Imported Upstream version 1.15.1
[deb_xorg-server.git] / hw / xquartz / GL / visualConfigs.c
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a09e091a
JB
1/*
2 * Copyright (c) 2007, 2008 Apple Inc.
3 * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
4 * Copyright (c) 2002 Greg Parker. All Rights Reserved.
5 *
6 * Portions of this file are copied from Mesa's xf86glx.c,
7 * which contains the following copyright:
8 *
9 * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
10 * All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included in
20 * all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
23 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
26 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
27 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
28 * DEALINGS IN THE SOFTWARE.
29 */
30
31#ifdef HAVE_DIX_CONFIG_H
32#include <dix-config.h>
33#endif
34
35#include "dri.h"
36
37#include <OpenGL/OpenGL.h>
38#include <OpenGL/gl.h>
39#include <OpenGL/glext.h>
40#include <OpenGL/CGLContext.h>
41
42#include <GL/glxproto.h>
43#include <windowstr.h>
44#include <resource.h>
45#include <GL/glxint.h>
46#include <GL/glxtokens.h>
47#include <scrnintstr.h>
48#include <glxserver.h>
49#include <glxscreens.h>
50#include <glxdrawable.h>
51#include <glxcontext.h>
52#include <glxext.h>
53#include <glxutil.h>
54#include <GL/internal/glcore.h>
55
56#include "capabilities.h"
57#include "visualConfigs.h"
58#include "darwinfb.h"
59
60/* Based originally on code from indirect.c which was based on code from i830_dri.c. */
61__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) {
62 int numConfigs = 0;
63 __GLXconfig *visualConfigs, *c;
64 struct glCapabilities caps;
65 struct glCapabilitiesConfig *conf;
66 int stereo, depth, aux, buffers, stencil, accum, color, msample;
67
68 if(getGlCapabilities(&caps)) {
69 ErrorF("error from getGlCapabilities()!\n");
70 return NULL;
71 }
72
73 /*
74 conf->stereo is 0 or 1, but we need at least 1 iteration of the loop,
75 so we treat a true conf->stereo as 2.
76
77 The depth size is 0 or 24. Thus we do 2 iterations for that.
78
79 conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
80
81 conf->buffers indicates whether we have single or double buffering.
82
83 conf->total_stencil_bit_depths
84
85 conf->total_color_buffers indicates the RGB/RGBA color depths.
86
87 conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0)
88
89 conf->total_depth_buffer_depths
90
91 conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1
92 for the 0 multisampling config.
93
94 */
95
96 assert(NULL != caps.configurations);
97
98 numConfigs = 0;
99
100 for(conf = caps.configurations; conf; conf = conf->next) {
101 if(conf->total_color_buffers <= 0)
102 continue;
103
104 numConfigs += (conf->stereo ? 2 : 1)
105 * (conf->aux_buffers ? 2 : 1)
106 * conf->buffers
107 * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1)
108 * conf->total_color_buffers
109 * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1)
110 * conf->total_depth_buffer_depths
111 * (conf->multisample_buffers + 1);
112 }
113
114 if(numConfigsPtr)
115 *numConfigsPtr = numConfigs;
116
117 visualConfigs = calloc(sizeof(*visualConfigs), numConfigs);
118
119 if(NULL == visualConfigs) {
120 ErrorF("xcalloc failure when allocating visualConfigs\n");
121 freeGlCapabilities(&caps);
122 return NULL;
123 }
124
125 c = visualConfigs; /* current buffer */
126 for(conf = caps.configurations; conf; conf = conf->next) {
127 for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
128 for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
129 for(buffers = 0; buffers < conf->buffers; ++buffers) {
130 for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
131 conf->total_stencil_bit_depths : 1); ++stencil) {
132 for(color = 0; color < conf->total_color_buffers; ++color) {
133 for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
134 conf->total_accum_buffers : 1); ++accum) {
