Imported Upstream version 1.4
[deb_x265.git] / build / README.txt
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1= Mandatory Prerequisites =
2
3* GCC, MSVC (9, 10, 11, 12), Xcode or Intel C/C++
4* CMake 2.8.8 or later http://www.cmake.org
5* On linux, ccmake is helpful, usually a package named cmake-curses-gui
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7Note: MSVC12 requires cmake 2.8.11 or later
8
9
10= Optional Prerequisites =
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121. Yasm 1.2.0 or later, to compile assembly primitives (performance)
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14 For Windows, download
15 http://www.tortall.net/projects/yasm/releases/yasm-1.2.0-win32.exe or
16 http://www.tortall.net/projects/yasm/releases/yasm-1.2.0-win64.exe
17 depending on your O/S and copy the EXE into C:\Windows or somewhere else
18 in your %PATH% that a 32-bit app (cmake) can find it. If it is not in the
19 path, you must manually tell cmake where to find it.
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21 For Linux, yasm-1.2.0 is likely too new to be packaged for your system so you
22 will need get http://www.tortall.net/projects/yasm/releases/yasm-1.2.0.tar.gz
23 compile, and install it.
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25 Once YASM is properly installed, run cmake to regenerate projects. If you
26 do not see the below line in the cmake output, YASM is not in the PATH.
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28 -- Found Yasm 1.2.0 to build assembly primitives
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30 Now build the encoder and run x265 -V. If you see "assembly" on this
31 line, you have YASM properly installed:
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33 x265 [info]: performance primitives: intrinsic assembly
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352. VisualLeakDetector (Windows Only)
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37 Download from https://vld.codeplex.com/releases and install. May need
38 to re-login in order for it to be in your %PATH%. Cmake will find it
39 and enable leak detection in debug builds without any additional work.
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41 If VisualLeakDetector is not installed, cmake will complain a bit, but
42 it is completely harmless.
43
44
45= Build Instructions Linux =
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471. Use cmake to generate Makefiles: cmake ../source
482. Build x265: make
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50 Or use our shell script which runs cmake then opens the curses GUI to
51 configure build options
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531. cd build/linux ; ./make-Makefiles.bash
542. make
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56
57= Build Instructions Windows =
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59We recommend you use one of the make-solutions.bat files in the appropriate
60build/ sub-folder for your preferred compiler. They will open the cmake-gui
61to configure build options, click configure until no more red options remain,
62then click generate and exit. There should now be an x265.sln file in the
63same folder, open this in Visual Studio and build it.
64
65= Version number considerations =
66
67Note that cmake will update X265_VERSION each time cmake runs, if you are
68building out of a Mercurial source repository. If you are building out of
69a release source package, the version will not change. If Mercurial is not
70found, the version will be "unknown".