Imported Debian version 2.4.3~trusty1
[deb_ffmpeg.git] / ffmpeg / libavfilter / vf_deshake.c
CommitLineData
2ba45a60
DM
1/*
2 * Copyright (C) 2010 Georg Martius <georg.martius@web.de>
3 * Copyright (C) 2010 Daniel G. Taylor <dan@programmer-art.org>
4 *
5 * This file is part of FFmpeg.
6 *
7 * FFmpeg is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * FFmpeg is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with FFmpeg; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 */
21
22/**
23 * @file
24 * fast deshake / depan video filter
25 *
26 * SAD block-matching motion compensation to fix small changes in
27 * horizontal and/or vertical shift. This filter helps remove camera shake
28 * from hand-holding a camera, bumping a tripod, moving on a vehicle, etc.
29 *
30 * Algorithm:
31 * - For each frame with one previous reference frame
32 * - For each block in the frame
33 * - If contrast > threshold then find likely motion vector
34 * - For all found motion vectors
35 * - Find most common, store as global motion vector
36 * - Find most likely rotation angle
37 * - Transform image along global motion
38 *
39 * TODO:
40 * - Fill frame edges based on previous/next reference frames
41 * - Fill frame edges by stretching image near the edges?
42 * - Can this be done quickly and look decent?
43 *
44 * Dark Shikari links to http://wiki.videolan.org/SoC_x264_2010#GPU_Motion_Estimation_2
45 * for an algorithm similar to what could be used here to get the gmv
46 * It requires only a couple diamond searches + fast downscaling
47 *
48 * Special thanks to Jason Kotenko for his help with the algorithm and my
49 * inability to see simple errors in C code.
50 */
51
52#include "avfilter.h"
53#include "formats.h"
54#include "internal.h"
55#include "video.h"
56#include "libavutil/common.h"
57#include "libavutil/mem.h"
58#include "libavutil/opt.h"
59#include "libavutil/pixdesc.h"
60
61#include "deshake.h"
62#include "deshake_opencl.h"
63
64#define CHROMA_WIDTH(link) (-((-(link)->w) >> av_pix_fmt_desc_get((link)->format)->log2_chroma_w))
65#define CHROMA_HEIGHT(link) (-((-(link)->h) >> av_pix_fmt_desc_get((link)->format)->log2_chroma_h))
66
67#define OFFSET(x) offsetof(DeshakeContext, x)
68#define FLAGS AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_FILTERING_PARAM
69
70static const AVOption deshake_options[] = {
71 { "x", "set x for the rectangular search area", OFFSET(cx), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
72 { "y", "set y for the rectangular search area", OFFSET(cy), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
73 { "w", "set width for the rectangular search area", OFFSET(cw), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
74 { "h", "set height for the rectangular search area", OFFSET(ch), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
75 { "rx", "set x for the rectangular search area", OFFSET(rx), AV_OPT_TYPE_INT, {.i64=16}, 0, MAX_R, .flags = FLAGS },
76 { "ry", "set y for the rectangular search area", OFFSET(ry), AV_OPT_TYPE_INT, {.i64=16}, 0, MAX_R, .flags = FLAGS },
77 { "edge", "set edge mode", OFFSET(edge), AV_OPT_TYPE_INT, {.i64=FILL_MIRROR}, FILL_BLANK, FILL_COUNT-1, FLAGS, "edge"},
78 { "blank", "fill zeroes at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_BLANK}, INT_MIN, INT_MAX, FLAGS, "edge" },
79 { "original", "original image at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_ORIGINAL}, INT_MIN, INT_MAX, FLAGS, "edge" },
80 { "clamp", "extruded edge value at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_CLAMP}, INT_MIN, INT_MAX, FLAGS, "edge" },
81 { "mirror", "mirrored edge at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_MIRROR}, INT_MIN, INT_MAX, FLAGS, "edge" },
