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1\input texinfo @c -*- texinfo -*-
2
3@settitle General Documentation
4@titlepage
5@center @titlefont{General Documentation}
6@end titlepage
7
8@top
9
10@contents
11
12@chapter External libraries
13
14FFmpeg can be hooked up with a number of external libraries to add support
15for more formats. None of them are used by default, their use has to be
16explicitly requested by passing the appropriate flags to
17@command{./configure}.
18
19@section OpenJPEG
20
21FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos. Go to
22@url{http://www.openjpeg.org/} to get the libraries and follow the installation
23instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
24@file{./configure}.
25
26
27@section OpenCORE, VisualOn, and Fraunhofer libraries
28
29Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
30libraries provide encoders for a number of audio codecs.
31
32@float NOTE
33OpenCORE and VisualOn libraries are under the Apache License 2.0
34(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
35incompatible to the LGPL version 2.1 and GPL version 2. You have to
36upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
37GPL components, GPL version 3) by passing @code{--enable-version3} to configure in
38order to use it.
39
40The Fraunhofer AAC library is licensed under a license incompatible to the GPL
41and is not known to be compatible to the LGPL. Therefore, you have to pass
42@code{--enable-nonfree} to configure to use it.
43@end float
44
45@subsection OpenCORE AMR
46
47FFmpeg can make use of the OpenCORE libraries for AMR-NB
48decoding/encoding and AMR-WB decoding.
49
50Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
51instructions for installing the libraries.
52Then pass @code{--enable-libopencore-amrnb} and/or
53@code{--enable-libopencore-amrwb} to configure to enable them.
54
55@subsection VisualOn AAC encoder library
56
57FFmpeg can make use of the VisualOn AACenc library for AAC encoding.
58
59Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
60instructions for installing the library.
61Then pass @code{--enable-libvo-aacenc} to configure to enable it.
62
63@subsection VisualOn AMR-WB encoder library
64
65FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
66
67Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
68instructions for installing the library.
69Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
70
71@subsection Fraunhofer AAC library
72
73FFmpeg can make use of the Fraunhofer AAC library for AAC encoding.
74
75Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
76instructions for installing the library.
77Then pass @code{--enable-libfdk-aac} to configure to enable it.
78
79@section LAME
80
81FFmpeg can make use of the LAME library for MP3 encoding.
82
83Go to @url{http://lame.sourceforge.net/} and follow the
84instructions for installing the library.
85Then pass @code{--enable-libmp3lame} to configure to enable it.
86
87@section TwoLAME
88
89FFmpeg can make use of the TwoLAME library for MP2 encoding.
90
91Go to @url{http://www.twolame.org/} and follow the
92instructions for installing the library.
93Then pass @code{--enable-libtwolame} to configure to enable it.
94
95@section libvpx
96
97FFmpeg can make use of the libvpx library for VP8/VP9 encoding.
98
99Go to @url{http://www.webmproject.org/} and follow the instructions for
100installing the library. Then pass @code{--enable-libvpx} to configure to
101enable it.
102
103@section libwavpack
104
105FFmpeg can make use of the libwavpack library for WavPack encoding.
106
107Go to @url{http://www.wavpack.com/} and follow the instructions for
108installing the library. Then pass @code{--enable-libwavpack} to configure to
109enable it.
110
111@section x264
112
113FFmpeg can make use of the x264 library for H.264 encoding.
114
115Go to @url{http://www.videolan.org/developers/x264.html} and follow the
116instructions for installing the library. Then pass @code{--enable-libx264} to
117configure to enable it.
118
119@float NOTE
120x264 is under the GNU Public License Version 2 or later
121(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
122details), you must upgrade FFmpeg's license to GPL in order to use it.
123@end float
124
125@section x265
126
127FFmpeg can make use of the x265 library for HEVC encoding.
128
129Go to @url{http://x265.org/developers.html} and follow the instructions
130for installing the library. Then pass @code{--enable-libx265} to configure
131to enable it.
132
133@float NOTE
134x265 is under the GNU Public License Version 2 or later
135(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
136details), you must upgrade FFmpeg's license to GPL in order to use it.
137@end float
138
139@section libilbc
140
141iLBC is a narrowband speech codec that has been made freely available
142by Google as part of the WebRTC project. libilbc is a packaging friendly
143copy of the iLBC codec. FFmpeg can make use of the libilbc library for
144iLBC encoding and decoding.
145
146Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
147installing the library. Then pass @code{--enable-libilbc} to configure to
148enable it.
149
150@section libzvbi
151
152libzvbi is a VBI decoding library which can be used by FFmpeg to decode DVB
153teletext pages and DVB teletext subtitles.
154
155Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for
156installing the library. Then pass @code{--enable-libzvbi} to configure to
157enable it.
158
159@float NOTE
160libzvbi is licensed under the GNU General Public License Version 2 or later
161(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for details),
162you must upgrade FFmpeg's license to GPL in order to use it.
163@end float
164
165@section AviSynth
166
167FFmpeg can read AviSynth scripts as input. To enable support, pass
168@code{--enable-avisynth} to configure. The correct headers are
169included in compat/avisynth/, which allows the user to enable support
170without needing to search for these headers themselves.
171
172For Windows, supported AviSynth variants are
173@url{http://avisynth.nl, AviSynth 2.5 or 2.6} for 32-bit builds and
174@url{http://avs-plus.net, AviSynth+ 0.1} for 32-bit and 64-bit builds.
175
176For Linux and OS X, the supported AviSynth variant is
177@url{https://github.com/avxsynth/avxsynth, AvxSynth}.
178
179@float NOTE
180AviSynth and AvxSynth are loaded dynamically. Distributors can build FFmpeg
181with @code{--enable-avisynth}, and the binaries will work regardless of the
182end user having AviSynth or AvxSynth installed - they'll only need to be
183installed to use AviSynth scripts (obviously).
184@end float
185
186
187@chapter Supported File Formats, Codecs or Features
188
189You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
190
191@section File Formats
192
193FFmpeg supports the following file formats through the @code{libavformat}
194library:
195
196@multitable @columnfractions .4 .1 .1 .4
197@item Name @tab Encoding @tab Decoding @tab Comments
198@item 4xm @tab @tab X
199 @tab 4X Technologies format, used in some games.