135 for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
136 for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
137
138 // Global
139 c->visualID = -1;
140 c->visualType = GLX_TRUE_COLOR;
141 c->next = c + 1;
142
143 c->level = 0;
144 c->indexBits = 0;
145
146 if(conf->accelerated) {
147 c->visualRating = GLX_NONE;
148 } else {
149 c->visualRating = GLX_SLOW_VISUAL_EXT;
150 }
151
152 c->transparentPixel = GLX_NONE;
153 c->transparentRed = GLX_NONE;
154 c->transparentGreen = GLX_NONE;
155 c->transparentBlue = GLX_NONE;
156 c->transparentAlpha = GLX_NONE;
157 c->transparentIndex = GLX_NONE;
158
159 c->visualSelectGroup = 0;
160
161 c->swapMethod = GLX_SWAP_UNDEFINED_OML;
162
163 // Stereo
164 c->stereoMode = stereo ? TRUE : FALSE;
165
166 // Aux buffers
167 c->numAuxBuffers = aux ? conf->aux_buffers : 0;
168
169 // Double Buffered
170 c->doubleBufferMode = buffers ? TRUE : FALSE;
171
172 // Stencil Buffer
173 if(conf->total_stencil_bit_depths > 0) {
174 c->stencilBits = conf->stencil_bit_depths[stencil];
175 } else {
176 c->stencilBits = 0;
177 }
178
179 // Color
180 if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
181 c->alphaBits = conf->color_buffers[color].a;
182 } else {
183 c->alphaBits = 0;
184 }
185 c->redBits = conf->color_buffers[color].r;
186 c->greenBits = conf->color_buffers[color].g;
187 c->blueBits = conf->color_buffers[color].b;
188
189 c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits;
190
191 c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
192 c->redMask = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
193 c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
194 c->blueMask = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
195
196 // Accumulation Buffers
197 if(conf->total_accum_buffers > 0) {
198 c->accumRedBits = conf->accum_buffers[accum].r;
199 c->accumGreenBits = conf->accum_buffers[accum].g;
200 c->accumBlueBits = conf->accum_buffers[accum].b;
201 if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
202 c->accumAlphaBits = conf->accum_buffers[accum].a;
203 } else {
204 c->accumAlphaBits = 0;
205 }
206 } else {
207 c->accumRedBits = 0;
208 c->accumGreenBits = 0;
209 c->accumBlueBits = 0;
210 c->accumAlphaBits = 0;
211 }
212
213 // Depth
214 c->depthBits = conf->depth_buffers[depth];
215
216 // MultiSample
217 if(msample > 0) {
218 c->samples = conf->multisample_samples;
219 c->sampleBuffers = conf->multisample_buffers;
220 } else {
221 c->samples = 0;
222 c->sampleBuffers = 0;
223 }
224
225 /*
226 * The Apple libGL supports GLXPixmaps and
227 * GLXPbuffers in direct mode.
228 */
229 /* SGIX_fbconfig / GLX 1.3 */
230 c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
231 c->renderType = GLX_RGBA_BIT;
232 c->xRenderable = GL_TRUE;
233 c->fbconfigID = -1;
234
235 /* SGIX_pbuffer / GLX 1.3 */
236
237 /*
238 * The CGL layer provides a way of retrieving
239 * the maximum pbuffer width/height, but only
240 * if we create a context and call glGetIntegerv.
241 *
242 * The following values are from a test program
243 * that does so.
244 */
245 c->maxPbufferWidth = 8192;
246 c->maxPbufferHeight = 8192;
247 c->maxPbufferPixels = /*Do we need this?*/ 0;
248 /*
249 * There is no introspection for this sort of thing
250 * with CGL. What should we do realistically?
251 */
252 c->optimalPbufferWidth = 0;
253 c->optimalPbufferHeight = 0;
254
255 /* EXT_texture_from_pixmap */
256 c->bindToTextureRgb = 0;
257 c->bindToTextureRgba = 0;
258 c->bindToMipmapTexture = 0;
259 c->bindToTextureTargets = 0;
260 c->yInverted = 0;
261
262 /* EXT_framebuffer_sRGB */
263 c->sRGBCapable = GL_FALSE;
264
265 c = c->next;
266 }
267 }
268 }
269 }
270 }
271 }
272 }
273 }
274 }
275
276 (c-1)->next = NULL;
277
278 if (c - visualConfigs != numConfigs) {
279 FatalError("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, (int)(c - visualConfigs));
280 }
281
282 freeGlCapabilities(&caps);
283 return visualConfigs;
284}