82 { "blocksize", "set motion search blocksize", OFFSET(blocksize), AV_OPT_TYPE_INT, {.i64=8}, 4, 128, .flags = FLAGS },
83 { "contrast", "set contrast threshold for blocks", OFFSET(contrast), AV_OPT_TYPE_INT, {.i64=125}, 1, 255, .flags = FLAGS },
84 { "search", "set search strategy", OFFSET(search), AV_OPT_TYPE_INT, {.i64=EXHAUSTIVE}, EXHAUSTIVE, SEARCH_COUNT-1, FLAGS, "smode" },
85 { "exhaustive", "exhaustive search", 0, AV_OPT_TYPE_CONST, {.i64=EXHAUSTIVE}, INT_MIN, INT_MAX, FLAGS, "smode" },
86 { "less", "less exhaustive search", 0, AV_OPT_TYPE_CONST, {.i64=SMART_EXHAUSTIVE}, INT_MIN, INT_MAX, FLAGS, "smode" },
87 { "filename", "set motion search detailed log file name", OFFSET(filename), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
88 { "opencl", "use OpenCL filtering capabilities", OFFSET(opencl), AV_OPT_TYPE_INT, {.i64=0}, 0, 1, .flags = FLAGS },
89 { NULL }
90};
91
92AVFILTER_DEFINE_CLASS(deshake);
93
94static int cmp(const double *a, const double *b)
95{
96 return *a < *b ? -1 : ( *a > *b ? 1 : 0 );
97}
98
99/**
100 * Cleaned mean (cuts off 20% of values to remove outliers and then averages)
101 */
102static double clean_mean(double *values, int count)
103{
104 double mean = 0;
105 int cut = count / 5;
106 int x;
107
108 qsort(values, count, sizeof(double), (void*)cmp);
109
110 for (x = cut; x < count - cut; x++) {
111 mean += values[x];
112 }
113
114 return mean / (count - cut * 2);
115}
116
117/**
118 * Find the most likely shift in motion between two frames for a given
119 * macroblock. Test each block against several shifts given by the rx
120 * and ry attributes. Searches using a simple matrix of those shifts and
121 * chooses the most likely shift by the smallest difference in blocks.
122 */
123static void find_block_motion(DeshakeContext *deshake, uint8_t *src1,
124 uint8_t *src2, int cx, int cy, int stride,
125 IntMotionVector *mv)
126{
127 int x, y;
128 int diff;
129 int smallest = INT_MAX;
130 int tmp, tmp2;
131
132 #define CMP(i, j) deshake->sad(src1 + cy * stride + cx, stride,\
133 src2 + (j) * stride + (i), stride)
134
135 if (deshake->search == EXHAUSTIVE) {
136 // Compare every possible position - this is sloooow!
137 for (y = -deshake->ry; y <= deshake->ry; y++) {
138 for (x = -deshake->rx; x <= deshake->rx; x++) {
139 diff = CMP(cx - x, cy - y);
140 if (diff < smallest) {
141 smallest = diff;
142 mv->x = x;
143 mv->y = y;
144 }
145 }
146 }
147 } else if (deshake->search == SMART_EXHAUSTIVE) {
148 // Compare every other possible position and find the best match
149 for (y = -deshake->ry + 1; y < deshake->ry; y += 2) {
150 for (x = -deshake->rx + 1; x < deshake->rx; x += 2) {
151 diff = CMP(cx - x, cy - y);
152 if (diff < smallest) {
153 smallest = diff;
154 mv->x = x;
155 mv->y = y;
156 }
157 }
158 }
159
160 // Hone in on the specific best match around the match we found above
161 tmp = mv->x;
162 tmp2 = mv->y;
163
164 for (y = tmp2 - 1; y <= tmp2 + 1; y++) {
165 for (x = tmp - 1; x <= tmp + 1; x++) {
166 if (x == tmp && y == tmp2)
167 continue;
168
169 diff = CMP(cx - x, cy - y);
170 if (diff < smallest) {
171 smallest = diff;
172 mv->x = x;
173 mv->y = y;
174 }
175 }
176 }
177 }
178
179 if (smallest > 512) {
180 mv->x = -1;
181 mv->y = -1;
182 }
183 emms_c();
184 //av_log(NULL, AV_LOG_ERROR, "%d\n", smallest);
185 //av_log(NULL, AV_LOG_ERROR, "Final: (%d, %d) = %d x %d\n", cx, cy, mv->x, mv->y);
186}
187
188/**
189 * Find the contrast of a given block. When searching for global motion we
190 * really only care about the high contrast blocks, so using this method we
191 * can actually skip blocks we don't care much about.