200@item 8088flex TMV @tab @tab X
201@item ACT Voice @tab @tab X
202 @tab contains G.729 audio
203@item Adobe Filmstrip @tab X @tab X
204@item Audio IFF (AIFF) @tab X @tab X
205@item American Laser Games MM @tab @tab X
206 @tab Multimedia format used in games like Mad Dog McCree.
207@item 3GPP AMR @tab X @tab X
208@item Amazing Studio Packed Animation File @tab @tab X
209 @tab Multimedia format used in game Heart Of Darkness.
210@item Apple HTTP Live Streaming @tab @tab X
211@item Artworx Data Format @tab @tab X
212@item ADP @tab @tab X
213 @tab Audio format used on the Nintendo Gamecube.
214@item AFC @tab @tab X
215 @tab Audio format used on the Nintendo Gamecube.
216@item ASF @tab X @tab X
217@item AST @tab X @tab X
218 @tab Audio format used on the Nintendo Wii.
219@item AVI @tab X @tab X
220@item AviSynth @tab @tab X
221@item AVR @tab @tab X
222 @tab Audio format used on Mac.
223@item AVS @tab @tab X
224 @tab Multimedia format used by the Creature Shock game.
225@item Beam Software SIFF @tab @tab X
226 @tab Audio and video format used in some games by Beam Software.
227@item Bethesda Softworks VID @tab @tab X
228 @tab Used in some games from Bethesda Softworks.
229@item Binary text @tab @tab X
230@item Bink @tab @tab X
231 @tab Multimedia format used by many games.
232@item Bitmap Brothers JV @tab @tab X
233 @tab Used in Z and Z95 games.
234@item Brute Force & Ignorance @tab @tab X
235 @tab Used in the game Flash Traffic: City of Angels.
236@item BRSTM @tab @tab X
237 @tab Audio format used on the Nintendo Wii.
238@item BWF @tab X @tab X
239@item CRI ADX @tab X @tab X
240 @tab Audio-only format used in console video games.
241@item Discworld II BMV @tab @tab X
242@item Interplay C93 @tab @tab X
243 @tab Used in the game Cyberia from Interplay.
244@item Delphine Software International CIN @tab @tab X
245 @tab Multimedia format used by Delphine Software games.
246@item CD+G @tab @tab X
247 @tab Video format used by CD+G karaoke disks
248@item Phantom Cine @tab @tab X
249@item Commodore CDXL @tab @tab X
250 @tab Amiga CD video format
251@item Core Audio Format @tab X @tab X
252 @tab Apple Core Audio Format
253@item CRC testing format @tab X @tab
254@item Creative Voice @tab X @tab X
255 @tab Created for the Sound Blaster Pro.
256@item CRYO APC @tab @tab X
257 @tab Audio format used in some games by CRYO Interactive Entertainment.
258@item D-Cinema audio @tab X @tab X
259@item Deluxe Paint Animation @tab @tab X
260@item DFA @tab @tab X
261 @tab This format is used in Chronomaster game
262@item DSD Stream File (DSF) @tab @tab X
263@item DV video @tab X @tab X
264@item DXA @tab @tab X
265 @tab This format is used in the non-Windows version of the Feeble Files
266 game and different game cutscenes repacked for use with ScummVM.
267@item Electronic Arts cdata @tab @tab X
268@item Electronic Arts Multimedia @tab @tab X
269 @tab Used in various EA games; files have extensions like WVE and UV2.
270@item Ensoniq Paris Audio File @tab @tab X
271@item FFM (FFserver live feed) @tab X @tab X
272@item Flash (SWF) @tab X @tab X
273@item Flash 9 (AVM2) @tab X @tab X
274 @tab Only embedded audio is decoded.
275@item FLI/FLC/FLX animation @tab @tab X
276 @tab .fli/.flc files
277@item Flash Video (FLV) @tab X @tab X
278 @tab Macromedia Flash video files
279@item framecrc testing format @tab X @tab
280@item FunCom ISS @tab @tab X
281 @tab Audio format used in various games from FunCom like The Longest Journey.
282@item G.723.1 @tab X @tab X
283@item G.729 BIT @tab X @tab X
284@item G.729 raw @tab @tab X
285@item GIF Animation @tab X @tab X
286@item GXF @tab X @tab X
287 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
288 playout servers.
289@item HNM @tab @tab X
290 @tab Only version 4 supported, used in some games from Cryo Interactive
291@item iCEDraw File @tab @tab X
292@item ICO @tab X @tab X
293 @tab Microsoft Windows ICO
294@item id Quake II CIN video @tab @tab X
295@item id RoQ @tab X @tab X
296 @tab Used in Quake III, Jedi Knight 2 and other computer games.
297@item IEC61937 encapsulation @tab X @tab X
298@item IFF @tab @tab X
299 @tab Interchange File Format
300@item iLBC @tab X @tab X
301@item Interplay MVE @tab @tab X
302 @tab Format used in various Interplay computer games.
303@item IV8 @tab @tab X
304 @tab A format generated by IndigoVision 8000 video server.
305@item IVF (On2) @tab X @tab X
306 @tab A format used by libvpx
307@item IRCAM @tab X @tab X
308@item LATM @tab X @tab X
309@item LMLM4 @tab @tab X
310 @tab Used by Linux Media Labs MPEG-4 PCI boards
311@item LOAS @tab @tab X
312 @tab contains LATM multiplexed AAC audio
313@item LRC @tab X @tab X
314@item LVF @tab @tab X
315@item LXF @tab @tab X
316 @tab VR native stream format, used by Leitch/Harris' video servers.
317@item Magic Lantern Video (MLV) @tab @tab X
318@item Matroska @tab X @tab X
319@item Matroska audio @tab X @tab
320@item FFmpeg metadata @tab X @tab X
321 @tab Metadata in text format.
322@item MAXIS XA @tab @tab X
323 @tab Used in Sim City 3000; file extension .xa.
