- tower = new ArrayList<Cube>();
- tower.add(cubes[cubeIndex++] = new Cube(0, 0, 0, 0, 0, 0));
- tower.add(cubes[cubeIndex++] = new Cube(5, Cube.EDGE_HEIGHT, -10, 0, 20, 0));
- tower.add(cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, -6, 0, 0, 0));
- tower.add(cubes[cubeIndex++] = new Cube(-5, 3*Cube.EDGE_HEIGHT, -2, 0, -20, 0));
- towerList.add(new Tower(tower));
-
- tower = new ArrayList<Cube>();
- tower.add(cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 0, 0, 0, 0, 0));
- tower.add(cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, Cube.EDGE_HEIGHT, 5, 0, 10, 0));
- tower.add(cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 2*Cube.EDGE_HEIGHT, 2, 0, 20, 0));
- tower.add(cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 3*Cube.EDGE_HEIGHT, 0, 0, 30, 0));
- towerList.add(new Tower(tower));
-
- // Back Cubes behind DJ platform (in order of increasing x)
- tower = new ArrayList<Cube>();
- tower.add(cubes[cubeIndex++] = new Cube(50, 0, BASS_DEPTH, 0, 0, 0));
- tower.add(cubes[cubeIndex++] = new Cube(52, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0));
- tower.add(cubes[cubeIndex++] = new Cube(48, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0));
- tower.add(cubes[cubeIndex++] = new Cube(45, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0));
- tower.add(cubes[cubeIndex++] = new Cube(48, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0));
- towerList.add(new Tower(tower));
-
- tower = new ArrayList<Cube>();
- tower.add(cubes[cubeIndex++] = new Cube(79, 0, BASS_DEPTH, 0, 0, 0));
- tower.add(cubes[cubeIndex++] = new Cube(81, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0));
- tower.add(cubes[cubeIndex++] = new Cube(83, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0));
- tower.add(cubes[cubeIndex++] = new Cube(81, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0));
- tower.add(cubes[cubeIndex++] = new Cube(79, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0));
- towerList.add(new Tower(tower));
-
- tower = new ArrayList<Cube>();
- tower.add(cubes[cubeIndex++] = new Cube(107, 0, BASS_DEPTH, 0, 0, 0));
- tower.add(cubes[cubeIndex++] = new Cube(111, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0));
- tower.add(cubes[cubeIndex++] = new Cube(113, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0));
- tower.add(cubes[cubeIndex++] = new Cube(110, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0));
- // tower.add(cubes[cubeIndex++] = new Cube(115, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0));
- towerList.add(new Tower(tower));
-
- tower = new ArrayList<Cube>();
- tower.add(cubes[cubeIndex++] = new Cube(133, 0, BASS_DEPTH, 0, 0, 0));
- tower.add(cubes[cubeIndex++] = new Cube(131, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0));
- tower.add(cubes[cubeIndex++] = new Cube(133, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0));
- tower.add(cubes[cubeIndex++] = new Cube(135, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0));
- // tower.add(cubes[cubeIndex++] = new Cube(137, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0));
- towerList.add(new Tower(tower));
-
- tower = new ArrayList<Cube>();
- tower.add(cubes[cubeIndex++] = new Cube(165, 0, BASS_DEPTH, 0, 0, 0));
- tower.add(cubes[cubeIndex++] = new Cube(164, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0));
- tower.add(cubes[cubeIndex++] = new Cube(167, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0));
- tower.add(cubes[cubeIndex++] = new Cube(163, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0));
- tower.add(cubes[cubeIndex++] = new Cube(168, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0));
- towerList.add(new Tower(tower));
-
- // front DJ cubes
- tower = new ArrayList<Cube>();
- tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 10, 0, 0, 0));
- tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 0, 0, 20, 0));
- towerList.add(new Tower(tower));
-
- tower = new ArrayList<Cube>();
- tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 2, BASS_HEIGHT+Cube.EDGE_HEIGHT, 0, 0, 20, 0));
- tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 3, BASS_HEIGHT, 10, 0, 0, 0));
- towerList.add(new Tower(tower));
+ new TowerMapping(Cube.EDGE_WIDTH + 2, 0, 0, new float[][] {
+ {0, 0},
+ {0, 5, 10},
+ {0, 2, 20},
+ {0, 0, 30},
+ }),
+
+ // Back Cubes behind DJ platform (in order of increasing x)
+ new TowerMapping(50, 5, BASS_DEPTH, new float[][] {
+ {0, 0},
+ {2, 0, 20},
+ {-2, 10},
+ {-5, 15, -20},
+ {-2, 13},
+ }),
+
+ new TowerMapping(79, 5, BASS_DEPTH, new float[][] {
+ {0, 0},
+ {2, 0, 20},
+ {4, 10},
+ {2, 15, -20},
+ {0, 13},
+ }),
+
+ new TowerMapping(107, 5, BASS_DEPTH, new float[][] {
+ {0, 0},
+ {4, 0, 20},
+ {6, 10},
+ {3, 15, -20},
+ // {8, 13},
+ }),
+
+ new TowerMapping(133, 5, BASS_DEPTH, new float[][] {
+ {0, 0},
+ {-2, 0, 20},
+ {0, 10},
+ {2, 15, -20},
+ // {4, 13}
+ }),
+
+ new TowerMapping(165, 5, BASS_DEPTH, new float[][] {
+ {0, 0},
+ {-1, 20},
+ {2, 10},
+ {-2, 15, -20},
+ {3, 13},
+ }),
+
+ // front DJ cubes
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, 10, new float[][] {
+ {0, 0},
+ {0, -10, 20},
+ }),
+
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT, BASS_HEIGHT, 10, new float[][] {
+ {3, 0},
+ {2, -10, 20},
+ }),
+
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BASS_HEIGHT, 10, new float[][] {
+ {0, 0},
+ {1, 0, 10},
+ }),
+
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BASS_HEIGHT, 10, new float[][] {
+ {0, 0},
+ {-1, 0},
+ }),
+
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, 10, new float[][] {
+ {0, 0},
+ {-1, 0},
+ }),
+
+ // left dj cubes
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] {
+ {0, 0},
+ {0, 2, 20},
+ }),
+
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
+ {0, 0},
+ {0, 2, 20},
+ }),
+
+ // right dj cubes
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] {
+ {0, 0},
+ {0, 2, 20},
+ }),
+
+ new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
+ {0, 0},
+ {0, 2, 20},
+ }),