192 */
193static int block_contrast(uint8_t *src, int x, int y, int stride, int blocksize)
194{
195 int highest = 0;
196 int lowest = 255;
197 int i, j, pos;
198
199 for (i = 0; i <= blocksize * 2; i++) {
200 // We use a width of 16 here to match the sad function
201 for (j = 0; j <= 15; j++) {
202 pos = (y - i) * stride + (x - j);
203 if (src[pos] < lowest)
204 lowest = src[pos];
205 else if (src[pos] > highest) {
206 highest = src[pos];
207 }
208 }
209 }
210
211 return highest - lowest;
212}
213
214/**
215 * Find the rotation for a given block.
216 */
217static double block_angle(int x, int y, int cx, int cy, IntMotionVector *shift)
218{
219 double a1, a2, diff;
220
221 a1 = atan2(y - cy, x - cx);
222 a2 = atan2(y - cy + shift->y, x - cx + shift->x);
223
224 diff = a2 - a1;
225
226 return (diff > M_PI) ? diff - 2 * M_PI :
227 (diff < -M_PI) ? diff + 2 * M_PI :
228 diff;
229}
230
231/**
232 * Find the estimated global motion for a scene given the most likely shift
233 * for each block in the frame. The global motion is estimated to be the
234 * same as the motion from most blocks in the frame, so if most blocks
235 * move one pixel to the right and two pixels down, this would yield a
236 * motion vector (1, -2).
237 */
238static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
239 int width, int height, int stride, Transform *t)
240{
241 int x, y;
242 IntMotionVector mv = {0, 0};
243 int count_max_value = 0;
244 int contrast;
245
246 int pos;
247 int center_x = 0, center_y = 0;
248 double p_x, p_y;
249
250 av_fast_malloc(&deshake->angles, &deshake->angles_size, width * height / (16 * deshake->blocksize) * sizeof(*deshake->angles));
251
252 // Reset counts to zero
253 for (x = 0; x < deshake->rx * 2 + 1; x++) {
254 for (y = 0; y < deshake->ry * 2 + 1; y++) {
255 deshake->counts[x][y] = 0;
256 }
257 }
258
259 pos = 0;
260 // Find motion for every block and store the motion vector in the counts
261 for (y = deshake->ry; y < height - deshake->ry - (deshake->blocksize * 2); y += deshake->blocksize * 2) {
262 // We use a width of 16 here to match the sad function
263 for (x = deshake->rx; x < width - deshake->rx - 16; x += 16) {
264 // If the contrast is too low, just skip this block as it probably
265 // won't be very useful to us.
266 contrast = block_contrast(src2, x, y, stride, deshake->blocksize);
267 if (contrast > deshake->contrast) {
268 //av_log(NULL, AV_LOG_ERROR, "%d\n", contrast);
269 find_block_motion(deshake, src1, src2, x, y, stride, &mv);
270 if (mv.x != -1 && mv.y != -1) {
271 deshake->counts[mv.x + deshake->rx][mv.y + deshake->ry] += 1;
272 if (x > deshake->rx && y > deshake->ry)
273 deshake->angles[pos++] = block_angle(x, y, 0, 0, &mv);
274
275 center_x += mv.x;
276 center_y += mv.y;
277 }
278 }
279 }
280 }
281
282 if (pos) {
283 center_x /= pos;
284 center_y /= pos;
285 t->angle = clean_mean(deshake->angles, pos);
286 if (t->angle < 0.001)
287 t->angle = 0;
288 } else {
289 t->angle = 0;
290 }
291
292 // Find the most common motion vector in the frame and use it as the gmv
293 for (y = deshake->ry * 2; y >= 0; y--) {
294 for (x = 0; x < deshake->rx * 2 + 1; x++) {
295 //av_log(NULL, AV_LOG_ERROR, "%5d ", deshake->counts[x][y]);
296 if (deshake->counts[x][y] > count_max_value) {
297 t->vec.x = x - deshake->rx;
298 t->vec.y = y - deshake->ry;
299 count_max_value = deshake->counts[x][y];
300 }
301 }
302 //av_log(NULL, AV_LOG_ERROR, "\n");
303 }
304
305 p_x = (center_x - width / 2.0);
306 p_y = (center_y - height / 2.0);
307 t->vec.x += (cos(t->angle)-1)*p_x - sin(t->angle)*p_y;
308 t->vec.y += sin(t->angle)*p_x + (cos(t->angle)-1)*p_y;
309
310 // Clamp max shift & rotation?