324@item MD Studio @tab @tab X
325@item Metal Gear Solid: The Twin Snakes @tab @tab X
326@item Megalux Frame @tab @tab X
327 @tab Used by Megalux Ultimate Paint
328@item Mobotix .mxg @tab @tab X
329@item Monkey's Audio @tab @tab X
330@item Motion Pixels MVI @tab @tab X
331@item MOV/QuickTime/MP4 @tab X @tab X
332 @tab 3GP, 3GP2, PSP, iPod variants supported
333@item MP2 @tab X @tab X
334@item MP3 @tab X @tab X
335@item MPEG-1 System @tab X @tab X
336 @tab muxed audio and video, VCD format supported
337@item MPEG-PS (program stream) @tab X @tab X
338 @tab also known as @code{VOB} file, SVCD and DVD format supported
339@item MPEG-TS (transport stream) @tab X @tab X
340 @tab also known as DVB Transport Stream
341@item MPEG-4 @tab X @tab X
342 @tab MPEG-4 is a variant of QuickTime.
343@item Mirillis FIC video @tab @tab X
344 @tab No cursor rendering.
345@item MIME multipart JPEG @tab X @tab
346@item MSN TCP webcam @tab @tab X
347 @tab Used by MSN Messenger webcam streams.
348@item MTV @tab @tab X
349@item Musepack @tab @tab X
350@item Musepack SV8 @tab @tab X
351@item Material eXchange Format (MXF) @tab X @tab X
352 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
353@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
354 @tab SMPTE 386M, D-10/IMX Mapping.
355@item NC camera feed @tab @tab X
356 @tab NC (AVIP NC4600) camera streams
357@item NIST SPeech HEader REsources @tab @tab X
358@item NTT TwinVQ (VQF) @tab @tab X
359 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
360@item Nullsoft Streaming Video @tab @tab X
361@item NuppelVideo @tab @tab X
362@item NUT @tab X @tab X
363 @tab NUT Open Container Format
364@item Ogg @tab X @tab X
365@item Playstation Portable PMP @tab @tab X
366@item Portable Voice Format @tab @tab X
367@item TechnoTrend PVA @tab @tab X
368 @tab Used by TechnoTrend DVB PCI boards.
369@item QCP @tab @tab X
370@item raw ADTS (AAC) @tab X @tab X
371@item raw AC-3 @tab X @tab X
372@item raw Chinese AVS video @tab X @tab X
373@item raw CRI ADX @tab X @tab X
374@item raw Dirac @tab X @tab X
375@item raw DNxHD @tab X @tab X
376@item raw DTS @tab X @tab X
377@item raw DTS-HD @tab @tab X
378@item raw E-AC-3 @tab X @tab X
379@item raw FLAC @tab X @tab X
380@item raw GSM @tab @tab X
381@item raw H.261 @tab X @tab X
382@item raw H.263 @tab X @tab X
383@item raw H.264 @tab X @tab X
384@item raw HEVC @tab X @tab X
385@item raw Ingenient MJPEG @tab @tab X
386@item raw MJPEG @tab X @tab X
387@item raw MLP @tab @tab X
388@item raw MPEG @tab @tab X
389@item raw MPEG-1 @tab @tab X
390@item raw MPEG-2 @tab @tab X
391@item raw MPEG-4 @tab X @tab X
392@item raw NULL @tab X @tab
393@item raw video @tab X @tab X
394@item raw id RoQ @tab X @tab
395@item raw Shorten @tab @tab X
396@item raw TAK @tab @tab X
397@item raw TrueHD @tab X @tab X
398@item raw VC-1 @tab X @tab X
399@item raw PCM A-law @tab X @tab X
400@item raw PCM mu-law @tab X @tab X
401@item raw PCM signed 8 bit @tab X @tab X
402@item raw PCM signed 16 bit big-endian @tab X @tab X
403@item raw PCM signed 16 bit little-endian @tab X @tab X
404@item raw PCM signed 24 bit big-endian @tab X @tab X
405@item raw PCM signed 24 bit little-endian @tab X @tab X
406@item raw PCM signed 32 bit big-endian @tab X @tab X
407@item raw PCM signed 32 bit little-endian @tab X @tab X
408@item raw PCM unsigned 8 bit @tab X @tab X
409@item raw PCM unsigned 16 bit big-endian @tab X @tab X
410@item raw PCM unsigned 16 bit little-endian @tab X @tab X
411@item raw PCM unsigned 24 bit big-endian @tab X @tab X
412@item raw PCM unsigned 24 bit little-endian @tab X @tab X
413@item raw PCM unsigned 32 bit big-endian @tab X @tab X
414@item raw PCM unsigned 32 bit little-endian @tab X @tab X
415@item raw PCM floating-point 32 bit big-endian @tab X @tab X
416@item raw PCM floating-point 32 bit little-endian @tab X @tab X
417@item raw PCM floating-point 64 bit big-endian @tab X @tab X
418@item raw PCM floating-point 64 bit little-endian @tab X @tab X
419@item RDT @tab @tab X
420@item REDCODE R3D @tab @tab X
421 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
422@item RealMedia @tab X @tab X
423@item Redirector @tab @tab X
424@item RedSpark @tab @tab X
425@item Renderware TeXture Dictionary @tab @tab X
426@item RL2 @tab @tab X
427 @tab Audio and video format used in some games by Entertainment Software Partners.
428@item RPL/ARMovie @tab @tab X
429@item Lego Mindstorms RSO @tab X @tab X
430@item RSD @tab @tab X
431@item RTMP @tab X @tab X
432 @tab Output is performed by publishing stream to RTMP server
433@item RTP @tab X @tab X
434@item RTSP @tab X @tab X
435@item SAP @tab X @tab X
436@item SBG @tab @tab X
437@item SDP @tab @tab X
438@item Sega FILM/CPK @tab @tab X
439 @tab Used in many Sega Saturn console games.
440@item Silicon Graphics Movie @tab @tab X
441@item Sierra SOL @tab @tab X
442 @tab .sol files used in Sierra Online games.
443@item Sierra VMD @tab @tab X
444 @tab Used in Sierra CD-ROM games.
445@item Smacker @tab @tab X
446 @tab Multimedia format used by many games.
447@item SMJPEG @tab X @tab X
448 @tab Used in certain Loki game ports.
449@item Smush @tab @tab X
450 @tab Multimedia format used in some LucasArts games.
