Imported Debian version 2.4.3~trusty1
[deb_ffmpeg.git] / ffmpeg / doc / multithreading.txt
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1FFmpeg multithreading methods
2==============================================
3
4FFmpeg provides two methods for multithreading codecs.
5
6Slice threading decodes multiple parts of a frame at the same time, using
7AVCodecContext execute() and execute2().
8
9Frame threading decodes multiple frames at the same time.
10It accepts N future frames and delays decoded pictures by N-1 frames.
11The later frames are decoded in separate threads while the user is
12displaying the current one.
13
14Restrictions on clients
15==============================================
16
17Slice threading -
18* The client's draw_horiz_band() must be thread-safe according to the comment
19 in avcodec.h.
20
21Frame threading -
22* Restrictions with slice threading also apply.
23* For best performance, the client should set thread_safe_callbacks if it
24 provides a thread-safe get_buffer() callback.
25* There is one frame of delay added for every thread beyond the first one.
26 Clients must be able to handle this; the pkt_dts and pkt_pts fields in
27 AVFrame will work as usual.
28
29Restrictions on codec implementations
30==============================================
31
32Slice threading -
33 None except that there must be something worth executing in parallel.
34
35Frame threading -
36* Codecs can only accept entire pictures per packet.
37* Codecs similar to ffv1, whose streams don't reset across frames,
38 will not work because their bitstreams cannot be decoded in parallel.
39
40* The contents of buffers must not be read before ff_thread_await_progress()
41 has been called on them. reget_buffer() and buffer age optimizations no longer work.
42* The contents of buffers must not be written to after ff_thread_report_progress()
43 has been called on them. This includes draw_edges().
44
45Porting codecs to frame threading
46==============================================
47
48Find all context variables that are needed by the next frame. Move all
49code changing them, as well as code calling get_buffer(), up to before
50the decode process starts. Call ff_thread_finish_setup() afterwards. If
51some code can't be moved, have update_thread_context() run it in the next
52thread.
53
54If the codec allocates writable tables in its init(), add an init_thread_copy()
55which re-allocates them for other threads.
56
57Add CODEC_CAP_FRAME_THREADS to the codec capabilities. There will be very little
58speed gain at this point but it should work.
59
60If there are inter-frame dependencies, so the codec calls
61ff_thread_report/await_progress(), set AVCodecInternal.allocate_progress. The
62frames must then be freed with ff_thread_release_buffer().
63Otherwise leave it at zero and decode directly into the user-supplied frames.
64
65Call ff_thread_report_progress() after some part of the current picture has decoded.
66A good place to put this is where draw_horiz_band() is called - add this if it isn't
67called anywhere, as it's useful too and the implementation is trivial when you're
68doing this. Note that draw_edges() needs to be called before reporting progress.
69
70Before accessing a reference frame or its MVs, call ff_thread_await_progress().