311 t->vec.x = av_clipf(t->vec.x, -deshake->rx * 2, deshake->rx * 2);
312 t->vec.y = av_clipf(t->vec.y, -deshake->ry * 2, deshake->ry * 2);
313 t->angle = av_clipf(t->angle, -0.1, 0.1);
314
315 //av_log(NULL, AV_LOG_ERROR, "%d x %d\n", avg->x, avg->y);
316}
317
318static int deshake_transform_c(AVFilterContext *ctx,
319 int width, int height, int cw, int ch,
320 const float *matrix_y, const float *matrix_uv,
321 enum InterpolateMethod interpolate,
322 enum FillMethod fill, AVFrame *in, AVFrame *out)
323{
324 int i = 0, ret = 0;
325 const float *matrixs[3];
326 int plane_w[3], plane_h[3];
327 matrixs[0] = matrix_y;
328 matrixs[1] = matrixs[2] = matrix_uv;
329 plane_w[0] = width;
330 plane_w[1] = plane_w[2] = cw;
331 plane_h[0] = height;
332 plane_h[1] = plane_h[2] = ch;
333
334 for (i = 0; i < 3; i++) {
335 // Transform the luma and chroma planes
336 ret = avfilter_transform(in->data[i], out->data[i], in->linesize[i], out->linesize[i],
337 plane_w[i], plane_h[i], matrixs[i], interpolate, fill);
338 if (ret < 0)
339 return ret;
340 }
341 return ret;
342}
343
344static av_cold int init(AVFilterContext *ctx)
345{
346 int ret;
347 DeshakeContext *deshake = ctx->priv;
348
349 deshake->sad = av_pixelutils_get_sad_fn(4, 4, 1, deshake); // 16x16, 2nd source unaligned
350 if (!deshake->sad)
351 return AVERROR(EINVAL);
352
353 deshake->refcount = 20; // XXX: add to options?
354 deshake->blocksize /= 2;
355 deshake->blocksize = av_clip(deshake->blocksize, 4, 128);
356
357 if (deshake->rx % 16) {
358 av_log(ctx, AV_LOG_ERROR, "rx must be a multiple of 16\n");
359 return AVERROR_PATCHWELCOME;
360 }
361
362 if (deshake->filename)
363 deshake->fp = fopen(deshake->filename, "w");
364 if (deshake->fp)
365 fwrite("Ori x, Avg x, Fin x, Ori y, Avg y, Fin y, Ori angle, Avg angle, Fin angle, Ori zoom, Avg zoom, Fin zoom\n", sizeof(char), 104, deshake->fp);
366
367 // Quadword align left edge of box for MMX code, adjust width if necessary
368 // to keep right margin
369 if (deshake->cx > 0) {
370 deshake->cw += deshake->cx - (deshake->cx & ~15);
371 deshake->cx &= ~15;
372 }
373 deshake->transform = deshake_transform_c;
374 if (!CONFIG_OPENCL && deshake->opencl) {
375 av_log(ctx, AV_LOG_ERROR, "OpenCL support was not enabled in this build, cannot be selected\n");
376 return AVERROR(EINVAL);
377 }
378
379 if (CONFIG_OPENCL && deshake->opencl) {
380 deshake->transform = ff_opencl_transform;
381 ret = ff_opencl_deshake_init(ctx);
382 if (ret < 0)
383 return ret;
384 }
385 av_log(ctx, AV_LOG_VERBOSE, "cx: %d, cy: %d, cw: %d, ch: %d, rx: %d, ry: %d, edge: %d blocksize: %d contrast: %d search: %d\n",
386 deshake->cx, deshake->cy, deshake->cw, deshake->ch,
387 deshake->rx, deshake->ry, deshake->edge, deshake->blocksize * 2, deshake->contrast, deshake->search);
388
389 return 0;
390}
391
392static int query_formats(AVFilterContext *ctx)
393{
394 static const enum AVPixelFormat pix_fmts[] = {
395 AV_PIX_FMT_YUV420P, AV_PIX_FMT_YUV422P, AV_PIX_FMT_YUV444P, AV_PIX_FMT_YUV410P,