451@item Sony OpenMG (OMA) @tab X @tab X
452 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
453@item Sony PlayStation STR @tab @tab X
454@item Sony Wave64 (W64) @tab X @tab X
455@item SoX native format @tab X @tab X
456@item SUN AU format @tab X @tab X
f6fa7814 457@item SUP raw PGS subtitles @tab @tab X
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458@item Text files @tab @tab X
459@item THP @tab @tab X
460 @tab Used on the Nintendo GameCube.
461@item Tiertex Limited SEQ @tab @tab X
462 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
463@item True Audio @tab @tab X
464@item VC-1 test bitstream @tab X @tab X
465@item Vivo @tab @tab X
466@item WAV @tab X @tab X
467@item WavPack @tab X @tab X
468@item WebM @tab X @tab X
469@item Windows Televison (WTV) @tab X @tab X
470@item Wing Commander III movie @tab @tab X
471 @tab Multimedia format used in Origin's Wing Commander III computer game.
472@item Westwood Studios audio @tab @tab X
473 @tab Multimedia format used in Westwood Studios games.
474@item Westwood Studios VQA @tab @tab X
475 @tab Multimedia format used in Westwood Studios games.
476@item XMV @tab @tab X
477 @tab Microsoft video container used in Xbox games.
478@item xWMA @tab @tab X
479 @tab Microsoft audio container used by XAudio 2.
480@item eXtended BINary text (XBIN) @tab @tab X
481@item YUV4MPEG pipe @tab X @tab X
482@item Psygnosis YOP @tab @tab X
483@end multitable
484
485@code{X} means that encoding (resp. decoding) is supported.
486
487@section Image Formats
488
489FFmpeg can read and write images for each frame of a video sequence. The
490following image formats are supported:
491
492@multitable @columnfractions .4 .1 .1 .4
493@item Name @tab Encoding @tab Decoding @tab Comments
494@item .Y.U.V @tab X @tab X
495 @tab one raw file per component
496@item Alias PIX @tab X @tab X
497 @tab Alias/Wavefront PIX image format
498@item animated GIF @tab X @tab X
499@item BMP @tab X @tab X
500 @tab Microsoft BMP image
501@item BRender PIX @tab @tab X
502 @tab Argonaut BRender 3D engine image format.
503@item DPX @tab X @tab X
504 @tab Digital Picture Exchange
505@item EXR @tab @tab X
506 @tab OpenEXR
507@item JPEG @tab X @tab X
508 @tab Progressive JPEG is not supported.
509@item JPEG 2000 @tab X @tab X
510@item JPEG-LS @tab X @tab X
511@item LJPEG @tab X @tab
512 @tab Lossless JPEG
513@item PAM @tab X @tab X
514 @tab PAM is a PNM extension with alpha support.
515@item PBM @tab X @tab X
516 @tab Portable BitMap image
517@item PCX @tab X @tab X
518 @tab PC Paintbrush
519@item PGM @tab X @tab X
520 @tab Portable GrayMap image
521@item PGMYUV @tab X @tab X
522 @tab PGM with U and V components in YUV 4:2:0
523@item PIC @tab @tab X
524 @tab Pictor/PC Paint
525@item PNG @tab X @tab X
526@item PPM @tab X @tab X
527 @tab Portable PixelMap image
528@item PTX @tab @tab X
529 @tab V.Flash PTX format
530@item SGI @tab X @tab X
531 @tab SGI RGB image format
532@item Sun Rasterfile @tab X @tab X
533 @tab Sun RAS image format
534@item TIFF @tab X @tab X
535 @tab YUV, JPEG and some extension is not supported yet.
536@item Truevision Targa @tab X @tab X
537 @tab Targa (.TGA) image format
538@item WebP @tab E @tab X
539 @tab WebP image format, encoding supported through external library libwebp
540@item XBM @tab X @tab X
541 @tab X BitMap image format
542@item XFace @tab X @tab X
543 @tab X-Face image format
544@item XWD @tab X @tab X
545 @tab X Window Dump image format
546@end multitable
547
548@code{X} means that encoding (resp. decoding) is supported.
549
550@code{E} means that support is provided through an external library.
551
552@section Video Codecs
553
554@multitable @columnfractions .4 .1 .1 .4
555@item Name @tab Encoding @tab Decoding @tab Comments
556@item 4X Movie @tab @tab X
557 @tab Used in certain computer games.
558@item 8088flex TMV @tab @tab X
559@item A64 multicolor @tab X @tab
560 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
561@item Amazing Studio PAF Video @tab @tab X
562@item American Laser Games MM @tab @tab X
563 @tab Used in games like Mad Dog McCree.
564@item AMV Video @tab X @tab X
565 @tab Used in Chinese MP3 players.
566@item ANSI/ASCII art @tab @tab X
567@item Apple Intermediate Codec @tab @tab X
568@item Apple MJPEG-B @tab @tab X
569@item Apple ProRes @tab X @tab X
570@item Apple QuickDraw @tab @tab X
571 @tab fourcc: qdrw
572@item Asus v1 @tab X @tab X
573 @tab fourcc: ASV1
574@item Asus v2 @tab X @tab X
575 @tab fourcc: ASV2
576@item ATI VCR1 @tab @tab X
577 @tab fourcc: VCR1
578@item ATI VCR2 @tab @tab X
579 @tab fourcc: VCR2
580@item Auravision Aura @tab @tab X
581@item Auravision Aura 2 @tab @tab X
582@item Autodesk Animator Flic video @tab @tab X
583@item Autodesk RLE @tab @tab X
584 @tab fourcc: AASC
585@item Avid 1:1 10-bit RGB Packer @tab X @tab X
586 @tab fourcc: AVrp
587@item AVS (Audio Video Standard) video @tab @tab X
588 @tab Video encoding used by the Creature Shock game.
589@item AYUV @tab X @tab X
590 @tab Microsoft uncompressed packed 4:4:4:4
591@item Beam Software VB @tab @tab X
592@item Bethesda VID video @tab @tab X
593 @tab Used in some games from Bethesda Softworks.
594@item Bink Video @tab @tab X
595@item Bitmap Brothers JV video @tab @tab X
596@item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X
597@item Brute Force & Ignorance @tab @tab X
598 @tab Used in the game Flash Traffic: City of Angels.
