // 30 J7 *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 43, 44}), // 30 J8 *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 6, 3}), // 30 J13 (not working)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 45, 46}), // 30 J14 (unplugged)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2}), // 30 J15 (unplugged)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4, 5}), // 30 J16
- }),
- new PandaMapping(
- "10.200.1.29", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J3 *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J4 //ORIG *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7, 8}), // 30 J7 *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 9, 10}), // 30 J8 *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 11, 12}), // 30 J13 (not working)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 13, 14}), // 30 J14 (unplugged)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 15, 16}), // 30 J15 (unplugged)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 17, 18}), // 30 J16
- }),
- new PandaMapping(
- "10.200.1.30", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 38, 39}), // 30 J3 *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J4 //ORIG *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 23, 24}), // 30 J7 *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26}), // 30 J8 *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 19, 20}), // 30 J13 (not working)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 21, 22}), // 30 J14 (unplugged)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J15 (unplugged)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J16
-
- }),
- new PandaMapping(
- "10.200.1.31", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 40}), // 30 J3 *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J4 //ORIG *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 27, 28}), // 30 J7 *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 29, 30}), // 30 J8 *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 31, 32}), // 30 J13 (not working)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 33, 34}), // 30 J14 (unplugged)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 35, 36}), // 30 J15 (unplugged)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J16 // 31 J16
- }),
- };
-}
-
-class TowerMapping {
- public final float x, y, z;
- public final CubeMapping[] cubeMappings;
-
- TowerMapping(float x, float y, float z, CubeMapping[] cubeMappings) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.cubeMappings = cubeMappings;
- }
-}
-
-class CubeMapping {
- public final float dx, dz, ry;
- public final Cube.Wiring wiring;
-
- CubeMapping(float dx, float dz, Cube.Wiring wiring) {
- this(dx, dz, 0., wiring);
- }
- CubeMapping(float dx, float dz, float ry) {
- this(dz, dz, ry, Cube.Wiring.FRONT_LEFT);
- }
-
- CubeMapping(float dx, float dz, float ry, Cube.Wiring wiring) {
- this.dx = dx;
- this.dz = dz;
- this.ry = ry;
- this.wiring = wiring;
- }
-}
-
class StaggeredTower {
public final float x, y, z, r;
public final int n;
public final Cube.Wiring[] wiring;
- StaggeredTower(float _x, float _y, float _z, float _r, int _n) { this(_x, _y, _z, _r, _n, new Cube.Wiring[]{}); }
- StaggeredTower(float _x, float _y, float _z, float _r, int _n, Cube.Wiring[] _wiring) { x=_x; y=_y; z=_z; r=_r; n=_n; wiring=_wiring;}
-}
-
-/**
- * Each panda board has an IP address and a fixed number of channels. The channels
- * each have a fixed number of pixels on them. Whether or not that many physical
- * pixels are connected to the channel, we still send it that much data.
- */
-class PandaMapping {
-
- // How many channels are on the panda board
- public final static int CHANNELS_PER_BOARD = 8;
-
- // How many total pixels on the whole board
- public final static int PIXELS_PER_BOARD = ChannelMapping.PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD;
-
- final String ip;
- final ChannelMapping[] channelList = new ChannelMapping[CHANNELS_PER_BOARD];
-
- PandaMapping(String ip, ChannelMapping[] rawChannelList) {
- this.ip = ip;
-
- // Ensure our array is the right length and has all valid items in it
- for (int i = 0; i < channelList.length; ++i) {
- channelList[i] = (i < rawChannelList.length) ? rawChannelList[i] : new ChannelMapping();
- if (channelList[i] == null) {
- channelList[i] = new ChannelMapping();
- }
+ StaggeredTower(float _x, float _y, float _z, float _r, int _n) {
+ this(_x, _y, _z, _r, _n, new Cube.Wiring[] {
}
+ );
}
-}
-
-/**
- * Each channel on a pandaboard can be mapped in a number of modes. The typical is
- * to a series of connected cubes, but we also have special mappings for the bass box,
- * the speaker enclosures, and the DJ booth floor.
- *
- * This class is just the mapping meta-data. It sanitizes the input to make sure
- * that the cubes and objects being referenced actually exist in the model.
- *
- * The logic for how to encode the pixels is contained in the PandaDriver.
- */
-class ChannelMapping {
-
- // How many cubes per channel xc_PB is configured for
- public final static int CUBES_PER_CHANNEL = 4;
-
- // How many total pixels on each channel
- public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL;
-
- public static final int MODE_NULL = 0;
- public static final int MODE_CUBES = 1;
- public static final int MODE_BASS = 2;
- public static final int MODE_SPEAKER = 3;
- public static final int MODE_STRUTS_AND_FLOOR = 4;
- public static final int MODE_INVALID = 5;
-
- public static final int NO_OBJECT = -1;
-
- final int mode;
- final int[] objectIndices = new int[CUBES_PER_CHANNEL];
-
- ChannelMapping() {
- this(MODE_NULL);
- }
-
- ChannelMapping(int mode) {
- this(mode, new int[]{});
- }
-
- ChannelMapping(int mode, int rawObjectIndex) {
- this(mode, new int[]{ rawObjectIndex });
- }
-
- ChannelMapping(int mode, int[] rawObjectIndices) {
- if (mode < 0 || mode >= MODE_INVALID) {
- throw new RuntimeException("Invalid channel mapping mode: " + mode);
- }
- if (mode == MODE_SPEAKER) {
- if (rawObjectIndices.length != 1) {
- throw new RuntimeException("Speaker channel mapping mode must specify one speaker index");
- }
- int speakerIndex = rawObjectIndices[0];
- if (speakerIndex < 0 || speakerIndex >= glucose.model.speakers.size()) {
- throw new RuntimeException("Invalid speaker channel mapping: " + speakerIndex);
- }
- } else if ((mode == MODE_STRUTS_AND_FLOOR) || (mode == MODE_BASS) || (mode == MODE_NULL)) {
- if (rawObjectIndices.length > 0) {
- throw new RuntimeException("Bass/floor/null mappings cannot specify object indices");
- }
- } else if (mode == MODE_CUBES) {
- for (int rawCubeIndex : rawObjectIndices) {
- if (glucose.model.getCubeByRawIndex(rawCubeIndex) == null) {
- throw new RuntimeException("Non-existing cube specified in cube mapping: " + rawCubeIndex);
- }
- }
- }
-
- this.mode = mode;
- for (int i = 0; i < objectIndices.length; ++i) {
- objectIndices[i] = (i < rawObjectIndices.length) ? rawObjectIndices[i] : NO_OBJECT;
- }
+ StaggeredTower(float _x, float _y, float _z, float _r, int _n, Cube.Wiring[] _wiring) {
+ x=_x;
+ y=_y;
+ z=_z;
+ r=_r;
+ n=_n;
+ wiring=_wiring;
}
}
+