396 AV_PIX_FMT_YUV411P, AV_PIX_FMT_YUV440P, AV_PIX_FMT_YUVJ420P, AV_PIX_FMT_YUVJ422P,
397 AV_PIX_FMT_YUVJ444P, AV_PIX_FMT_YUVJ440P, AV_PIX_FMT_NONE
398 };
399
400 ff_set_common_formats(ctx, ff_make_format_list(pix_fmts));
401
402 return 0;
403}
404
405static int config_props(AVFilterLink *link)
406{
407 DeshakeContext *deshake = link->dst->priv;
408
409 deshake->ref = NULL;
410 deshake->last.vec.x = 0;
411 deshake->last.vec.y = 0;
412 deshake->last.angle = 0;
413 deshake->last.zoom = 0;
414
415 return 0;
416}
417
418static av_cold void uninit(AVFilterContext *ctx)
419{
420 DeshakeContext *deshake = ctx->priv;
421 if (CONFIG_OPENCL && deshake->opencl) {
422 ff_opencl_deshake_uninit(ctx);
423 }
424 av_frame_free(&deshake->ref);
425 av_freep(&deshake->angles);
426 deshake->angles_size = 0;
427 if (deshake->fp)
428 fclose(deshake->fp);
429}
430
431static int filter_frame(AVFilterLink *link, AVFrame *in)
432{
433 DeshakeContext *deshake = link->dst->priv;
434 AVFilterLink *outlink = link->dst->outputs[0];
435 AVFrame *out;
436 Transform t = {{0},0}, orig = {{0},0};
437 float matrix_y[9], matrix_uv[9];
438 float alpha = 2.0 / deshake->refcount;
439 char tmp[256];
440 int ret = 0;
441
442 out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
443 if (!out) {
444 av_frame_free(&in);
445 return AVERROR(ENOMEM);
446 }
447 av_frame_copy_props(out, in);
448
449 if (CONFIG_OPENCL && deshake->opencl) {
450 ret = ff_opencl_deshake_process_inout_buf(link->dst,in, out);
451 if (ret < 0)
452 return ret;
453 }
454
455 if (deshake->cx < 0 || deshake->cy < 0 || deshake->cw < 0 || deshake->ch < 0) {
456 // Find the most likely global motion for the current frame
457 find_motion(deshake, (deshake->ref == NULL) ? in->data[0] : deshake->ref->data[0], in->data[0], link->w, link->h, in->linesize[0], &t);
458 } else {
459 uint8_t *src1 = (deshake->ref == NULL) ? in->data[0] : deshake->ref->data[0];
460 uint8_t *src2 = in->data[0];
461
462 deshake->cx = FFMIN(deshake->cx, link->w);
463 deshake->cy = FFMIN(deshake->cy, link->h);
464
465 if ((unsigned)deshake->cx + (unsigned)deshake->cw > link->w) deshake->cw = link->w - deshake->cx;
466 if ((unsigned)deshake->cy + (unsigned)deshake->ch > link->h) deshake->ch = link->h - deshake->cy;
467
468 // Quadword align right margin
469 deshake->cw &= ~15;
470
471 src1 += deshake->cy * in->linesize[0] + deshake->cx;
472 src2 += deshake->cy * in->linesize[0] + deshake->cx;
473
474 find_motion(deshake, src1, src2, deshake->cw, deshake->ch, in->linesize[0], &t);
475 }
476
477
478 // Copy transform so we can output it later to compare to the smoothed value
479 orig.vec.x = t.vec.x;
480 orig.vec.y = t.vec.y;
481 orig.angle = t.angle;
482 orig.zoom = t.zoom;
483
484 // Generate a one-sided moving exponential average
485 deshake->avg.vec.x = alpha * t.vec.x + (1.0 - alpha) * deshake->avg.vec.x;
486 deshake->avg.vec.y = alpha * t.vec.y + (1.0 - alpha) * deshake->avg.vec.y;