599@item C93 video @tab @tab X
600 @tab Codec used in Cyberia game.
601@item CamStudio @tab @tab X
602 @tab fourcc: CSCD
603@item CD+G @tab @tab X
604 @tab Video codec for CD+G karaoke disks
605@item CDXL @tab @tab X
606 @tab Amiga CD video codec
607@item Chinese AVS video @tab E @tab X
608 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
609@item Delphine Software International CIN video @tab @tab X
610 @tab Codec used in Delphine Software International games.
611@item Discworld II BMV Video @tab @tab X
612@item Canopus Lossless Codec @tab @tab X
613@item Cinepak @tab @tab X
614@item Cirrus Logic AccuPak @tab X @tab X
615 @tab fourcc: CLJR
616@item CPiA Video Format @tab @tab X
617@item Creative YUV (CYUV) @tab @tab X
618@item DFA @tab @tab X
619 @tab Codec used in Chronomaster game.
620@item Dirac @tab E @tab X
621 @tab supported through external library libschroedinger
622@item Deluxe Paint Animation @tab @tab X
623@item DNxHD @tab X @tab X
624 @tab aka SMPTE VC3
625@item Duck TrueMotion 1.0 @tab @tab X
626 @tab fourcc: DUCK
627@item Duck TrueMotion 2.0 @tab @tab X
628 @tab fourcc: TM20
629@item DV (Digital Video) @tab X @tab X
630@item Dxtory capture format @tab @tab X
631@item Feeble Files/ScummVM DXA @tab @tab X
632 @tab Codec originally used in Feeble Files game.
633@item Electronic Arts CMV video @tab @tab X
634 @tab Used in NHL 95 game.
635@item Electronic Arts Madcow video @tab @tab X
636@item Electronic Arts TGV video @tab @tab X
637@item Electronic Arts TGQ video @tab @tab X
638@item Electronic Arts TQI video @tab @tab X
639@item Escape 124 @tab @tab X
640@item Escape 130 @tab @tab X
641@item FFmpeg video codec #1 @tab X @tab X
642 @tab lossless codec (fourcc: FFV1)
643@item Flash Screen Video v1 @tab X @tab X
644 @tab fourcc: FSV1
645@item Flash Screen Video v2 @tab X @tab X
646@item Flash Video (FLV) @tab X @tab X
647 @tab Sorenson H.263 used in Flash
648@item Forward Uncompressed @tab @tab X
649@item Fraps @tab @tab X
650@item Go2Webinar @tab @tab X
651 @tab fourcc: G2M4
652@item H.261 @tab X @tab X
653@item H.263 / H.263-1996 @tab X @tab X
654@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
655@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
656 @tab encoding supported through external library libx264
657@item HEVC @tab X @tab X
658 @tab encoding supported through the external library libx265
659@item HNM version 4 @tab @tab X
660@item HuffYUV @tab X @tab X
661@item HuffYUV FFmpeg variant @tab X @tab X
662@item IBM Ultimotion @tab @tab X
663 @tab fourcc: ULTI
664@item id Cinematic video @tab @tab X
665 @tab Used in Quake II.
666@item id RoQ video @tab X @tab X
667 @tab Used in Quake III, Jedi Knight 2, other computer games.
668@item IFF ILBM @tab @tab X
669 @tab IFF interleaved bitmap
670@item IFF ByteRun1 @tab @tab X
671 @tab IFF run length encoded bitmap
672@item Intel H.263 @tab @tab X
673@item Intel Indeo 2 @tab @tab X
674@item Intel Indeo 3 @tab @tab X
675@item Intel Indeo 4 @tab @tab X
676@item Intel Indeo 5 @tab @tab X
677@item Interplay C93 @tab @tab X
678 @tab Used in the game Cyberia from Interplay.
679@item Interplay MVE video @tab @tab X
680 @tab Used in Interplay .MVE files.
681@item J2K @tab X @tab X
682@item Karl Morton's video codec @tab @tab X
683 @tab Codec used in Worms games.
684@item Kega Game Video (KGV1) @tab @tab X
685 @tab Kega emulator screen capture codec.
686@item Lagarith @tab @tab X
687@item LCL (LossLess Codec Library) MSZH @tab @tab X
688@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
689@item LOCO @tab @tab X
690@item LucasArts SANM/Smush @tab @tab X
691 @tab Used in LucasArts games / SMUSH animations.
692@item lossless MJPEG @tab X @tab X
693@item Microsoft ATC Screen @tab @tab X
694 @tab Also known as Microsoft Screen 3.
695@item Microsoft Expression Encoder Screen @tab @tab X
696 @tab Also known as Microsoft Titanium Screen 2.
697@item Microsoft RLE @tab @tab X
698@item Microsoft Screen 1 @tab @tab X
699 @tab Also known as Windows Media Video V7 Screen.
700@item Microsoft Screen 2 @tab @tab X
701 @tab Also known as Windows Media Video V9 Screen.
702@item Microsoft Video 1 @tab @tab X
703@item Mimic @tab @tab X
704 @tab Used in MSN Messenger Webcam streams.
705@item Miro VideoXL @tab @tab X
706 @tab fourcc: VIXL
707@item MJPEG (Motion JPEG) @tab X @tab X
708@item Mobotix MxPEG video @tab @tab X
709@item Motion Pixels video @tab @tab X
710@item MPEG-1 video @tab X @tab X
711@item MPEG-2 video @tab X @tab X
712@item MPEG-4 part 2 @tab X @tab X
713 @tab libxvidcore can be used alternatively for encoding.
714@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
715@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
716@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
717@item Nintendo Gamecube THP video @tab @tab X
718@item NuppelVideo/RTjpeg @tab @tab X
719 @tab Video encoding used in NuppelVideo files.
