+
class SineSphere extends APat {
float modelrad = sqrt((model.xMax)*(model.xMax) + (model.yMax)*(model.yMax) + (model.zMax)*(model.zMax));
private BasicParameter yrotspeed = new BasicParameter("yspeed", 3000, 1, 10000);
/**************************************************************
* WORKING PATTERNS
**************************************************************/
-
+import java.util.List;
+import java.util.LinkedList;
class AKPong extends SCPattern
{
private final BasicParameter speed = new BasicParameter("Speed", 0);
* If you are an artist, you may ignore this file! It contains
* the code to drive grizzly board outputs.
*/
-
+import java.net.*;
GrizzlyOutput[] buildGrizzlies() throws SocketException, UnknownHostException {
return new GrizzlyOutput[] {
new GrizzlyOutput(lx, "192.168.88.100", 6, 5, 6, 7, 7, 8, 1, 2, 4, 3, 11, 10, 9, 9, 12, 13),
+import java.util.Map;
+import java.util.TreeMap;
color BLACK = #000000;
class Gimbal extends SCPattern {
+import java.util.Iterator;
class JackieSquares extends SCPattern {
private BasicParameter rateParameter = new BasicParameter("RATE", 0.25);
private BasicParameter attackParameter = new BasicParameter("ATTK", 0.3);
} else {
mapKeys();
}
- registerKeyEvent(this);
+ //registerKeyEvent(this);
}
private void mapAPC() {
if (!enabled) {
return;
}
- char c = Character.toLowerCase(e.getKeyChar());
+ /* char c = 0;//0Character.toLowerCase(e.getKeyChar());
NoteMeta nm = keyToNote.get(c);
if (nm != null) {
switch (e.getID()) {
octaveShift = constrain(octaveShift+1, -4, 4);
break;
}
- }
+ }*/
}
}
return true;
case 83: // scene 2
- effects.flash.trigger();
+ //effects.flash.trigger();
return true;
case 84: // scene 3
+import java.util.Stack;
class Cathedrals extends SCPattern {
private final BasicParameter xpos = new BasicParameter("XPOS", 0.5);
effects.boom.trigger();
break;
case 40:
- effects.flash.trigger();
+ //effects.flash.trigger();
break;
}
}
*
* Custom UI components using the framework.
*/
-
+import java.util.Arrays;
class UICubesLayer extends UICameraComponent {
void onDraw(UI ui) {
color[] simulationColors = lx.getColors();
simulationNanos = System.nanoTime() - simulationStart;
camera();
- javax.media.opengl.GL gl = ((PGraphicsOpenGL)g).beginGL();
- gl.glClear(javax.media.opengl.GL.GL_DEPTH_BUFFER_BIT);
- ((PGraphicsOpenGL)g).endGL();
+ PGraphicsOpenGL gl = (PGraphicsOpenGL) g;
strokeWeight(1);
}
--- /dev/null
+mode.id=processing.mode.java.JavaMode
+mode=Java