487 deshake->avg.angle = alpha * t.angle + (1.0 - alpha) * deshake->avg.angle;
488 deshake->avg.zoom = alpha * t.zoom + (1.0 - alpha) * deshake->avg.zoom;
489
490 // Remove the average from the current motion to detect the motion that
491 // is not on purpose, just as jitter from bumping the camera
492 t.vec.x -= deshake->avg.vec.x;
493 t.vec.y -= deshake->avg.vec.y;
494 t.angle -= deshake->avg.angle;
495 t.zoom -= deshake->avg.zoom;
496
497 // Invert the motion to undo it
498 t.vec.x *= -1;
499 t.vec.y *= -1;
500 t.angle *= -1;
501
502 // Write statistics to file
503 if (deshake->fp) {
504 snprintf(tmp, 256, "%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f\n", orig.vec.x, deshake->avg.vec.x, t.vec.x, orig.vec.y, deshake->avg.vec.y, t.vec.y, orig.angle, deshake->avg.angle, t.angle, orig.zoom, deshake->avg.zoom, t.zoom);
505 fwrite(tmp, sizeof(char), strlen(tmp), deshake->fp);
506 }
507
508 // Turn relative current frame motion into absolute by adding it to the
509 // last absolute motion
510 t.vec.x += deshake->last.vec.x;
511 t.vec.y += deshake->last.vec.y;
512 t.angle += deshake->last.angle;
513 t.zoom += deshake->last.zoom;
514
515 // Shrink motion by 10% to keep things centered in the camera frame
516 t.vec.x *= 0.9;
517 t.vec.y *= 0.9;
518 t.angle *= 0.9;
519
520 // Store the last absolute motion information
521 deshake->last.vec.x = t.vec.x;
522 deshake->last.vec.y = t.vec.y;
523 deshake->last.angle = t.angle;
524 deshake->last.zoom = t.zoom;
525
526 // Generate a luma transformation matrix
527 avfilter_get_matrix(t.vec.x, t.vec.y, t.angle, 1.0 + t.zoom / 100.0, matrix_y);
528 // Generate a chroma transformation matrix
529 avfilter_get_matrix(t.vec.x / (link->w / CHROMA_WIDTH(link)), t.vec.y / (link->h / CHROMA_HEIGHT(link)), t.angle, 1.0 + t.zoom / 100.0, matrix_uv);
530 // Transform the luma and chroma planes
531 ret = deshake->transform(link->dst, link->w, link->h, CHROMA_WIDTH(link), CHROMA_HEIGHT(link),
532 matrix_y, matrix_uv, INTERPOLATE_BILINEAR, deshake->edge, in, out);
533
534 // Cleanup the old reference frame
535 av_frame_free(&deshake->ref);
536
537 if (ret < 0)
538 return ret;
539
540 // Store the current frame as the reference frame for calculating the
541 // motion of the next frame
542 deshake->ref = in;
543
544 return ff_filter_frame(outlink, out);
545}
546
547static const AVFilterPad deshake_inputs[] = {
548 {
549 .name = "default",
550 .type = AVMEDIA_TYPE_VIDEO,
551 .filter_frame = filter_frame,
552 .config_props = config_props,
553 },
554 { NULL }
555};
556
557static const AVFilterPad deshake_outputs[] = {
558 {
559 .name = "default",
560 .type = AVMEDIA_TYPE_VIDEO,
561 },
562 { NULL }
563};
564
565AVFilter ff_vf_deshake = {
566 .name = "deshake",
567 .description = NULL_IF_CONFIG_SMALL("Stabilize shaky video."),
568 .priv_size = sizeof(DeshakeContext),
569 .init = init,
570 .uninit = uninit,
571 .query_formats = query_formats,
572 .inputs = deshake_inputs,
573 .outputs = deshake_outputs,
574 .priv_class = &deshake_class,
575};