720@item On2 VP3 @tab @tab X
721 @tab still experimental
722@item On2 VP5 @tab @tab X
723 @tab fourcc: VP50
724@item On2 VP6 @tab @tab X
725 @tab fourcc: VP60,VP61,VP62
726@item On2 VP7 @tab @tab X
727 @tab fourcc: VP70,VP71
728@item VP8 @tab E @tab X
729 @tab fourcc: VP80, encoding supported through external library libvpx
730@item VP9 @tab E @tab X
731 @tab encoding supported through external library libvpx
732@item Pinnacle TARGA CineWave YUV16 @tab @tab X
733 @tab fourcc: Y216
734@item Prores @tab @tab X
735 @tab fourcc: apch,apcn,apcs,apco
736@item Q-team QPEG @tab @tab X
737 @tab fourccs: QPEG, Q1.0, Q1.1
738@item QuickTime 8BPS video @tab @tab X
739@item QuickTime Animation (RLE) video @tab X @tab X
740 @tab fourcc: 'rle '
741@item QuickTime Graphics (SMC) @tab @tab X
742 @tab fourcc: 'smc '
743@item QuickTime video (RPZA) @tab @tab X
744 @tab fourcc: rpza
745@item R10K AJA Kona 10-bit RGB Codec @tab X @tab X
746@item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X
747@item Raw Video @tab X @tab X
748@item RealVideo 1.0 @tab X @tab X
749@item RealVideo 2.0 @tab X @tab X
750@item RealVideo 3.0 @tab @tab X
751 @tab still far from ideal
752@item RealVideo 4.0 @tab @tab X
753@item Renderware TXD (TeXture Dictionary) @tab @tab X
754 @tab Texture dictionaries used by the Renderware Engine.
755@item RL2 video @tab @tab X
756 @tab used in some games by Entertainment Software Partners
757@item Sierra VMD video @tab @tab X
758 @tab Used in Sierra VMD files.
759@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
760@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
761@item Silicon Graphics RLE 8-bit video @tab @tab X
762@item Smacker video @tab @tab X
763 @tab Video encoding used in Smacker.
764@item SMPTE VC-1 @tab @tab X
765@item Snow @tab X @tab X
766 @tab experimental wavelet codec (fourcc: SNOW)
767@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
768@item Sorenson Vector Quantizer 1 @tab X @tab X
769 @tab fourcc: SVQ1
770@item Sorenson Vector Quantizer 3 @tab @tab X
771 @tab fourcc: SVQ3
772@item Sunplus JPEG (SP5X) @tab @tab X
773 @tab fourcc: SP5X
774@item TechSmith Screen Capture Codec @tab @tab X
775 @tab fourcc: TSCC
776@item TechSmith Screen Capture Codec 2 @tab @tab X
777 @tab fourcc: TSC2
778@item Theora @tab E @tab X
779 @tab encoding supported through external library libtheora
780@item Tiertex Limited SEQ video @tab @tab X
781 @tab Codec used in DOS CD-ROM FlashBack game.
782@item Ut Video @tab X @tab X
783@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
784@item v308 QuickTime uncompressed 4:4:4 @tab X @tab X
785@item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X
786@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
787@item VBLE Lossless Codec @tab @tab X
788@item VMware Screen Codec / VMware Video @tab @tab X
789 @tab Codec used in videos captured by VMware.
790@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
791@item Windows Media Image @tab @tab X
792@item Windows Media Video 7 @tab X @tab X
793@item Windows Media Video 8 @tab X @tab X
794@item Windows Media Video 9 @tab @tab X
795 @tab not completely working
796@item Wing Commander III / Xan @tab @tab X
797 @tab Used in Wing Commander III .MVE files.
798@item Wing Commander IV / Xan @tab @tab X
799 @tab Used in Wing Commander IV.
800@item Winnov WNV1 @tab @tab X
801@item WMV7 @tab X @tab X
802@item YAMAHA SMAF @tab X @tab X
803@item Psygnosis YOP Video @tab @tab X
804@item yuv4 @tab X @tab X
805 @tab libquicktime uncompressed packed 4:2:0
806@item ZeroCodec Lossless Video @tab @tab X
807@item ZLIB @tab X @tab X
808 @tab part of LCL, encoder experimental
809@item Zip Motion Blocks Video @tab X @tab X
810 @tab Encoder works only in PAL8.
811@end multitable
812
813@code{X} means that encoding (resp. decoding) is supported.
814
815@code{E} means that support is provided through an external library.
816
817@section Audio Codecs
818
819@multitable @columnfractions .4 .1 .1 .4
820@item Name @tab Encoding @tab Decoding @tab Comments
821@item 8SVX exponential @tab @tab X
822@item 8SVX fibonacci @tab @tab X
823@item AAC+ @tab E @tab X
824 @tab encoding supported through external library libaacplus
825@item AAC @tab E @tab X
826 @tab encoding supported through external library libfaac and libvo-aacenc
827@item AC-3 @tab IX @tab IX
828@item ADPCM 4X Movie @tab @tab X
829@item ADPCM CDROM XA @tab @tab X
830@item ADPCM Creative Technology @tab @tab X
831 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
832@item ADPCM Electronic Arts @tab @tab X
833 @tab Used in various EA titles.
834@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
835 @tab Used in Sim City 3000.
836@item ADPCM Electronic Arts R1 @tab @tab X
837@item ADPCM Electronic Arts R2 @tab @tab X
838@item ADPCM Electronic Arts R3 @tab @tab X
839@item ADPCM Electronic Arts XAS @tab @tab X
840@item ADPCM G.722 @tab X @tab X
841@item ADPCM G.726 @tab X @tab X
842@item ADPCM IMA AMV @tab @tab X
843 @tab Used in AMV files
844@item ADPCM IMA Electronic Arts EACS @tab @tab X
845@item ADPCM IMA Electronic Arts SEAD @tab @tab X
846@item ADPCM IMA Funcom @tab @tab X
847@item ADPCM IMA QuickTime @tab X @tab X
848@item ADPCM IMA Loki SDL MJPEG @tab @tab X
849@item ADPCM IMA WAV @tab X @tab X
850@item ADPCM IMA Westwood @tab @tab X
851@item ADPCM ISS IMA @tab @tab X
852 @tab Used in FunCom games.
853@item ADPCM IMA Dialogic @tab @tab X
854@item ADPCM IMA Duck DK3 @tab @tab X
855 @tab Used in some Sega Saturn console games.
856@item ADPCM IMA Duck DK4 @tab @tab X
857 @tab Used in some Sega Saturn console games.
858@item ADPCM IMA Radical @tab @tab X
859@item ADPCM Microsoft @tab X @tab X
860@item ADPCM MS IMA @tab X @tab X
861@item ADPCM Nintendo Gamecube AFC @tab @tab X
862@item ADPCM Nintendo Gamecube DTK @tab @tab X
863@item ADPCM Nintendo Gamecube THP @tab @tab X
864@item ADPCM QT IMA @tab X @tab X
865@item ADPCM SEGA CRI ADX @tab X @tab X
866 @tab Used in Sega Dreamcast games.
867@item ADPCM Shockwave Flash @tab X @tab X
868@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
869@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
870@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
871@item ADPCM VIMA
872 @tab Used in LucasArts SMUSH animations.
873@item ADPCM Westwood Studios IMA @tab @tab X
874 @tab Used in Westwood Studios games like Command and Conquer.
875@item ADPCM Yamaha @tab X @tab X
876@item AMR-NB @tab E @tab X
877 @tab encoding supported through external library libopencore-amrnb
878@item AMR-WB @tab E @tab X
879 @tab encoding supported through external library libvo-amrwbenc
880@item Amazing Studio PAF Audio @tab @tab X
881@item Apple lossless audio @tab X @tab X
882 @tab QuickTime fourcc 'alac'
883@item ATRAC1 @tab @tab X
884@item ATRAC3 @tab @tab X
885@item ATRAC3+ @tab @tab X
886@item Bink Audio @tab @tab X
887 @tab Used in Bink and Smacker files in many games.
888@item CELT @tab @tab E
889 @tab decoding supported through external library libcelt
890@item Delphine Software International CIN audio @tab @tab X
891 @tab Codec used in Delphine Software International games.
892@item Discworld II BMV Audio @tab @tab X
893@item COOK @tab @tab X
894 @tab All versions except 5.1 are supported.
895@item DCA (DTS Coherent Acoustics) @tab X @tab X
896@item DPCM id RoQ @tab X @tab X
897 @tab Used in Quake III, Jedi Knight 2 and other computer games.
898@item DPCM Interplay @tab @tab X
899 @tab Used in various Interplay computer games.
900@item DPCM Sierra Online @tab @tab X
901 @tab Used in Sierra Online game audio files.
902@item DPCM Sol @tab @tab X
903@item DPCM Xan @tab @tab X
904 @tab Used in Origin's Wing Commander IV AVI files.
905@item DSD (Direct Stream Digitial), least significant bit first @tab @tab X
906@item DSD (Direct Stream Digitial), most significant bit first @tab @tab X
907@item DSD (Direct Stream Digitial), least significant bit first, planar @tab @tab X
908@item DSD (Direct Stream Digitial), most significant bit first, planar @tab @tab X
909@item DSP Group TrueSpeech @tab @tab X
910@item DV audio @tab @tab X
911@item Enhanced AC-3 @tab X @tab X
912@item EVRC (Enhanced Variable Rate Codec) @tab @tab X
913@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
914@item G.723.1 @tab X @tab X
915@item G.729 @tab @tab X
916@item GSM @tab E @tab X
917 @tab encoding supported through external library libgsm
918@item GSM Microsoft variant @tab E @tab X
919 @tab encoding supported through external library libgsm
920@item IAC (Indeo Audio Coder) @tab @tab X
921@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
922 @tab encoding and decoding supported through external library libilbc
923@item IMC (Intel Music Coder) @tab @tab X
924@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
925@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
926@item MLP (Meridian Lossless Packing) @tab @tab X
927 @tab Used in DVD-Audio discs.
928@item Monkey's Audio @tab @tab X
929@item MP1 (MPEG audio layer 1) @tab @tab IX
930@item MP2 (MPEG audio layer 2) @tab IX @tab IX
931 @tab encoding supported also through external library TwoLAME
932@item MP3 (MPEG audio layer 3) @tab E @tab IX
933 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
934@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
935@item Musepack SV7 @tab @tab X
936@item Musepack SV8 @tab @tab X
937@item Nellymoser Asao @tab X @tab X
938@item On2 AVC (Audio for Video Codec) @tab @tab X
939@item Opus @tab E @tab E
940 @tab supported through external library libopus
941@item PCM A-law @tab X @tab X
942@item PCM mu-law @tab X @tab X
943@item PCM signed 8-bit planar @tab X @tab X
944@item PCM signed 16-bit big-endian planar @tab X @tab X
945@item PCM signed 16-bit little-endian planar @tab X @tab X
946@item PCM signed 24-bit little-endian planar @tab X @tab X
947@item PCM signed 32-bit little-endian planar @tab X @tab X
948@item PCM 32-bit floating point big-endian @tab X @tab X
949@item PCM 32-bit floating point little-endian @tab X @tab X
950@item PCM 64-bit floating point big-endian @tab X @tab X
951@item PCM 64-bit floating point little-endian @tab X @tab X
952@item PCM D-Cinema audio signed 24-bit @tab X @tab X
953@item PCM signed 8-bit @tab X @tab X
954@item PCM signed 16-bit big-endian @tab X @tab X
955@item PCM signed 16-bit little-endian @tab X @tab X
956@item PCM signed 24-bit big-endian @tab X @tab X
957@item PCM signed 24-bit little-endian @tab X @tab X
958@item PCM signed 32-bit big-endian @tab X @tab X
959@item PCM signed 32-bit little-endian @tab X @tab X
960@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
961@item PCM unsigned 8-bit @tab X @tab X
962@item PCM unsigned 16-bit big-endian @tab X @tab X
963@item PCM unsigned 16-bit little-endian @tab X @tab X
964@item PCM unsigned 24-bit big-endian @tab X @tab X
965@item PCM unsigned 24-bit little-endian @tab X @tab X
966@item PCM unsigned 32-bit big-endian @tab X @tab X
967@item PCM unsigned 32-bit little-endian @tab X @tab X
968@item PCM Zork @tab @tab X
969@item QCELP / PureVoice @tab @tab X
970@item QDesign Music Codec 2 @tab @tab X
971 @tab There are still some distortions.
972@item RealAudio 1.0 (14.4K) @tab X @tab X
973 @tab Real 14400 bit/s codec
974@item RealAudio 2.0 (28.8K) @tab @tab X
975 @tab Real 28800 bit/s codec
976@item RealAudio 3.0 (dnet) @tab IX @tab X
977 @tab Real low bitrate AC-3 codec
978@item RealAudio Lossless @tab @tab X
979@item RealAudio SIPR / ACELP.NET @tab @tab X
980@item Shorten @tab @tab X
981@item Sierra VMD audio @tab @tab X
982 @tab Used in Sierra VMD files.
983@item Smacker audio @tab @tab X
984@item SMPTE 302M AES3 audio @tab X @tab X
985@item Sonic @tab X @tab X
986 @tab experimental codec
987@item Sonic lossless @tab X @tab X
988 @tab experimental codec
989@item Speex @tab E @tab E
990 @tab supported through external library libspeex
991@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
992@item True Audio (TTA) @tab X @tab X
993@item TrueHD @tab @tab X
994 @tab Used in HD-DVD and Blu-Ray discs.
995@item TwinVQ (VQF flavor) @tab @tab X
996@item VIMA @tab @tab X
997 @tab Used in LucasArts SMUSH animations.
998@item Vorbis @tab E @tab X
999 @tab A native but very primitive encoder exists.
1000@item Voxware MetaSound @tab @tab X
1001@item WavPack @tab X @tab X
1002@item Westwood Audio (SND1) @tab @tab X
1003@item Windows Media Audio 1 @tab X @tab X
1004@item Windows Media Audio 2 @tab X @tab X
1005@item Windows Media Audio Lossless @tab @tab X
1006@item Windows Media Audio Pro @tab @tab X
1007@item Windows Media Audio Voice @tab @tab X
1008@end multitable
1009
1010@code{X} means that encoding (resp. decoding) is supported.
1011
1012@code{E} means that support is provided through an external library.
1013
1014@code{I} means that an integer-only version is available, too (ensures high
1015performance on systems without hardware floating point support).
1016
1017@section Subtitle Formats
1018
1019@multitable @columnfractions .4 .1 .1 .1 .1
1020@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1021@item 3GPP Timed Text @tab @tab @tab X @tab X
1022@item AQTitle @tab @tab X @tab @tab X
1023@item DVB @tab X @tab X @tab X @tab X
1024@item DVB teletext @tab @tab X @tab @tab E
1025@item DVD @tab X @tab X @tab X @tab X
1026@item JACOsub @tab X @tab X @tab @tab X
1027@item MicroDVD @tab X @tab X @tab @tab X
1028@item MPL2 @tab @tab X @tab @tab X
1029@item MPsub (MPlayer) @tab @tab X @tab @tab X
1030@item PGS @tab @tab @tab @tab X
1031@item PJS (Phoenix) @tab @tab X @tab @tab X
1032@item RealText @tab @tab X @tab @tab X
1033@item SAMI @tab @tab X @tab @tab X
f6fa7814 1034@item Spruce format (STL) @tab @tab X @tab @tab X
2ba45a60
DM
1035@item SSA/ASS @tab X @tab X @tab X @tab X
1036@item SubRip (SRT) @tab X @tab X @tab X @tab X
1037@item SubViewer v1 @tab @tab X @tab @tab X
1038@item SubViewer @tab @tab X @tab @tab X
1039@item TED Talks captions @tab @tab X @tab @tab X
1040@item VobSub (IDX+SUB) @tab @tab X @tab @tab X
1041@item VPlayer @tab @tab X @tab @tab X
1042@item WebVTT @tab X @tab X @tab X @tab X
1043@item XSUB @tab @tab @tab X @tab X
1044@end multitable
1045
1046@code{X} means that the feature is supported.
1047
1048@code{E} means that support is provided through an external library.
1049
1050@section Network Protocols
1051
1052@multitable @columnfractions .4 .1
1053@item Name @tab Support
1054@item file @tab X
1055@item FTP @tab X
1056@item Gopher @tab X
1057@item HLS @tab X
1058@item HTTP @tab X
1059@item HTTPS @tab X
1060@item Icecast @tab X
1061@item MMSH @tab X
1062@item MMST @tab X
1063@item pipe @tab X
1064@item RTMP @tab X
1065@item RTMPE @tab X
1066@item RTMPS @tab X
1067@item RTMPT @tab X
1068@item RTMPTE @tab X
1069@item RTMPTS @tab X
1070@item RTP @tab X
1071@item SAMBA @tab E
1072@item SCTP @tab X
1073@item SFTP @tab E
1074@item TCP @tab X
1075@item TLS @tab X
1076@item UDP @tab X
1077@end multitable
1078
1079@code{X} means that the protocol is supported.
1080
1081@code{E} means that support is provided through an external library.
1082
1083
1084@section Input/Output Devices
1085
1086@multitable @columnfractions .4 .1 .1
1087@item Name @tab Input @tab Output
1088@item ALSA @tab X @tab X
1089@item BKTR @tab X @tab
1090@item caca @tab @tab X
1091@item DV1394 @tab X @tab
1092@item Lavfi virtual device @tab X @tab
1093@item Linux framebuffer @tab X @tab X
1094@item JACK @tab X @tab
1095@item LIBCDIO @tab X
1096@item LIBDC1394 @tab X @tab
1097@item OpenAL @tab X
1098@item OpenGL @tab @tab X
1099@item OSS @tab X @tab X
1100@item PulseAudio @tab X @tab X
1101@item SDL @tab @tab X
1102@item Video4Linux2 @tab X @tab X
1103@item VfW capture @tab X @tab
1104@item X11 grabbing @tab X @tab
1105@item Win32 grabbing @tab X @tab
1106@end multitable
1107
1108@code{X} means that input/output is supported.
1109
1110@section Timecode
1111
1112@multitable @columnfractions .4 .1 .1
1113@item Codec/format @tab Read @tab Write
1114@item AVI @tab X @tab X
1115@item DV @tab X @tab X
1116@item GXF @tab X @tab X
1117@item MOV @tab X @tab X
1118@item MPEG1/2 @tab X @tab X
1119@item MXF @tab X @tab X
1120@end multitable
1121
1122@bye